Core/Auras: Fixed SPELLMOD_DOT not being applied

Closes #14817

Signed-off-by: Shauren <shauren.trinity@gmail.com>
This commit is contained in:
robinsch
2015-06-01 14:39:16 +02:00
committed by Shauren
parent 08b8dd10d1
commit 198ffba5ee
2 changed files with 24 additions and 10 deletions
+18 -10
View File
@@ -9949,11 +9949,15 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod);
}
// Done Percentage for DOT is already calculated, no need to do it again. The percentage mod is applied in Aura::HandleAuraSpecificMods.
float tmpDamage = (int32(pdamage) + DoneTotal) * (damagetype == DOT ? 1.0f : SpellDamagePctDone(victim, spellProto, damagetype));
// apply spellmod to Done damage (flat and pct)
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
float tmpDamage = float(int32(pdamage) + DoneTotal);
// SPELLMOD_DOT will be applied in AuraEffect::HandlePeriodicDamageAurasTick.
if (damagetype != DOT)
{
tmpDamage *= SpellDamagePctDone(victim, spellProto, damagetype);
// apply spellmod to Done damage (flat and pct)
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
}
return uint32(std::max(tmpDamage, 0.0f));
}
@@ -10793,11 +10797,15 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
DoneTotal = 0;
}
// Done Percentage for DOT is already calculated, no need to do it again. The percentage mod is applied in Aura::HandleAuraSpecificMods.
float heal = float(int32(healamount) + DoneTotal) * (damagetype == DOT ? 1.0f : SpellHealingPctDone(victim, spellProto));
// apply spellmod to Done amount
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
float heal = float(int32(healamount) + DoneTotal);
// SPELLMOD_DOT will be applied in AuraEffect::HandlePeriodicHealAurasTick.
if (damagetype != DOT)
{
heal *= SpellHealingPctDone(victim, spellProto);
// apply spellmod to Done amount
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, heal);
}
return uint32(std::max(heal, 0.0f));
}
@@ -5845,6 +5845,9 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
else
damage = std::max(int32(damage * GetDonePct()), 0);
if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(GetSpellInfo()->Id, SPELLMOD_DOT, damage);
damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
// Calculate armor mitigation
@@ -6148,6 +6151,9 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
else
damage = std::max(int32(damage * GetDonePct()), 0);
if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(GetSpellInfo()->Id, SPELLMOD_DOT, damage);
damage = target->SpellHealingBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
}