mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-21 15:27:47 -04:00
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:
- Map::RemoveRespawnTime(SpawnObjectType, LowType, doRespawn) split into Map::Respawn and Map::RemoveRespawnTime, without the extra boolean
- Map::RemoveRespawnTime(RespawnInfo*) merged into Map::DeleteRespawnInfo(RespawnInfo*) and is now private
- Map::DeleteRespawnInfo(void) renamed to Map::UnloadAllRespawnInfos to properly describe what it does
- Map::ProcessRespawns now actually saves the delayed respawn time to DB if the respawn was delayed
- Map::AddRespawnInfo now takes const reference, and returns success as a boolean
- Map::AddRespawnInfo no longer offers an unused "replace" parameter
- Map::DeleteRespawnInfo no longer offers a variety of unused private overloads
- Map::SaveRespawnTime no longer offers a tantalizing writeDB parameter. Parameter is now called "startup" to properly describe what it does.
- Map::SaveRespawnInfoDB now takes RespawnInfo reference instead of all the various fields. Still public because compatibility mode. QQ.
- Map::GetWorldObjectBySpawnId sanitized
- Map::GetXRespawnTime methods sanitized to all go through Map::GetRespawnTime
(cherry picked from commit d60082ae86)
This commit is contained in:
@@ -226,7 +226,7 @@ void EscortAI::UpdateAI(uint32 diff)
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if (!isEscort)
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me->DespawnOrUnsummon(0, 1s);
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else
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me->GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, me->GetSpawnId(), true);
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me->GetMap()->Respawn(SPAWN_TYPE_CREATURE, me->GetSpawnId());
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}
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else
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me->DespawnOrUnsummon();
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@@ -2381,7 +2381,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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map = targets.front()->GetMap();
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if (map)
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map->RemoveRespawnTime(SpawnObjectType(e.action.respawnData.spawnType), e.action.respawnData.spawnId, true);
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map->Respawn(SpawnObjectType(e.action.respawnData.spawnType), e.action.respawnData.spawnId);
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else
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TC_LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry " SI64FMTD " SourceType %u, Event %u - tries to respawn by spawnId but does not provide a map", e.entryOrGuid, e.GetScriptType(), e.event_id);
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break;
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@@ -1906,7 +1906,7 @@ bool Creature::hasInvolvedQuest(uint32 quest_id) const
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toUnload.push_back(pair.second);
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for (Creature* creature : toUnload)
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map->AddObjectToRemoveList(creature);
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map->RemoveRespawnTime(SPAWN_TYPE_CREATURE, spawnId, false, charTrans);
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map->RemoveRespawnTime(SPAWN_TYPE_CREATURE, spawnId, charTrans);
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}
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);
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@@ -2203,9 +2203,6 @@ void Creature::Respawn(bool force)
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if (getDeathState() == DEAD)
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{
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if (m_spawnId)
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GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, m_spawnId);
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TC_LOG_DEBUG("entities.unit", "Respawning creature %s (%s)", GetName().c_str(), GetGUID().ToString().c_str());
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m_respawnTime = 0;
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ResetPickPocketRefillTimer();
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@@ -2244,7 +2241,7 @@ void Creature::Respawn(bool force)
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else
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{
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if (m_spawnId)
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GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, m_spawnId, true);
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GetMap()->Respawn(SPAWN_TYPE_CREATURE, m_spawnId);
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}
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TC_LOG_DEBUG("entities.unit", "Respawning creature %s (%s)",
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@@ -2575,7 +2572,11 @@ void Creature::SaveRespawnTime(uint32 forceDelay)
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if (m_respawnCompatibilityMode)
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{
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GetMap()->SaveRespawnTimeDB(SPAWN_TYPE_CREATURE, m_spawnId, m_respawnTime);
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RespawnInfo ri;
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ri.type = SPAWN_TYPE_CREATURE;
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ri.spawnId = m_spawnId;
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ri.respawnTime = m_respawnTime;
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GetMap()->SaveRespawnInfoDB(ri);
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return;
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}
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@@ -1271,7 +1271,7 @@ bool GameObject::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap
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toUnload.push_back(pair.second);
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for (GameObject* obj : toUnload)
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map->AddObjectToRemoveList(obj);
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map->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, spawnId, false, charTrans);
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map->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, spawnId, charTrans);
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}
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);
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@@ -1386,7 +1386,11 @@ void GameObject::SaveRespawnTime(uint32 forceDelay)
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{
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if (m_respawnCompatibilityMode)
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{
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GetMap()->SaveRespawnTimeDB(SPAWN_TYPE_GAMEOBJECT, m_spawnId, m_respawnTime);
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RespawnInfo ri;
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ri.type = SPAWN_TYPE_GAMEOBJECT;
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ri.spawnId = m_spawnId;
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ri.respawnTime = m_respawnTime;
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GetMap()->SaveRespawnInfoDB(ri);
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return;
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}
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@@ -1477,7 +1481,7 @@ void GameObject::Respawn()
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if (m_spawnedByDefault && m_respawnTime > 0)
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{
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m_respawnTime = GameTime::GetGameTime();
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GetMap()->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, m_spawnId, true);
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GetMap()->Respawn(SPAWN_TYPE_GAMEOBJECT, m_spawnId);
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}
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}
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@@ -76,7 +76,7 @@ Map::~Map()
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// Delete all waiting spawns, else there will be a memory leak
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// This doesn't delete from database.
