ShinDarth
246e568bbd
Core/Spells: fix conflicts between duration and cast time of channeled spells
2015-11-25 18:21:52 +01:00
pete318
c9258d436b
Core/Auras: Fixed auras limited to a single target not being removed in all cases as expected
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* Fixes possible assertion failure in Aura::UnregisterSingleTarget
Closes #15696
Ref #15668
Cherry picked (manually) from b808910a89
2015-10-14 18:38:13 +02:00
pete318
cdb16c5181
Rooted vehicle movement ( #13342 for example)
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Corrects issue where certain combinations of actions would cause vehicles (usually cannons/artillary) that should be rooted, to be fully movable
2015-10-06 22:05:11 +02:00
jackpoz
3f24853e29
Merge pull request #15473 from Treeston/3.3.5-fixplayerdamagereq
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Core/Unit: Player-summoned creature damage counts towards quest credit
2015-09-25 22:51:42 +02:00
pete318
dcb7082277
Map local guids 6.x -> 3.3.35:
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Implemented:
ca83e14f8b
ee1c1b97be
18e4ab6911
bf37446b3c
cb854a2b7b
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
2015-09-22 21:33:57 +02:00
StormBytePP
7b245a0b6b
Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick hack to crash the core misusing assert
2015-09-21 15:11:06 +02:00
Shauren
1321427901
Core/Unit: Fixed incorrect value sent in highest threat unit update
2015-09-15 16:58:30 +02:00
treeston
946fdbc06b
Allow player-created temporary summons (quest "helper" NPCs summoned by item etc.) to contribute to the 50% player damage requirement.
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Fixes quests such as "Valduran the Stormborn" (12984) or "The Air Stands Still" (13125) which previously required the player to out-damage the "helper" NPC to get credit.
2015-09-09 18:47:50 +02:00
treeston
d42a498063
Allow mounting while under transformations that can be cast while mounted.
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Closes #12042 .
Credit to @SeTM for base code used.
2015-09-07 19:04:44 +02:00
StormBytePP
4ada913d02
Core/Unit: Prevent AoE damage to have effect in some cases when faction is unfriendly but they don't attack you and you don't have at war enabled (Example, Sporaggar faction)
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Fixes #15374
2015-08-29 02:35:58 +02:00
StormBytePP
70f029fd0a
Core/Unit: Do not remove aura with interrupt flag AURA_INTERRUPT_FLAG_NOT_UNDERWATER when already flying
2015-08-24 16:00:38 +02:00
StormBytePP
424576e098
Core/Misc: Added checks for procSpell nullptr cases
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Fixes Coverity Defect ID: 1023036
2015-08-20 16:29:36 +02:00
jackpoz
ea4d9c0d9e
Core/Misc: Remove unneeded ToCreature() casts
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Remove some ToCreature() casts not needed anymore after 1ee90e1022 changes that moved IsPet(), IsTotem(), IsSummon(), IsGuardian(), IsHunterPet() and IsVehicle() from Creature to Unit
2015-08-12 14:05:14 +02:00
jackpoz
d243630acf
Core/Misc: Remove unneeded ToCreature() casts
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Remove some ToCreature() casts not needed anymore after 1ee90e1022 changes that moved IsPet() from Creature to Unit
2015-08-12 12:48:33 +02:00
jackpoz
3f3ff8b36b
Merge pull request #15119 from robinsch/grounding
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Core/Spells: Grounding totem fix
Fixes #15108
2015-08-08 21:11:55 +02:00
jackpoz
143026ed19
Core/Spells: Fix damage done by SPELL_EFFECT_NORMALIZED_WEAPON_DMG
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Fix a rare case that would cause SPELL_EFFECT_NORMALIZED_WEAPON_DMG to do 4 billions damage or to trigger an assertion in Unit::CalculateDamage() depending by Unit base damage.
To reproduce the issue cast spell 25816 on a level 1-14 warrior, then make the warrior cast spell 694 on a Creature.
