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Core/Spells: Fixed duplicate SMSG_SPELL_EXECUTE_LOG being sent if there are effects handled on spell launch (such as summoning)
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@@ -5058,6 +5058,8 @@ void Spell::SendSpellExecuteLog()
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spellExecuteLog.LogData.Initialize(this);
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m_caster->SendCombatLogMessage(&spellExecuteLog);
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_executeLogEffects.clear();
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}
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SpellLogEffect& Spell::GetExecuteLogEffect(SpellEffectName effect)
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