Commit Graph

547 Commits

Author SHA1 Message Date
HelloKitty a67bb1f575 Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)
* Core/Map: Added Map::SetZoneOverrideLight std::chrono overload

* Scripts: Replace Map::SetZoneOverrideLight usages with new std::chrono overload

* Core/Map: Remove non-chrono Map::SetZoneOverrideLight overload

(cherry picked from commit e33c4b8f7f)
2022-03-09 14:56:04 +01:00
Mikhail Redko 9e6def8ae2 Core/Console: Improve ReadWinConsole logic and cosmetic changes (#26402)
* Core/Console: Improve ReadWinConsole logic and cosmetic changes

* Core/Console: Fixed possible appearance of weird characters in the console when printing the output of child processes

* Fix codestyle

* Removed auto

* Core/Misc: Explicit casting Difficulty values to uint8 before outputting to console

* Core/Misc: Cast Difficulty to uint32 for output to console

Co-authored-by: jackpoz <giacomopoz@gmail.com>
(cherry picked from commit 6c12f45f3b)
2022-03-09 14:55:18 +01:00
Giacomo Pozzoni 9bcff210f9 Core/Maps: Use a fixed offset instead of full collision height when retrieving floor Z (#26092)
Use a fixed offset 0.5f instead of full collision height when retrieving floor Z as a full collision height ended up on the floor above a few times. It makes more sense to cast the ray just a bit higher up than using a full collision height (which by default is 2.0f)

(cherry picked from commit f96aab2186)
2022-03-06 22:24:01 +01:00
Kargatum 373ed8f46b Core: whitespace cleanup, reduce double blank line to single (#25795)
* Core/Misc: fix double empty line

* worldserver.conf

(cherry picked from commit a32b6b8ac4)
2022-03-05 20:07:57 +01:00
Treeston 5b9fec5f0b Core/Maps: Move some more Map internals to actually be... internals.
(cherry picked from commit 94c03b2107)
2022-03-05 17:12:51 +01:00
Treeston b5f3a6fd80 Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*, to signify that outside code has zero business changing these.
(cherry picked from commit 803dc789e4)
2022-03-05 17:12:23 +01:00
Treeston a8d00ddd69 Core/Maps: move pooling hand-off outside of Map::CheckRespawn (PR#25785)
fixes #25777

(cherry picked from commit f8afcec9f3)
2022-03-05 17:07:46 +01:00
Giacomo Pozzoni 30ebecc0de Core/Maps: Attempt to fix picking the wrong min height (#25771)
Close #25652

(cherry picked from commit aabd2b49e2)
2022-03-05 17:03:14 +01:00
jackpoz bea8894bce Core/Maps: Partially revert 0c69316714
The development will continue in a PR

(cherry picked from commit 1e3d85e283)
2022-03-05 17:02:38 +01:00
jackpoz c14f4dc835 Core/Maps: Use the same logic to calculate grid coords to avoid mismatches
Use the same logic of (CENTER_GRID_ID - x / SIZE_OF_GRIDS) in GridMap::getMinHeight() as Map::GetGrid() to avoid coord grid mismatches caused by floating point precision, i.e. getting the wrong grid.
Replace defines with constexpr in grids to make debugging easier.

Closes #25652

(cherry picked from commit 0c69316714)
2022-03-05 17:02:19 +01:00
Gildor 6b681ebc8a Core/Visibility: Split BG/Arena visibility settings (#25690)
(cherry picked from commit 8217519ea2)
2022-03-05 16:25:30 +01:00
Shauren ad4f4bfab7 Core/Misc: Minor game include cleanup 2022-02-13 00:49:10 +01:00
Giacomo Pozzoni ca498ffab2 Core/Maps: Always update the grid of player summons even if far away (#25406)
* Core/Maps: Always update the grid of player summons even if far away

* Code cleanup

* Use a vector instead of unordered_set

(cherry picked from commit c68faf108e)
2022-02-05 13:46:49 +01:00
Giacomo Pozzoni 99ee958e0a Core/Misc: Fix issues reported by static analysis (#25351)
* Core/Misc: Fix issues reported by static analysis

