Shauren
8142ab20b7
Core/Spells: Implemented SPELL_ATTR9_IGNORE_TOTEM_REQUIREMENTS_FOR_CASTING - fixes some totems requiring legacy items in inventory
2024-06-11 20:12:24 +02:00
Shauren
56a027131a
Core/Spells: Rename more SpellAttr9
2024-06-11 11:05:40 +02:00
Shauren
1f3af18e3a
Core/Spells: Implemented SPELL_ATTR9_ONLY_WHEN_ILLEGALLY_MOUNTED
2024-06-11 00:55:22 +02:00
Meji
453977cc6d
Core/Spells: Fixed UnitData::ChannelObjects for channeled spells using dest targets ( #30027 )
2024-06-10 22:46:26 +02:00
Shauren
84c84b66d4
Core/Spells: Implemented SPELL_ATTR9_FORCE_DEST_LOCATION
2024-06-10 00:13:57 +02:00
Shauren
0fb81435bc
Core/Spells: Fixed gcc 14 build
2024-05-23 22:32:15 +02:00
Shauren
f80f931e2b
Core/Spells: Prevent creatures from being able to cast all their spells while moving
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Closes #26137
2024-05-18 11:50:00 +02:00
Shauren
6f9e359701
Core/Items: Implemented reagent bag
2024-05-13 00:30:31 +02:00
Shauren
240b7e58d8
Core/Spells: Refund power cost when cancelling empower spells
2024-05-04 13:06:17 +02:00
Shauren
a39d0db9ec
Core/Spells: Implemented evoker empower spell mechanic
2024-05-01 22:26:53 +02:00
Shauren
66abcaff14
Core/Spells: Fixed TARGET_UNIT_AREA_THREAT_LIST and TARGET_UNIT_AREA_TAP_LIST
2024-04-11 19:59:43 +02:00
Shauren
b265c49977
Core/Scripts: Integrate new ActionResultSetter with movement generators and spells
2024-04-06 20:50:59 +02:00
Shauren
4779fa5048
Core/Misc: Use our new unique_trackable_ptr for various classes exposed to scripts (not actually used anywhere currently)
2024-03-13 18:51:29 +01:00
Shauren
62dc916184
Core/Auras: Update visible aura immediately during spell cast instead of waiting for next update tick
2024-03-10 00:34:23 +01:00
Shauren
45ee989c70
Core/vmaps: Removed vmap lookup functions duplicating functionality of each other
2024-03-07 00:23:52 +01:00
Shauren
0139ec41bb
Core/Creatures: Allow toggling CREATURE_STATIC_FLAG_4_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS
2024-02-29 18:09:10 +01:00
Shauren
9ecb93f34d
Core/Spells: Don't modify item charges in all slots on a single item spell cast
2024-02-26 14:39:16 +01:00
Shauren
877ae5b47d
Core/Spells: Implemented SPELL_ATTR8_CAN_HIT_AOE_UNTARGETABLE
2024-02-19 21:05:03 +01:00
Shauren
ed0b621d15
Core/Auras: Allow SPELL_AURA_MECHANIC_IMMUNITY_MASK to apply aoe/chain targeting immunity
2024-02-13 00:46:42 +01:00
Shauren
e88a88476c
Core/Spells: Fixed duplicate SMSG_SPELL_EXECUTE_LOG being sent if there are effects handled on spell launch (such as summoning)
2024-02-12 18:45:29 +01:00
Shauren
f70a5817e1
Core/Creatures: Move immunities to separate table and implemented setting immunties to dispel, spell effects, aura types, aoe and chain targeting
2024-01-30 21:29:55 +01:00
Ovahlord
ea093fef27
Core/Units: moved CharmInfo class and its definitions into a own file ( #29583 )
2024-01-16 18:43:32 +01:00
Shauren
c5f7e6cbd7
Core/Spells: Kill incorrect attribute implementation
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(cherry picked from commit 8b183ddac3 )
2024-01-14 00:06:36 +01:00
Shauren
0b5406dd88
Core/Conditions: Refactor ConditionMgr internals to get rid of separate containers for some condition source types
2024-01-11 20:56:24 +01:00
Meji
87f3ab11d3
Core/Spells: Fixed target radius calculation for TARGET_DEST_*_RANDOM ( #29479 )
2023-12-08 01:54:48 +01:00
ModoX
2e4eecf96c
Core/Spell: Allow creatures with sparring active to damage themselves
2023-11-10 21:48:02 +01:00
Shauren
e9b0d347a4
Core/Spells: Store BasePoints as float in SpellEffectInfo
2023-11-03 10:38:43 +01:00
Shauren
9894f6b802
Core/Random: Changed random functions returning doubles to return floats
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* They were all cast to float at use anyway
* Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
2023-10-31 20:20:00 +01:00
Shauren
930a08fe03
Core/Spells: SpellAttr8 fixups - use creator instead of owner for SPELL_ATTR8_ONLY_TARGET_IF_SAME_CREATOR and removed cast time requirement for channelled spell predicted healing
2023-10-24 10:38:27 +02:00
Shauren
dc9361fcc2
Core/Spells: Named and implemented most of SpellAttr8
2023-10-22 18:39:59 +02:00
Shauren
4e87bd7942
Core/Spells: Named and implemented most of SpellAttr7
2023-10-21 14:49:42 +02:00
Shauren
69317c2594
Core/Spells: Defined and implemented more spell effect attributes - AlwaysAoeLineOfSight, IsHarmful, PlayersOnly, EnforceLineOfSightToChainTargets
2023-09-28 00:45:31 +02:00
Shauren
41a20b1e40
Core/Achievements: Fixed achievement criteria StartEvent and FailEvent
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* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements)
* Implemented most StartEvent and FailEvent types
* Fixed saving criteria removed by RemoveCriteriaProgress
2023-09-25 00:53:56 +02:00
Shauren
8efeb202a5
Core: Update to 10.1.7
2023-09-07 01:10:07 +02:00
Shauren
ca16d0800c
Core/Spells: Merge TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS functionality into TRIGGERED_IGNORE_CAST_IN_PROGRESS as they are always used together (and missing one of them in scripts is a common enough mistake)
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* Also fixes Ray of Frost being interrupted by casting Shimmer
2023-08-28 10:12:09 +02:00
Seyden
42a6e0eb1a
Core/Spells: Implement sqrt based aoe damage diminishing ( #29192 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2023-08-22 00:02:37 +02:00
Shauren
d4d28d27f8
Core/Spells: Rewrite SelectRandomInjuredTargets to make extending it with additional requirements easier and allow it to prioritize group members
2023-08-19 00:59:06 +02:00
Shauren
98007f859b
Core/Misc: Turn ChrSpecialization into enum class
2023-08-07 00:05:36 +02:00
Shauren
a3a31a9a6f
Core/Spells: Fixed spells with SPELL_ATTR12_START_COOLDOWN_ON_CAST_START failing to cast because of their own cooldown
2023-08-06 13:53:02 +02:00
Shauren
17a77d6630
Core/Spells: Fix copypaste mistake (doesn't really change anything)
2023-08-04 10:52:55 +02:00
Shauren
9cdf3530f4
Core/Scripts: Added damage and healing calculation hook to spell and aura scripts allowing to override base damage amount, flat value mod and percent value mod separately
2023-08-01 21:31:06 +02:00
Shauren
197d4369c8
Core/Spells: Removed old combo point code leftovers
2023-07-31 11:55:00 +02:00
Shauren
9e68fd1458
Core/Spells: Fixed spell duration scaling with combo points
2023-07-31 00:11:05 +02:00
Shauren
228c56f3c5
Scripts/Spells: Modernize spell script internals a bit - this makes Prepare macros unneccessary
2023-07-24 00:27:25 +02:00
Meji
889e88ab80
Core/Spells: Fixed target radius logic in spell effects for TargetB ( #29158 )
2023-07-20 10:10:18 +02:00
Shauren
0cea730fa2
Core: Update to 10.1.5
2023-07-12 16:29:00 +02:00
Shauren
263d1f4fe5
Core/Spells: Fixed crash in spells with charge effects that also apply another effect on the caster
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Closes #28983
2023-07-01 00:51:15 +02:00
Shauren
29eac37a16
Core/Spells: Fully prevent infinite proc loops and add logging to detect most spells that could possibly trigger this behavior at startup
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Closes #28865
2023-06-29 11:39:02 +02:00
Shauren
bacfbec251
Core/Spells: Allow filtering procs in FINISH phase by SpellTypeMask
2023-06-29 00:06:49 +02:00
Jeremy
815e158a3e
Core/Creatures: Implement CREATURE_STATIC_FLAG_4_IGNORE_LOS_WHEN_CASTING_ON_ME ( #29029 )
2023-06-28 19:01:14 +02:00