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DeleteRespawnInfo();
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UnloadAllRespawnInfos();
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while (!i_worldObjects.empty())
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{
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@@ -3214,9 +3214,12 @@ void Map::Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans)
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if (!CheckRespawn(info))
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{
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if (info->respawnTime)
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SaveRespawnTime(info->type, info->spawnId, info->entry, info->respawnTime, info->zoneId, info->gridId, true, true, dbTrans);
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{
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_respawnTimes.decrease(info->handle);
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SaveRespawnInfoDB(*info, dbTrans);
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}
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else
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RemoveRespawnTime(info);
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DeleteRespawnInfo(info, dbTrans);
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return;
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}
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@@ -3224,23 +3227,13 @@ void Map::Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans)
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SpawnObjectType const type = info->type;
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uint32 const gridId = info->gridId;
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ObjectGuid::LowType const spawnId = info->spawnId;
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RemoveRespawnTime(info);
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DeleteRespawnInfo(info, dbTrans);
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DoRespawn(type, spawnId, gridId);
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}
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void Map::Respawn(std::vector<RespawnInfo*>& respawnData, CharacterDatabaseTransaction dbTrans)
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bool Map::AddRespawnInfo(RespawnInfo const& info)
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{
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CharacterDatabaseTransaction trans = dbTrans ? dbTrans : CharacterDatabase.BeginTransaction();
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for (RespawnInfo* info : respawnData)
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Respawn(info, trans);
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if (!dbTrans)
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CharacterDatabase.CommitTransaction(trans);
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}
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void Map::AddRespawnInfo(RespawnInfo& info, bool replace)
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{
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if (!info.spawnId)
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return;
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ASSERT(info.spawnId, "Attempt to schedule respawn with zero spawnid (type %u)", uint32(info.type));
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RespawnInfoMap& bySpawnIdMap = GetRespawnMapForType(info.type);
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@@ -3248,13 +3241,10 @@ void Map::AddRespawnInfo(RespawnInfo& info, bool replace)
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if (it != bySpawnIdMap.end()) // spawnid already has a respawn scheduled
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{
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RespawnInfo* const existing = it->second;
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if (replace || info.respawnTime < existing->respawnTime) // delete existing in this case
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if (info.respawnTime < existing->respawnTime) // delete existing in this case
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DeleteRespawnInfo(existing);
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else // don't delete existing, instead replace respawn time so caller saves the correct time
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{
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info.respawnTime = existing->respawnTime;
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return;
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}
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else
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return false;
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}
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// if we get to this point, we should insert the respawninfo (there either was no prior entry, or it was deleted already)
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@@ -3262,6 +3252,7 @@ void Map::AddRespawnInfo(RespawnInfo& info, bool replace)
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ri->handle = _respawnTimes.push(ri);
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bool success = bySpawnIdMap.emplace(ri->spawnId, ri).second;
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ASSERT(success, "Insertion of respawn info with id (%u," UI64FMTD ") into spawn id map failed - state desync.", uint32(ri->type), ri->spawnId);
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return true;
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}