2015-08-05 19:58:19 +02:00
Vincent-Michael
d2d4bc2668
Core: Header cleanup in game/*/*.cpp
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(cherry picked from commit 2e586bc520 )
Conflicts:
src/server/game/Battlegrounds/Battleground.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp
src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
src/server/game/Chat/Chat.cpp
src/server/game/Combat/ThreatManager.cpp
src/server/game/DataStores/DB2Stores.cpp
src/server/game/DataStores/DBCStores.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Creature/GossipDef.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/ObjectGuid.cpp
src/server/game/Entities/Object/Updates/UpdateData.cpp
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Globals/ObjectAccessor.cpp
src/server/game/Handlers/BankHandler.cpp
src/server/game/Handlers/CombatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/GuildHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/PetitionsHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/SpellHandler.cpp
src/server/game/Handlers/TokenHandler.cpp
src/server/game/Handlers/VoiceChatHandler.cpp
src/server/game/Maps/Map.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
src/server/game/Quests/QuestDef.cpp
src/server/game/Server/Packet.cpp
src/server/game/Server/Packets/SpellPackets.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/game/Spells/SpellScript.cpp
src/server/game/Warden/Warden.cpp
src/server/game/Warden/WardenWin.cpp
src/server/game/Weather/WeatherMgr.cpp
2015-07-25 21:53:30 +01:00
robinsch
f4b826002f
#15108
2015-07-18 11:48:44 +02:00
mik1893
90fcfb3f2d
Merge pull request #14974 from pete318/stealth_work
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Stealth changes (Player stealthed vs NPCs) - 3.3.5
2015-07-15 18:43:19 +02:00
Rushor
ab0c0b7cb8
Merge pull request #15092 from robinsch/shamanT10enhancement
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Core/Spells: Enhancement Shaman T10 4P bonus set
closes #15090
2015-07-15 14:21:43 +02:00
robinsch
230df99434
Core/Spells: Enhancement Shaman T10 4P bonus set #15090
2015-07-15 12:04:22 +02:00
mik1893
ef4918d939
Merge pull request #14987 from robinsch/fixupSpellModDOT
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Core/Spells: Revert changes to Unit.cpp done in 198ffba
2015-07-14 16:46:55 +02:00
pete318
1e0213bc57
The following stealth changes are implemented.
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- Combat no longer removes stealth, only damage does
- Creatures will pursue a stealthed unit they cannot see if they're already in combat with them
- When a player is ~~3 yards~~ 8% + 1.5 yards away from the usual stealth detection distance, the creature will perform the "alerted" effect.
- When sitting/sleeping creatures are distracted or alerted, they will stand up
- Idle movement creatures will return to their original (spawn) orientation after distract/alert
- When entering combat with a distracted/alerted creature, distract state is removed
- NPC no longer have a limit to stealth visibility (granted by stealth modifier spells/buffs)
- If alert visibility is greater than aggro range, no alert sent
2015-07-02 23:11:20 +00:00
robinsch
2263cb9e10
Core/Unit: Fix issue with Divine Shield immunities
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Closes #14910
2015-07-01 17:37:36 +02:00
robinsch
067b4c3243
Core/Spells: Revert changes to Unit.cpp done in 198ffba5ee. This will fix issues with direct damage spells dealing wrong damage that are based on percentage of existing HOT or DOT auras due to missing SPELLMOD_DOT apply.
2015-07-01 16:04:37 +02:00
Shauren
efad3a3123
Core/Spells: Implemented CAST_FLAG_IMMUNITY
2015-06-30 11:44:11 +02:00
Shauren
2538a84d0c
Core/Units: Changed SPELL_AURA_MOD_MINIMUM_SPEED to always be applied, not only if under a slow aura (SPELL_AURA_MOD_MINIMUM_SPEED can set the minimum speed higher than base speed)
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(cherry picked from commit d2142ac380 )
2015-06-26 01:26:22 +01:00
jackpoz
81cec13a58
Merge pull request #14250 from xjose93/SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
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Core/Unit: Fix snare/daze immunities versus SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
Fix SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED modifying speeds of bosses that are immune to changes of speeds.
2015-06-14 16:34:49 +02:00
xjose93
6f2b086048
Core/Unit: Fix snare/daze immunities versus SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED.
2015-06-14 13:45:29 +02:00
robinsch
81111116fa
Core/Movement: Knockback Effect on Flying Mount
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by @robinsch; closes #6099
Keep the mounted player flying after the knockback effect cast on mounted player.
Before these changes, the flying mount behaves like a ground mount after the knockback.
From large enough heights, the fall causes damage or death to the falling (mounted) character.