* Core/Vmaps: Code cleanup after e777161888

(cherry picked from commit cfc8f7b442)
2022-02-04 12:18:15 +01:00
kvipka 5a20f14a99 Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures before TeamInInstance was properly set (PR #25340)
(cherry picked from commit 5d2780c43c)
2022-02-04 12:05:36 +01:00
Shauren 5a82a0381d Core/Objects: Properly choose between "Destroyed" or "OutOfRange" during visibility update 2022-01-29 16:01:57 +01:00
Shauren 472384e757 Core/Objects: Add overridable function UpdateObjectVisibilityOnDestroy 2022-01-29 15:18:27 +01:00
Giacomo Pozzoni 61bf51874d Core/Misc: Fix static analysis issues (#25178)
(cherry picked from commit 7cf122fc2a)
2022-01-24 20:21:25 +01:00
Peter Keresztes Schmidt 44ea32ace4 Build: Enable -Wimplicit-fallthrough on clang (#25056)
* Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs

Related: #25006

* Misc: Add some missing breaks (no-ops) to satisfy clang

Related: #25006
Closes #25055

* Build: Enable -Wimplicit-fallthrough on clang

Closes #25006
2022-01-23 22:16:15 +01:00
jackpoz 68faf5bc4b Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")
(cherry picked from commit 54c701cf0d)
2022-01-19 22:17:42 +01:00
Giacomo Pozzoni 07f42907c6 Log number of Creatures and GameObject per map (#24809)
* Shared/Metric: Allow to specify tags in metrics

* Core/Metric: Log number of Creatures and GameObject per map

* Apply feedback

* Codestyle changes

* Codestyle changes

* Remove whitespace

* Update Grafana dashboards to v7.0.3

* Fix missing filter on realm

* Include Creatures and Gameobjects in Maps dashboard

* Show instances with a different color

(cherry picked from commit 4e1dbd1cf8)
2022-01-06 23:15:07 +01:00
Giacomo Pozzoni 1ba940b17a Core/Maps: Change .map file version from FourCC to uint32 (#26326)
(cherry picked from commit 42877e75e2)
2022-01-04 20:44:25 +01:00
NoName 0aa98a5bc9 Core/Maps: fix respawn times for manual respawns (#24571)
by joshwhedon

(cherry picked from commit 5bbab32793)
2022-01-02 13:56:18 +01:00
Giacomo Pozzoni 97c1d01cbb Core/Pooling: Remove respawn times from the database when despawning a pool (#24422)
* Core/Pooling: Remove respawn times from the database when despawning a pool

Remove respawn times from the database when despawning a pool. This is needed when a Game Event ends but there are still some respawn times saved in the database.

* Remove respawn time of active pool objects even if they are not spawned

(cherry picked from commit 4f33fd3932)
2022-01-01 14:02:00 +01:00
Giacomo Pozzoni a9e325f6b7 Core/Logs: Log full guid instead of just low guid, part 2
(cherry picked from commit 3def52c1c4)
2022-01-01 00:51:54 +01:00
Giacomo Pozzoni 6ec933f281 Core/Logs: Log full guid instead of just low guid
(cherry picked from commit 468ecb7252)
2021-12-31 21:56:40 +01:00
Matan Shukry 8fabe5a3aa Core/Phasing: Implemented db spawns in personal phases (#26345)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
2021-12-28 13:24:10 +01:00
Treeston ea0aa63d96 Core/Misc: C++17 cleanups, commit 2, the advstd commit
(cherry picked from commit 857f8d9231)
2021-12-24 00:37:21 +01:00
Shauren e8d1f37ee0 Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any non-map-default light can now be overriden!
Closes #24250

(cherry picked from commit e10313b380)
2021-12-22 21:51:33 +01:00
ForesterDev 5e178b30fa Core/DynamicInfo: rename some parameters according packet definitions (#24192)
(cherry picked from commit 5cfce94619)
2021-12-22 14:54:59 +01:00
Treeston 94a79bac7a Core/Misc: Some refactoring, #23603 prep: (#23676)
- Split SpawnMetadata off from SpawnData
- No longer allocate Creature/Gameobject objects in ObjectGridLoader just to check their typeid and delete them afterwards

Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 9304e496cb)
2021-12-21 15:16:26 +01:00
xvwyh 9b79d1b410 Core/DynamicObjects: Restore the ability of DynamicObjects to be world objects which was accidentally removed in f0f4a620fb breaking Far Sight (#24046)
Fixes #17081

(cherry picked from commit d4ba47a76e)
2021-12-20 21:22:37 +01:00
jackpoz e6ac3316b7 Core/Map: Load the grid of TempSummons owned by Players
Ensure to load the grid of TempSummons owned by Players when the relocate to another cell

(cherry picked from commit afbc478919)
2021-12-19 13:14:33 +01:00
jackpoz 044cb4ff34 Core/Map: Move a log from ERROR to WARN
Move "Could not load MMAP" log from ERROR to WARN as 99% of times is a false positive

(cherry picked from commit 42ab6010f8)
2021-12-18 22:21:01 +01:00
Shauren 8f3904f8fd Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow down startup to make one gm command faster
(cherry picked from commit 3a4216fd97)
2021-12-18 20:57:38 +01:00
Treeston 8c3eb07889 Scripts/FollowerAI: Some cleanup:
- FollowerAI properly resumes follow after evading.
- Removed duplicated getters from CreatureAI (IsEscorted vs IsEscortNPC), they were used to do the same thing
- FollowerAI properly assists in combat.
- FollowerAI properly despawns if quest is abandoned.
- FollowerAI now supports dynamic respawning for escort NPCs.

(cherry picked from commit 3d4bebd8d9)
2021-12-17 23:05:55 +01:00
Treeston 3388cea685 Core/Misc: Remove Trinity::Containers::Size (duplicate of advstd::size)
(cherry picked from commit f1d9a36c5f)
2021-12-17 21:57:41 +01:00
Treeston eee950cdd7 Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:
- Map::RemoveRespawnTime(SpawnObjectType, LowType, doRespawn) split into Map::Respawn and Map::RemoveRespawnTime, without the extra boolean
- Map::RemoveRespawnTime(RespawnInfo*) merged into Map::DeleteRespawnInfo(RespawnInfo*) and is now private
- Map::DeleteRespawnInfo(void) renamed to Map::UnloadAllRespawnInfos to properly describe what it does
- Map::ProcessRespawns now actually saves the delayed respawn time to DB if the respawn was delayed
- Map::AddRespawnInfo now takes const reference, and returns success as a boolean
- Map::AddRespawnInfo no longer offers an unused "replace" parameter
- Map::DeleteRespawnInfo no longer offers a variety of unused private overloads
- Map::SaveRespawnTime no longer offers a tantalizing writeDB parameter. Parameter is now called "startup" to properly describe what it does.
- Map::SaveRespawnInfoDB now takes RespawnInfo reference instead of all the various fields. Still public because compatibility mode. QQ.
- Map::GetWorldObjectBySpawnId sanitized
- Map::GetXRespawnTime methods sanitized to all go through Map::GetRespawnTime

(cherry picked from commit d60082ae86)
2021-12-16 01:33:09 +01:00
Treeston d5e58cef69 Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme prejudice. (It didn't work anyway.)
(cherry picked from commit 26440857c1)
2021-12-16 01:18:15 +01:00
Treeston be05590a12 Core/DB: Unify creature_respawn and gameobject_respawn into a single respawn table
(cherry picked from commit 374597c8e9)
2021-12-16 01:10:06 +01:00
ccrs 16bbc015e7 Core/Weather: 6eecb68 followup
missing IntervalTimer::Update call

(cherry picked from commit 965ec9a571)
2021-12-15 00:17:33 +01:00
Treeston 2532de6acb Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implications:
- .npc respawn no longer causes stupid things to happen (Fixes #23014)
- ::DeleteFromDB methods on Creature and GameObject rewritten to be as sensible as such a colossally stupid method can ever be. They're static now.
- .npc delete and .gobj delete ported to new argument handling, and rewritten as per above. They can no longer crash the server when used in instances, too. Yay for that.
- Adjusted various dusty cobwebbed hacks around the core (why does waypoint visualization use permanent spawns *shudder*) to still work too.