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static void PushRespawnInfoFrom(std::vector<RespawnInfo*>& data, RespawnInfoMap const& map, uint32 zoneId)
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@@ -3287,7 +3278,7 @@ RespawnInfo* Map::GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawn
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return it->second;
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}
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void Map::DeleteRespawnInfo() // delete everything
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void Map::UnloadAllRespawnInfos() // delete everything from memory
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{
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for (RespawnInfo* info : _respawnTimes)
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delete info;
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@@ -3296,7 +3287,7 @@ void Map::DeleteRespawnInfo() // delete everything
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_gameObjectRespawnTimesBySpawnId.clear();
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}
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void Map::DeleteRespawnInfo(RespawnInfo* info)
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void Map::DeleteRespawnInfo(RespawnInfo* info, CharacterDatabaseTransaction dbTrans)
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{
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// Delete from all relevant containers to ensure consistency
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ASSERT(info);
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@@ -3305,15 +3296,10 @@ void Map::DeleteRespawnInfo(RespawnInfo* info)
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size_t const n = GetRespawnMapForType(info->type).erase(info->spawnId);
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ASSERT(n == 1, "Respawn stores inconsistent for map %u, spawnid " UI64FMTD " (type %u)", GetId(), info->spawnId, uint32(info->type));
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//respawn heap
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// respawn heap
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_respawnTimes.erase(info->handle);
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// then cleanup the object
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delete info;
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}
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void Map::RemoveRespawnTime(RespawnInfo* info, bool doRespawn, CharacterDatabaseTransaction dbTrans)
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{
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// database
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESPAWN);
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stmt->setUInt16(0, info->type);
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stmt->setUInt64(1, info->spawnId);
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@@ -3321,19 +3307,8 @@ void Map::RemoveRespawnTime(RespawnInfo* info, bool doRespawn, CharacterDatabase
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stmt->setUInt32(3, GetInstanceId());
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CharacterDatabase.ExecuteOrAppend(dbTrans, stmt);
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if (doRespawn)
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Respawn(info);
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else
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DeleteRespawnInfo(info);
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}
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void Map::RemoveRespawnTime(std::vector<RespawnInfo*>& respawnData, bool doRespawn, CharacterDatabaseTransaction dbTrans)
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{
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CharacterDatabaseTransaction trans = dbTrans ? dbTrans : CharacterDatabase.BeginTransaction();
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for (RespawnInfo* info : respawnData)
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RemoveRespawnTime(info, doRespawn, trans);
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if (!dbTrans)
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CharacterDatabase.CommitTransaction(trans);
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// then cleanup the object
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delete info;
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}
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void Map::ProcessRespawns()
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@@ -3362,6 +3337,7 @@ void Map::ProcessRespawns()
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{
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ASSERT(now < next->respawnTime); // infinite loop guard
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_respawnTimes.decrease(next->handle);
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SaveRespawnInfoDB(*next);
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}
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}
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}
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@@ -3442,7 +3418,7 @@ bool Map::SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn, bool force, std::v
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continue;
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// we need to remove the respawn time, otherwise we'd end up double spawning
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RemoveRespawnTime(data->type, data->spawnId, false);
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RemoveRespawnTime(data->type, data->spawnId);