2015-06-02 04:26:40 +02:00
robinsch
198ffba5ee
Core/Auras: Fixed SPELLMOD_DOT not being applied
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Closes #14817
Signed-off-by: Shauren <shauren.trinity@gmail.com >
2015-06-01 18:33:01 +02:00
Shauren
8a013ba0fb
Core/Misc: Moved Position to its own file
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(cherry picked from commit 48ee1f0033 )
Conflicts:
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Spells/Spell.cpp
2015-05-19 21:44:39 +01:00
Duarte Duarte
f4c1a8fb2d
Merge pull request #14454 from ariel-/cd
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Port Core/Spells: Cooldown updates (6.x branch)
2015-05-19 18:52:05 +01:00
tkrokli
c54cbebf88
Fix: Can cast on fear if rooted [3.3.5a]
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by @Xiledria; closes #13964
Removes the ability to cast while in fear and rooted.
Tested and found working by @Raydor and @Xiledria
2015-05-03 02:08:32 +02:00
Vincent-Michael
67ce9924a2
Core/Spells: Fix typo
2015-04-29 20:48:41 +02:00
jackpoz
c3b8800cf7
Core/Misc: Fix issues reported by static analysis
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Coverity defect IDs: 1023036, 1022620
2015-04-19 17:45:55 +02:00
MitchesD
7836a4a418
Core/Unit: fixed removing UNIT_FLAG_PET_IN_COMBAT from guardians
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Closes https://github.com/TrinityCore/TrinityCore/issues/14566
(cherry picked from commit 8096edec15 )
2015-04-19 14:49:29 +02:00
jackpoz
5b5c0938da
Core/Misc: Fix issues reported by static analysis
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Properly fix Coverity defect ID 1227434
2015-04-18 17:33:14 +02:00
ariel-
e707905764
Port commit 56186319bd (6.x branch)
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Core/Spells: Cooldown updates
Updates #14418
2015-04-13 12:13:46 -03:00
jackpoz
d23538ce56
Core/Misc: Fix issues reported by static analysis
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Coverity defect IDs: 1227510, 1227434, 1023036, 1062426, 1062425, 1062424, 1062423, 1062422
2015-04-04 20:20:04 +02:00
jackpoz
76986880c9
Core/Misc: Fix issues reported by static analysis
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Coverity defect IDs: 1267938, 1267937, 1267933, 1267932, 1267929
2015-04-04 16:40:01 +02:00
leak
7010671931
Core/Misc: Remove unused headers
2015-03-30 17:16:50 +02:00
Nayd
2ac40775a2
Core/Spells: Implement HasAttribute() helper for SpellInfo for easier readability
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Original code by @Shocker (6.x branch)
2015-03-18 23:16:39 +00:00
click
64584e9e7a
Core: More INFO -> DEBUG (Unit.cpp this time)
2015-03-08 06:11:12 +01:00
joschiwald
81f1e03a5a
Core/Spells: fixed Shatter crit chance modifier
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Closes #13885
2015-01-11 12:28:18 +01:00
jackpoz
9ea93eae33
Core/Aura: Replace assert with logged error for invalid AuraRemoveMode
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Fix AuraScript::Remove() triggering an assert with default parameter and log an error when Aura is removed with invalid mode AURA_REMOVE_NONE instead of triggering an assert deep down in the call tree.
Fix https://github.com/TrinityCore/TrinityCore/issues/714 , triggered by spell 50240 "Evasive Maneuvers" script
2015-01-07 22:48:34 +01:00
Vincent-Michael
f3e86d3e68
Update copyright note for 2015
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Happy new year
Conflicts:
src/server/bnetserver/Authentication/AuthCodes.h
src/server/bnetserver/Authentication/BattlenetPacketCrypt.cpp
src/server/bnetserver/Authentication/BattlenetPacketCrypt.h
src/server/bnetserver/Packets/AchievementPackets.h
src/server/bnetserver/Packets/AuthenticationPackets.cpp
src/server/bnetserver/Packets/AuthenticationPackets.h
src/server/bnetserver/Packets/BitStream.cpp
src/server/bnetserver/Packets/BitStream.h
src/server/bnetserver/Packets/CachePackets.cpp
src/server/bnetserver/Packets/CachePackets.h
src/server/bnetserver/Packets/ChatPackets.h
src/server/bnetserver/Packets/ConnectionPackets.cpp
