Commit Graph

61 Commits

Author SHA1 Message Date
joschiwald
b4d2796e33 Core/Spells: moved Improved Paladin Auras and Aura Mastery into SpellScripts
Closes #205
Closes #5163
Closes #6809
Closes #7408
Closes #9587
2013-07-27 02:37:48 +02:00
joschiwald
a522be8108 Merge pull request #10336 from joschiwald/spellscripts5
Scripts/Spells: backport some SpellScripts from 4.3.4 branch
2013-07-23 17:21:17 -07:00
joschiwald
99c67c103d Scripts/Spells: backport some SpellScripts from 4.3.4 branch
- Fix Earth Shield
- Fix Necrotic Touch
- Fix Reflective Shield

Closes #9145, #9163, #9665
2013-07-24 02:13:49 +02:00
joschiwald
2d6a48840c Core/Spells: use SpellInfo class to get spell rank instead of SpellMgr helpers 2013-07-21 13:37:34 +02:00
Nay
3561ab98ba Misc: Use override and final C++11 keywords in a few places (mostly scripts)
OVERRIDE and FINAL are TC macros (expand to nothing if compiler does not  support C++11)
2013-07-06 20:21:45 +01:00
joschiwald
af50ce6223 Core/Spell: convert more spells to SpellScripts 2013-01-22 23:36:51 +01:00
joschiwald
c38d95ac33 Core/Spells: convert some spells to SpellScripts 2013-01-20 04:30:17 +01:00
joschiwald
95f8068a6f Misc: Reorder more scripts in some script files and some cosmetic stuff 2013-01-12 02:16:30 +01:00
Vincent_Michael
cc65aba789 Update copyright note for 2013.
Happy new year.
2013-01-01 00:41:01 +01:00
Spp
b99c347747 Core: Remove Player.h dependency from all the possible headers 2012-11-17 05:18:37 +01:00
Spp
380db44583 Core/Utilities: Use generic templates with AddPct, ApplyPct and CalculatePct 2012-10-02 12:17:42 +02:00
Nay
8a18449a74 SQL: Rename file merged in PR; Core: cleanup whitespace and tabs 2012-09-30 15:33:56 +01:00
Kandera
3cf359068e Core/Spells: Fix things from commit da4067cb30 thx dracosvk 2012-09-24 12:16:37 -04:00
faq
58d3758f4c Core/Spell: Correcting previos PR. splitamount is already calculated in core and removing not in. variable 2012-09-24 18:35:10 +03:00
faq
da4067cb30 Implementing split dmg cap to Divine Sacrifice. Author Tibbi
+correcting previos sql

Closes #6024
2012-09-24 18:18:30 +03:00
Faq
0e7ed5ec85 Core/Spells: Implementing some hooks for split damage taken, fixes the limitation of dmg such auras can split, for example at Hand of Sacrifice. Might have unexpected results, but they are called unexpected for a reason.. .Author Tibbi
closes #6025

Made new one as https://github.com/TrinityCore/TrinityCore/pull/7423/ was closed.
2012-09-18 23:28:46 +03:00
Faq
28c0874873 Core/Spells: Fixed Libram of Wracking. thnx Vincent-Michael
Closes #7094
2012-08-20 10:59:35 +02:00
Shauren
e0997874f5 Core/SpellScripts: Changed OnUnitTargetSelect hook to OnObjectAreaTargetSelect, it will now work with WorldObject instead of only Units and call it even for empty target lists 2012-06-29 21:53:35 +02:00
Kandera
9d19be2ee5 Core/Spells: fix spell scripts from recent commit and cleanup scripts 2012-06-15 12:56:15 -04:00
joschiwald
7e454b26ac more updates 2012-06-03 02:35:00 +02:00
joschiwald
cd7ab6f3a5 Merge branch 'master' of github.com:joschiwald/TrinityCore into spellscripts
Conflicts:
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/scripts/Spells/spell_paladin.cpp
2012-05-28 04:27:51 +02:00
joschiwald
ca07f30d03 Core/Spells: convert some spell effects to SpellScripts 2012-05-28 04:07:51 +02:00
Kandera
7688c7609f Core/Spells: remove holy shock and death coil (dk) from checkcast and add them to the checkcast of the spell script. also check if unit is in front for damage spell of death coil (dk) Closes #6027 2012-05-18 11:44:38 -04:00
QAston
b899f5fc94 Core/SpellScripts: rename GetTarget*() functions to GetExplTarget*(), so the names reflect better what those functions do. Also update some comments. 2012-04-28 14:55:14 +02:00
Kandera
b5a5080df0 Core/Spells: fix penance and holy shock targetting for non faction friendly npcs that appear friendly. should also fix the issue with using mixed groups 2012-04-26 11:15:23 -04:00
Kandera
839abe4dca Core/Spells: fix holy shock cast on friendly opposing team going on cooldown and saying invalid target. spell will now fail with invalid target and not cause a cooldown 2012-04-17 11:45:26 -04:00
click
dce3bc01ac Core: Fix non-PCH building 2012-02-19 16:57:07 +01:00
Kandera
c517806a23 Scripts/Spells: Convert code from Spell::EffectDummy to spell scripts. 2012-02-18 12:12:49 +01:00
Shocker
00e1de4c0a Merge pull request #3478 from Havenard/fix0011
Core/Spells: Fix Divine Storm
2012-01-04 13:35:29 -08:00
kiper
8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
Havenard
0e274bdcb7 Fix Divine Storm
Fix healing part of Divine Storm, will now work as intented healing up to 3 party or raid members for a total of 25% (or 40% with Glyph) of the damage caused.