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}
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// don't spawn if the grid isn't loaded (will be handled in grid loader)
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@@ -4511,12 +4487,15 @@ void Map::UpdateIteratorBack(Player* player)
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m_mapRefIter = m_mapRefIter->nocheck_prev();
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}
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void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 zoneId, uint32 gridId, bool writeDB, bool replace, CharacterDatabaseTransaction dbTrans)
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void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 zoneId, uint32 gridId, CharacterDatabaseTransaction dbTrans, bool startup)
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{
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if (!spawnId)
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return;
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if (!respawnTime)
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{
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// Delete only
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RemoveRespawnTime(type, spawnId, false, dbTrans);
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RemoveRespawnTime(type, spawnId, dbTrans);
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return;
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}
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@@ -4527,19 +4506,23 @@ void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uin
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ri.respawnTime = respawnTime;
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ri.gridId = gridId;
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ri.zoneId = zoneId;
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AddRespawnInfo(ri, replace);
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bool success = AddRespawnInfo(ri);
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if (writeDB)
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SaveRespawnTimeDB(type, spawnId, ri.respawnTime, dbTrans); // might be different from original respawn time if we didn't replace
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if (startup)
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{
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if (!success)
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TC_LOG_ERROR("maps", "Attempt to load saved respawn %" PRIu64 " for (%u," UI64FMTD ") failed - duplicate respawn? Skipped.", respawnTime, uint32(type), spawnId);
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}
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else if (success)
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SaveRespawnInfoDB(ri, dbTrans);
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}
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void Map::SaveRespawnTimeDB(SpawnObjectType type, ObjectGuid::LowType spawnId, time_t respawnTime, CharacterDatabaseTransaction dbTrans)
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void Map::SaveRespawnInfoDB(RespawnInfo const& info, CharacterDatabaseTransaction dbTrans)
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{
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// Just here for support of compatibility mode
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_RESPAWN);
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stmt->setUInt16(0, type);
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stmt->setUInt64(1, spawnId);
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stmt->setInt64(2, respawnTime);
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stmt->setUInt16(0, info.type);
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stmt->setUInt64(1, info.spawnId);
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stmt->setInt64(2, info.respawnTime);
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stmt->setUInt16(3, GetId());
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stmt->setUInt32(4, GetInstanceId());
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CharacterDatabase.ExecuteOrAppend(dbTrans, stmt);
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@@ -4559,10 +4542,17 @@ void Map::LoadRespawnTimes()
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ObjectGuid::LowType spawnId = fields[1].GetUInt64();
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time_t respawnTime = fields[2].GetInt64();
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if (SpawnData const* data = sObjectMgr->GetSpawnData(type, spawnId))
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SaveRespawnTime(type, spawnId, data->id, time_t(respawnTime), GetZoneId(PhasingHandler::GetEmptyPhaseShift(), data->spawnPoint), Trinity::ComputeGridCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY()).GetId(), false);
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if (type < SPAWN_TYPE_MAX)
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{
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if (SpawnData const* data = sObjectMgr->GetSpawnData(type, spawnId))
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SaveRespawnTime(type, spawnId, data->id, time_t(respawnTime), GetZoneId(PhasingHandler::GetEmptyPhaseShift(), data->spawnPoint), Trinity::ComputeGridCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY()).GetId(), nullptr, true);
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else
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TC_LOG_ERROR("maps", "Loading saved respawn time of %" PRIu64 " for spawnid (%u," UI64FMTD ") - spawn does not exist, ignoring", respawnTime, uint32(type), spawnId);