src/server/bnetserver/Packets/ConnectionPackets.h
src/server/bnetserver/Packets/FriendsPackets.cpp
src/server/bnetserver/Packets/FriendsPackets.h
src/server/bnetserver/Packets/PacketManager.cpp
src/server/bnetserver/Packets/PacketManager.h
src/server/bnetserver/Packets/Packets.h
src/server/bnetserver/Packets/PacketsBase.cpp
src/server/bnetserver/Packets/PacketsBase.h
src/server/bnetserver/Packets/PresencePackets.cpp
src/server/bnetserver/Packets/PresencePackets.h
src/server/bnetserver/Packets/ProfilePackets.h
src/server/bnetserver/Packets/SupportPackets.h
src/server/bnetserver/Packets/WoWRealmPackets.cpp
src/server/bnetserver/Packets/WoWRealmPackets.h
src/server/bnetserver/Realms/RealmList.cpp
src/server/bnetserver/Realms/WorldListener.cpp
src/server/bnetserver/Realms/WorldListener.h
src/server/bnetserver/Server/ComponentManager.cpp
src/server/bnetserver/Server/ComponentManager.h
src/server/bnetserver/Server/ModuleManager.cpp
src/server/bnetserver/Server/ModuleManager.h
src/server/bnetserver/Server/Session.cpp
src/server/bnetserver/Server/Session.h
src/server/bnetserver/Server/SessionManager.cpp
src/server/bnetserver/Server/SessionManager.h
src/server/game/Accounts/BattlenetAccountMgr.cpp
src/server/game/Accounts/BattlenetAccountMgr.h
src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp
src/server/game/Battlegrounds/Zones/BattlegroundBFG.h
src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
src/server/game/Battlegrounds/Zones/BattlegroundTP.h
src/server/game/Entities/AreaTrigger/AreaTrigger.cpp
src/server/game/Entities/AreaTrigger/AreaTrigger.h
src/server/game/Entities/Item/ItemTemplate.cpp
src/server/game/Guilds/GuildFinderMgr.cpp
src/server/game/Guilds/GuildFinderMgr.h
src/server/game/Handlers/GuildFinderHandler.cpp
src/server/game/Handlers/VoidStorageHandler.cpp
src/server/game/Movement/MovementStructures.cpp
src/server/game/Movement/MovementStructures.h
src/server/game/Movement/PathGenerator.cpp
src/server/game/Server/BattlenetServerManager.cpp
src/server/game/Server/BattlenetServerManager.h
src/server/game/Server/Packet.cpp
src/server/game/Server/Packet.h
src/server/game/Server/Packets/AchievementPackets.cpp
src/server/game/Server/Packets/AchievementPackets.h
src/server/game/Server/Packets/AuctionHousePackets.cpp
src/server/game/Server/Packets/AuctionHousePackets.h
src/server/game/Server/Packets/AuthenticationPackets.cpp
src/server/game/Server/Packets/AuthenticationPackets.h
src/server/game/Server/Packets/BattlegroundPackets.cpp
src/server/game/Server/Packets/BattlegroundPackets.h
src/server/game/Server/Packets/ChannelPackets.cpp
src/server/game/Server/Packets/ChannelPackets.h
src/server/game/Server/Packets/CharacterPackets.cpp
src/server/game/Server/Packets/CharacterPackets.h
src/server/game/Server/Packets/ChatPackets.cpp
src/server/game/Server/Packets/ChatPackets.h
src/server/game/Server/Packets/ClientConfigPackets.cpp
src/server/game/Server/Packets/ClientConfigPackets.h
src/server/game/Server/Packets/CombatLogPackets.cpp
src/server/game/Server/Packets/CombatLogPackets.h
src/server/game/Server/Packets/CombatPackets.cpp
src/server/game/Server/Packets/CombatPackets.h
src/server/game/Server/Packets/EquipmentSetPackets.cpp
src/server/game/Server/Packets/EquipmentSetPackets.h
src/server/game/Server/Packets/GameObjectPackets.cpp
src/server/game/Server/Packets/GameObjectPackets.h
src/server/game/Server/Packets/GuildPackets.cpp
src/server/game/Server/Packets/GuildPackets.h
src/server/game/Server/Packets/ItemPackets.cpp
src/server/game/Server/Packets/ItemPackets.h
src/server/game/Server/Packets/LootPackets.h
src/server/game/Server/Packets/MiscPackets.cpp
src/server/game/Server/Packets/MiscPackets.h
src/server/game/Server/Packets/MovementPackets.cpp
src/server/game/Server/Packets/MovementPackets.h
src/server/game/Server/Packets/NPCPackets.cpp
src/server/game/Server/Packets/NPCPackets.h
src/server/game/Server/Packets/QueryPackets.cpp
src/server/game/Server/Packets/QueryPackets.h
src/server/game/Server/Packets/QuestPackets.cpp
src/server/game/Server/Packets/QuestPackets.h
src/server/game/Server/Packets/ReputationPackets.cpp
src/server/game/Server/Packets/ReputationPackets.h