(cherry picked from commit 84b7b2e08e)
2021-12-14 22:42:22 +01:00
Treeston 2225cb1201 Entities/Creature: Some asserts are now LOG_ERRORs that block spawning. Fix a group spawning bug exposed by the CoS merge. Improve some command output.
(cherry picked from commit ded18a2690)
2021-12-14 22:24:24 +01:00
ccrs 6a63200e40 Core/Instance: add new hook & method
(cherry picked from commit 953b05459a)
2021-12-13 00:42:18 +01:00
Jeremy 4fcc4a3300 Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)
* Core/Movement:
- Only move to point if there is a path that is not a shortcut (which will make the unit move through terrain)
- Added new function to check if there is a vmap floor without search distance
- Units that can fly, are underground but far above the vmap floor will stay underground (bronze drakes in tanaris)
- Don't remove PATHFIND_SHORTCUT from path type in some cases

* Core/Object: Ignore UpdateAllowedPositionZ for flying units.

- This will make flying units go through mountains instead of going to the top and back to the bottom to reach you.

* Core/Object: Revert some changes and let MovePositionToFirstCollision deal with a position without ground

* Missing groundZ change for objects on transport

* use CanFly instead of IsFlying

(cherry picked from commit 9fcbd8f15d)
2021-11-26 22:43:48 +01:00
Aokromes 49e1ff34b7 Core/mmaps: add category to 2 logs
(cherry picked from commit a2f910fe5c)
2021-11-23 23:44:00 +01:00
Giacomo Pozzoni d5c41d23e6 Core/Misc: Log more information in asserts (#22783)
* Core/Misc: Log more information in asserts

Add a new function GetDebugInfos() to types that could trigger an ASSERT() to easily include more useful information in crashlogs.
This is an initial commit that requires many more commits to implement the new GetDebugInfos() function in all required types.
If the type doesn't have the function, the global default one is picked which doesn't log anything.

* Core/Misc: Fix dynamic build

Add missing attribute for dynamic build

* Core/Misc: Fix gcc/clang build

* Core/Misc: Rename GetDebugInfos() to GetDebugInfo()

* Core/Misc: Fix FormatAssertionMessage() adding an extra '\0'

* Core/Misc: Add GetDebugInfo support to Unit

* Core/Misc: Add GetDebugInfo support to Creature

* Core/Misc: Add more info to GetDebugInfo for Creature

* Core/Misc: Add GetDebugInfo support to GameObject

* Core/Misc: Add GetDebugInfo support to Player

* Core/Misc: Add more GetDebugInfo info

* Core/Misc: Add GetDebugInfo support to Item

* Core/Misc: Add GetDebugInfo support to Bag

* Core/Misc: Add GetDebugInfo support to Transport

* Core/Misc: Add GetDebugInfo support to TempSummon, Minion, Guardian, Pet

* Core/Misc: Add GetDebugInfo support to Map, InstanceMap

* Core/Misc: Add GetDebugInfo support to Spell

* Core/Misc: Fix build warning

* Core/Misc: Add GetDebugInfo support to Aura

* Core/Misc: Add GetDebugInfo support to UnitAI

(cherry picked from commit 9a924fb9d5)
2021-11-16 20:36:58 +01:00
Treeston 19f24b3e40 Core/Maps: Fix a crash when spawning a spawn group
(cherry picked from commit 969436adfe)
2021-10-23 16:00:28 +02:00
Treeston 48ce1965ba visibility range check, fac4700 follow-up
(cherry picked from commit b7c0f1961c)
2021-10-17 01:30:05 +02:00
Treeston f7e5931b49 Core/Maps: Continue updating creatures that own auras applied to players. Closes #22110.
(cherry picked from commit fac470014b)
2021-10-17 01:11:51 +02:00