Closes #285
2011-10-11 22:32:36 -03:00
Spp
b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
QAston
e949ad3adb Core/Spells: spell effect handling improvements
* Call spell effect handlers in 4 modes:
   - SPELL_EFFECT_HANDLE_LAUNCH - called when spell is launched (cast just finished)
   - SPELL_EFFECT_HANDLE_LAUNCH_TARGET - called when spell is launched for each target in spell target map
   - SPELL_EFFECT_HANDLE_HIT - called when spell hits its destination
   - SPELL_EFFECT_HANDLE_HIT_TARGET - called when spell hits it's target from spell target map
*Correctly implement SPELL_EFFECT_TRIGGER_SPELL, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL
*Remove spell system hacks which became obsolete with this commit
Core/SpellScripts:
add OnEffectLaunch, OnEffectLaunchTarget, OnEffectHit, OnEffectHitTarget hooks for new effect handle modes and remove OnEffect hook.
A generic rule of thumb how to update your scripts (will work for nearly all cases) for spell system noobs:
if your spell script used GetHitXXXX function, you need to use OnEffectHitTarget, otherwise use
OnEffectHit
2011-09-25 13:29:50 +02:00
Spp
af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
QAston
b0fe236265 Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
click
f997363c08 Core: Cleaning up hungarian notation - Phase3: pVictim -> victim 2011-07-02 23:50:02 +02:00
click
70115f52f7 Core: Cleaning up hungarian notation - Phase3: pTarget -> target 2011-07-02 23:16:45 +02:00
Spp-
6fd41ae50e Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts 2011-06-30 14:24:56 +02:00
click
158966dc79 Core: Codestyle cleanup 2011-06-11 22:35:29 +02:00
QAston
42a20f14ef Core/Auras: Use existing aura object on aura reapply/stack increase instead of creating a new one.
You can hook on reapply/stack event by checking for AURA_EFFECT_HANDLE_REAPPLY aura handler mode, AURA_EFFECT_HANDLE_REAL is now not triggered on aura refresh/stack.
2011-05-29 13:18:47 +02:00
QAston
79aa5233d7 Scripts/AuraScripts: Use AfterEffectApply and AfterEffectRemove hooks in scripts, where they fit better than On* hooks. 2011-05-25 19:12:41 +02:00
Spp
bd2728eb74 Core: Fix some warnings 2011-01-11 11:18:00 +01:00
Machiavelli
957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
QAston
c8adcc95f9 Core/Unit: Move spell specific code from Unit::CalcAbsorbResist to AuraScripts. 2010-12-30 02:03:46 +01:00
QAston
ef968f4b15 Core/Unit: Big cleanup in Unit::CalcAbsorbResist
Core/AuraScript:
	Fix compile time check for AuraScript functions
	Remove AuraApplication from hook functions parameter list, use GetTarget() and GetTargetApplication() instead
	Add OnEffectAbsorb hook
Scripts: move handlers of Spell Deflection, Savage Defense, Primal Tenacity, Nerves of Steel, Astral shift from core to scripts.

--HG--
branch : trunk
2010-12-27 20:14:54 +01:00
Shauren
0f3b9019a8 Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
QAston
59c1a238f5 Scripts/AuraScript: Make AuraApplication in OnEffectPeriodic never be NULL.
Scripts: remove some unnecessary NULL checks from scripts.

--HG--
branch : trunk
2010-12-05 21:38:52 +01:00
QAston
f8a4312701 Core/ScriptSystem: Add compile time type check of function assigned to hooks -
prevents incorrect function calls. Since this rev you have to put
PrepareAuraScript(<yourscriptclassnamehere>) at the beginning of every aura
script.

--HG--
branch : trunk
2010-10-08 22:33:21 +02:00
QAston
1760e42e2c Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
--HG--
branch : trunk
2010-10-08 21:33:44 +02:00
Spp
e27976102d Core/: Fix warnings
--HG--
branch : trunk
2010-09-28 14:48:17 +02:00