src/server/game/Server/Packets/SpellPackets.cpp
src/server/game/Server/Packets/SpellPackets.h
src/server/game/Server/Packets/SystemPackets.cpp
src/server/game/Server/Packets/SystemPackets.h
src/server/game/Server/Packets/TalentPackets.cpp
src/server/game/Server/Packets/TalentPackets.h
src/server/game/Server/Packets/TradePackets.h
src/server/game/Server/Packets/WorldStatePackets.cpp
src/server/game/Server/Packets/WorldStatePackets.h
src/server/game/Server/WorldSocket.cpp
src/server/ipc/CMakeLists.txt
src/server/ipc/Commands.cpp
src/server/ipc/Commands.h
src/server/ipc/ZMQTask.cpp
src/server/ipc/ZMQTask.h
src/server/ipc/ZmqContext.cpp
src/server/ipc/ZmqContext.h
src/server/ipc/ZmqListener.cpp
src/server/ipc/ZmqListener.h
src/server/ipc/ZmqMux.cpp
src/server/ipc/ZmqMux.h
src/server/ipc/ZmqWorker.cpp
src/server/ipc/ZmqWorker.h
src/server/scripts/Commands/cs_battlenet_account.cpp
src/server/scripts/Commands/cs_mmaps.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp
src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.h
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_ascendant_lord_obsidius.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_beauty.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_corla.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_karsh_steelbender.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_romogg_bonecrusher.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp
src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
src/server/scripts/EasternKingdoms/zone_ironforge.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp
src/server/scripts/Kalimdor/Firelands/firelands.h
src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h
src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_darkshore.cpp
src/server/scripts/Kalimdor/zone_felwood.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp
src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp
src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
src/server/scripts/Maelstrom/Stonecore/stonecore.h
src/server/shared/Cryptography/Authentication/AuthCrypt.h
src/server/shared/Cryptography/Authentication/PacketCrypt.cpp
src/server/shared/Cryptography/Authentication/WorldPacketCrypt.cpp
src/server/shared/Cryptography/HmacHash.cpp
src/server/shared/Cryptography/SHA256.cpp
src/server/shared/Cryptography/SHA256.h
src/server/shared/Database/Implementation/HotfixDatabase.cpp
src/server/shared/Database/Implementation/HotfixDatabase.h
src/server/shared/Realm/Realm.cpp
src/server/shared/Realm/Realm.h
src/tools/connection_patcher/CMakeLists.txt
src/tools/connection_patcher/Constants/BinaryTypes.hpp
src/tools/connection_patcher/Helper.cpp
src/tools/connection_patcher/Helper.hpp
src/tools/connection_patcher/Patcher.cpp
src/tools/connection_patcher/Patcher.hpp
src/tools/connection_patcher/Patches/Common.hpp
src/tools/connection_patcher/Patches/Mac.hpp
src/tools/connection_patcher/Patches/Windows.hpp
src/tools/connection_patcher/Patterns/Common.hpp
src/tools/connection_patcher/Patterns/Mac.hpp
src/tools/connection_patcher/Patterns/Windows.hpp
src/tools/connection_patcher/Program.cpp
src/tools/map_extractor/loadlib/DBFilesClientList.h
2015-01-01 00:32:50 +01:00
Nayd
24c173f387
Core: Use the correct function to convert strings to unsigned longs and unsigned long longs
...
Fixes wrong data being inserted into the database (i.e explored zones).
More info in #13493
Fixes #13493
Thanks to @jackpoz for finding the code issue and @Vavehl for an expectional bug report.
Conflicts:
src/server/game/Entities/Player/Player.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/scripts/Commands/cs_misc.cpp
src/server/scripts/Commands/cs_modify.cpp
2014-11-26 02:21:50 +00:00
mik1893
ef4043436b
Core/Spells: Grounding Totem: - correctly magnet spells and dies - let missile spells fly on it and destroys all spells during the travel time of first one
...
Thx @amsjunior1
Closes #13147
Fixes #5611
2014-10-18 21:13:37 +01:00
trickerer
47359a1ae2
Core/Spells: Trigger extra attacks on proper target
...
Ref #6892
Closes #11001
2014-10-18 20:51:00 +01:00