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}
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else
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TC_LOG_ERROR("maps", "Loading saved respawn time of %" PRIu64 " for spawnid (%u," UI64FMTD ") - spawn does not exist, ignoring", respawnTime, uint32(type), spawnId);
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{
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TC_LOG_ERROR("maps", "Loading saved respawn time of %" PRIu64 " for spawnid (%u," UI64FMTD ") - invalid spawn type, ignoring", respawnTime, uint32(type), spawnId);
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}
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} while (result->NextRow());
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}
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+55
-50
@@ -454,7 +454,18 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
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Transport* GetTransport(ObjectGuid const& guid);
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Creature* GetCreatureBySpawnId(ObjectGuid::LowType spawnId) const;
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GameObject* GetGameObjectBySpawnId(ObjectGuid::LowType spawnId) const;
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WorldObject* GetWorldObjectBySpawnId(SpawnObjectType type, ObjectGuid::LowType spawnId) const { return (type == SPAWN_TYPE_GAMEOBJECT) ? reinterpret_cast<WorldObject*>(GetGameObjectBySpawnId(spawnId)) : reinterpret_cast<WorldObject*>(GetCreatureBySpawnId(spawnId)); }
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WorldObject* GetWorldObjectBySpawnId(SpawnObjectType type, ObjectGuid::LowType spawnId) const
|
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{
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switch (type)
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{
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case SPAWN_TYPE_CREATURE:
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return reinterpret_cast<WorldObject*>(GetCreatureBySpawnId(spawnId));
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case SPAWN_TYPE_GAMEOBJECT:
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return reinterpret_cast<WorldObject*>(GetGameObjectBySpawnId(spawnId));
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default:
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return nullptr;
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||||
}
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||||
}
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||||
|
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MapStoredObjectTypesContainer& GetObjectsStore() { return _objectsStore; }
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@@ -516,26 +527,21 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
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RESPAWN TIMES
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*/
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time_t GetLinkedRespawnTime(ObjectGuid guid) const;
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time_t GetCreatureRespawnTime(ObjectGuid::LowType dbGuid) const
|
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time_t GetRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId) const
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{
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RespawnInfoMap::const_iterator itr = _creatureRespawnTimesBySpawnId.find(dbGuid);
|
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return itr != _creatureRespawnTimesBySpawnId.end() ? itr->second->respawnTime : 0;
|
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auto const& map = GetRespawnMapForType(type);
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auto it = map.find(spawnId);
|
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return (it == map.end()) ? 0 : it->second->respawnTime;
|
||||
}
|
||||
|
||||
time_t GetGORespawnTime(ObjectGuid::LowType dbGuid) const
|
||||
{
|
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RespawnInfoMap::const_iterator itr = _gameObjectRespawnTimesBySpawnId.find(dbGuid);
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return itr != _gameObjectRespawnTimesBySpawnId.end() ? itr->second->respawnTime : 0;
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}
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time_t GetRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId) const { return (type == SPAWN_TYPE_GAMEOBJECT) ? GetGORespawnTime(spawnId) : GetCreatureRespawnTime(spawnId); }
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time_t GetCreatureRespawnTime(ObjectGuid::LowType spawnId) const { return GetRespawnTime(SPAWN_TYPE_CREATURE, spawnId); }
|
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time_t GetGORespawnTime(ObjectGuid::LowType spawnId) const { return GetRespawnTime(SPAWN_TYPE_GAMEOBJECT, spawnId); }
|
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|
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void UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone);
|
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|
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void SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 zoneId, uint32 gridId = 0, bool writeDB = true, bool replace = false, CharacterDatabaseTransaction dbTrans = nullptr);
|
||||
void SaveRespawnTimeDB(SpawnObjectType type, ObjectGuid::LowType spawnId, time_t respawnTime, CharacterDatabaseTransaction dbTrans = nullptr);
|
||||
void SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 zoneId, uint32 gridId, CharacterDatabaseTransaction dbTrans = nullptr, bool startup = false);
|
||||
void SaveRespawnInfoDB(RespawnInfo const& info, CharacterDatabaseTransaction dbTrans = nullptr);
|
||||
void LoadRespawnTimes();
|
||||
void DeleteRespawnTimes() { DeleteRespawnInfo(); DeleteRespawnTimesInDB(GetId(), GetInstanceId()); }
|
||||
void DeleteRespawnTimes() { UnloadAllRespawnInfos(); DeleteRespawnTimesInDB(GetId(), GetInstanceId()); }
|
||||
|
||||
void LoadCorpseData();
|
||||
void DeleteCorpseData();
|
||||
@@ -728,45 +734,22 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
|
||||
bool CheckRespawn(RespawnInfo* info);
|
||||
void DoRespawn(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 gridId);
|
||||
void Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans = nullptr);
|
||||
void Respawn(std::vector<RespawnInfo*>& respawnData, CharacterDatabaseTransaction dbTrans = nullptr);
|
||||
void AddRespawnInfo(RespawnInfo& info, bool replace = false);
|
||||
void DeleteRespawnInfo();
|
||||
void DeleteRespawnInfo(RespawnInfo* info);
|
||||
void DeleteRespawnInfo(std::vector<RespawnInfo*>& toDelete)
|
||||
{
|
||||
for (RespawnInfo* info : toDelete)
|
||||
DeleteRespawnInfo(info);
|
||||
toDelete.clear();
|
||||
}
|
||||
void DeleteRespawnInfo(SpawnObjectTypeMask types, uint32 zoneId = 0)
|
||||
{
|
||||
std::vector<RespawnInfo*> v;
|
||||
GetRespawnInfo(v, types, zoneId);
|
||||
if (!v.empty())
|
||||
DeleteRespawnInfo(v);
|
||||
}
|
||||
void DeleteRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId)
|
||||
{
|
||||
if (RespawnInfo* info = GetRespawnInfo(type, spawnId))
|
||||
DeleteRespawnInfo(info);
|
||||
}
|
||||
bool AddRespawnInfo(RespawnInfo const& info);
|
||||
void UnloadAllRespawnInfos();
|
||||
void DeleteRespawnInfo(RespawnInfo* info, CharacterDatabaseTransaction dbTrans = nullptr);
|
||||
|
||||
public:
|
||||
void GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types, uint32 zoneId = 0) const;
|
||||
RespawnInfo* GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const;
|
||||
void RemoveRespawnTime(RespawnInfo* info, bool doRespawn = false, CharacterDatabaseTransaction dbTrans = nullptr);
|
||||
void RemoveRespawnTime(std::vector<RespawnInfo*>& respawnData, bool doRespawn = false, CharacterDatabaseTransaction dbTrans = nullptr);
|
||||
void RemoveRespawnTime(SpawnObjectTypeMask types = SPAWN_TYPEMASK_ALL, uint32 zoneId = 0, bool doRespawn = false, CharacterDatabaseTransaction dbTrans = nullptr)
|
||||
{
|
||||
std::vector<RespawnInfo*> v;
|
||||
GetRespawnInfo(v, types, zoneId);
|
||||
if (!v.empty())
|
||||
RemoveRespawnTime(v, doRespawn, dbTrans);
|
||||
}
|
||||
void RemoveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, bool doRespawn = false, CharacterDatabaseTransaction dbTrans = nullptr)
|
||||
void Respawn(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans = nullptr)
|
||||
{
|
||||
if (RespawnInfo* info = GetRespawnInfo(type, spawnId))
|
||||
RemoveRespawnTime(info, doRespawn, dbTrans);
|
||||
Respawn(info, dbTrans);
|
||||
}
|
||||
void RemoveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans = nullptr)
|
||||
{
|
||||
if (RespawnInfo* info = GetRespawnInfo(type, spawnId))
|
||||
DeleteRespawnInfo(info, dbTrans);
|
||||
}
|
||||
|
||||
SpawnGroupTemplateData const* GetSpawnGroupData(uint32 groupId) const;
|
||||
@@ -819,8 +802,30 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
|
||||
RespawnListContainer _respawnTimes;
|
||||
RespawnInfoMap _creatureRespawnTimesBySpawnId;
|
||||
RespawnInfoMap _gameObjectRespawnTimesBySpawnId;
|
||||
RespawnInfoMap& GetRespawnMapForType(SpawnObjectType type) { return (type == SPAWN_TYPE_GAMEOBJECT) ? _gameObjectRespawnTimesBySpawnId : _creatureRespawnTimesBySpawnId; }
|
||||
RespawnInfoMap const& GetRespawnMapForType(SpawnObjectType type) const { return (type == SPAWN_TYPE_GAMEOBJECT) ? _gameObjectRespawnTimesBySpawnId : _creatureRespawnTimesBySpawnId; }
|
||||
RespawnInfoMap& GetRespawnMapForType(SpawnObjectType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
default:
|
||||
ASSERT(false);
|
||||
case SPAWN_TYPE_CREATURE:
|
||||
return _creatureRespawnTimesBySpawnId;
|
||||
case SPAWN_TYPE_GAMEOBJECT:
|
||||
return _gameObjectRespawnTimesBySpawnId;
|
||||
}
|
||||
}
|
||||
RespawnInfoMap const& GetRespawnMapForType(SpawnObjectType type) const
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
default:
|
||||
ASSERT(false);
|
||||
case SPAWN_TYPE_CREATURE:
|
||||
return _creatureRespawnTimesBySpawnId;
|
||||
case SPAWN_TYPE_GAMEOBJECT:
|
||||
return _gameObjectRespawnTimesBySpawnId;
|
||||
}
|
||||
}
|
||||
|
||||
void SetSpawnGroupActive(uint32 groupId, bool state);
|
||||
std::unordered_set<uint32> _toggledSpawnGroupIds;
|
||||
|
||||
@@ -1983,7 +1983,7 @@ public:
|
||||
uint32 const gridId = Trinity::ComputeGridCoord(player->GetPositionX(), player->GetPositionY()).GetId();
|
||||
for (RespawnInfo* info : data)
|
||||
if (info->gridId == gridId)
|
||||
player->GetMap()->RemoveRespawnTime(info, true);
|
||||
player->GetMap()->Respawn(info->type, info->spawnId);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -337,8 +337,8 @@ struct boss_thaddius : public BossAI
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
|
||||
// @todo these guys should really be moved to a summon group - this is merely a hack to make them work in dynamic_spawning
|
||||
instance->instance->RemoveRespawnTime(SPAWN_TYPE_CREATURE, 130958, true); // Stalagg
|
||||
instance->instance->RemoveRespawnTime(SPAWN_TYPE_CREATURE, 130959, true); // Feugen
|
||||
instance->instance->Respawn(SPAWN_TYPE_CREATURE, 130958); // Stalagg
|
||||
instance->instance->Respawn(SPAWN_TYPE_CREATURE, 130959); // Feugen
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
|
||||
Reference in New Issue
Block a user