Teleqraph
22625e82ba
Scripts/Spells: Priest - Power of the Dark Side fixed ( #28118 )
2022-08-02 21:45:40 +02:00
Teleqraph
f20135696b
Scripts/Spells: Priest - Sins of the Many fixed ( #28122 )
2022-08-02 21:17:05 +02:00
Teleqraph
7e02205693
Scripts/Spells: Fixed Halo (Priest talent) ( #28113 )
2022-07-16 16:27:20 +02:00
Shauren
7d6c7accdb
Scripts/Spells: Update priest spells to modern standards
2022-03-08 15:47:20 +01:00
Teleqraph
f9753cb3dc
Scripts/Spells: Fixed Rapture ( #27800 )
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Trigger PW:S after cast to move it after EFFECT_1
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2022-02-26 23:09:14 +01:00
Teleqraph
c0748d4285
Scripts/Spells: updated Penance ( #27737 )
2022-02-15 22:15:29 +01:00
Aqua Deus
580e1e5d85
Scripts/Spells: Fix priest talent Power Word: Solace ( #27732 )
2022-02-14 00:14:59 +01:00
Aqua Deus
61e96a7e14
Scripts/Spells: Fix priest talent Twist of Fate ( #27730 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2022-02-13 22:15:33 +01:00
Teleqraph
c69e003695
Scripts/Spells: Fixed Power Word: Shield ( #27721 )
2022-02-10 23:34:13 +01:00
Shauren
0a1acb9c05
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remove it
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(cherry picked from commit 7d4fbf706a )
2022-02-04 00:27:10 +01:00
Shauren
03dd82b52d
Scripts/Spells: Updated Power Word: Shield script
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Closes #27630
2022-01-18 14:33:07 +01:00
My name is Mud
043d1cf254
Scripts/Spells: Fix priest Shadow Mend damage ( #27525 )
2022-01-10 00:28:50 +01:00
aquadeus
5750466259
Scripts/Spells: Fixed priest talent Masochism ( #27420 )
2021-12-19 11:41:33 +01:00
aquadeus
01ac538cd2
Scripts/Spells: Fix priest Mind Bomb ( #27415 )
2021-12-17 12:27:12 +01:00
Meji
1a84641549
Core/BattlePets: Added default cooldown to revive battle pets ( #27383 )
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* Added SpellHistory function to retrieve remaining category cooldown
* Changed SpellHistory::ModifySpellCooldown to allow adjusting only regular spell cooldown without touching category
2021-12-12 18:35:15 +01:00
Shauren
9fc8c86e9a
Scripts/Auras: Lookup aura scripts by their type, not name
2021-10-27 01:01:41 +02:00
Shauren
98aef67c11
Scripts/Spells: Fixed crash in spell_pri_prayer_of_mending
2021-10-07 19:55:25 +02:00
Shauren
cbf1f2883a
Core/Spells: Reduce number of CastSpell overloads to 1
2021-10-03 19:58:03 +02:00
ariel-
9fa95b4b57
Core/Spells: Fix periodic rolling adding bonuses twice
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Calculation is now done in CalculateAmount
(cherry picked from commit 93eda20d5c )
2021-09-04 22:52:31 +02:00
Shauren
8a4e1119ac
Core/Spells: Unify spell effect access api in both branches
2021-09-04 15:13:15 +02:00
ariel-
5e7a11f88d
Core/Scripts: apply resilience on Vampiric Touch and Unstable Affliction dispel effect
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- Spell with SPELL_ATTR4_FIXED_DAMAGE won't do it by itself to avoid applying resilience twice, but because those are triggered from a periodic aura, those apply resilience on tick, not saved to amount.
- This is one of the cases where you have to call Unit::SpellDamageBonusTaken directly
Closes #21393
(cherry picked from commit 3753ec5647 )
2021-08-08 21:21:34 +02:00
ariel-
5fbddef85f
Core/Spell: SpellValueOverrides encapsulation
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- No sense to let scripts use SpellValueOverrides, we already have modifiers in CastSpellExtraArgs struct
(cherry picked from commit 3b01cccd7e )
2021-06-14 00:19:50 +02:00
Shauren
8a452c3d10
Scripts/Spells: Implemented discipline priest PvP talent Trinity
2021-04-21 23:14:02 +02:00
Matan Shukry
dbc082a2b2
Scripts/Spells: Implemented Atonement
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* Also renamed spell_priest_spirit_of_redemption to spell_pri_spirit_of_redemption
2021-04-21 23:14:02 +02:00
Matan Shukry
81eac82656
Core/Spells: Implement priest holy words + modify cooldown for a charge ( #26270 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2021-04-19 23:54:13 +02:00
Matan Shukry
530631e0a7
Core/Auras: Implemented SPELL_AURA_SCHOOL_ABSORB_OVERKILL ( #26269 )
2021-04-17 22:42:34 +02:00
Treeston
9b141207d1
[3.3.5] CastSpell unclusterfucking (that's a word now) ( #21123 )
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Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.
- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
- It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has
(cherry picked from commit d507a7e338 )
2021-04-16 15:22:42 +02:00
Shauren
38ad6c2cf0
Scripts/Spells: Removed facing requirements from penance healing component
2021-04-12 22:34:10 +02:00
ariel-
794a3e4388
Core/Auras: fixed off by one error in counting SPELL_ATTR5_START_PERIODIC_AT_APPLY ticks
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- Made SpellInfo::GetMaxTicks and AuraEffect::GetTotalTicks return the same number without mods (dumped arbitrary default return value of 6 and arbitrary 30 sec limit)
- They should be streamlined whenever SPELL_AURA_48 is implemented
(cherry picked from commit 7dff0e3246 )
2021-03-15 20:17:31 +01:00
Matan Shukry
b8f76334fe
Scripts/Spells: Removed unused priest spell scripts ( #26153 )
2021-02-27 12:55:39 +01:00
Matan Shukry
19b733fefc
Scripts/Spells: Fix Prayer of Mending ( #26020 )
2021-02-21 21:12:08 +01:00
Matan Shukry
7159de62b6
Scripts/Spells: Remove const from AuraEffect argument for AuraEffectProcFn
2021-02-13 14:08:16 +01:00
Shauren
b231903932
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
2020-09-04 13:38:24 +02:00
Shauren
1c52d5fff7
Core/Misc: Replace NULL with nullptr
2020-08-14 17:06:03 +02:00
Shauren
c7306439e7
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-12 01:29:18 +02:00
Aokromes
b0bf1275ee
New Year
2020-01-02 06:44:10 +01:00
xinef1
ca26c33145
Implemented binary resistances and some more ( #18933 )
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- Fixed possible exploit with tamed pets having template immunities
- Implemented binary resistances
- Corrected resistances calculations
- Pets properly inherit players spell penetration
- Fixed doubled block calculation for damaging melee spells
- Auras removing snare effects will only remove the snaring component
- Shapeshifting will properly remove movement impairing auras only and not crowd control (dragon's breath)
- Immunities are properly checked versus all schools appearing in spell, unit is immune only if immune to all schools
- Spells with melee and magic school mask should compare armor reduction with resistances and select smaller reduction
- Demonic Circle: Teleport no longer removes root effects
(cherrypicked from 93746e8c4a )
2019-07-21 21:06:54 +02:00
vincent-michael
5620eb9463
Update copyright note for 2019
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auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
ariel-
8cb118009e
Core/Spell: restore old proc system behaviour on auras self proc.
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- Use Spell::m_triggeredByAuraSpell and compare against trigger aura, it requires scripts to set triggeredByAura parameter.
- Fixed existing scripts lacking it
DB/Spell: Anger Capacitor (Tiny Abomination in a Jar) proc
Closes #18269
(cherry picked from commit 5b56c94e6d )
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Spells/Auras/SpellAuras.cpp
# src/server/game/Spells/Spell.cpp
# src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
# src/server/scripts/Pet/pet_hunter.cpp
# src/server/scripts/Spells/spell_dk.cpp
# src/server/scripts/Spells/spell_druid.cpp
# src/server/scripts/Spells/spell_hunter.cpp
# src/server/scripts/Spells/spell_item.cpp
# src/server/scripts/Spells/spell_mage.cpp
# src/server/scripts/Spells/spell_paladin.cpp
# src/server/scripts/Spells/spell_priest.cpp
# src/server/scripts/Spells/spell_rogue.cpp
# src/server/scripts/Spells/spell_shaman.cpp
# src/server/scripts/Spells/spell_warlock.cpp
# src/server/scripts/Spells/spell_warrior.cpp
2018-01-13 16:38:07 +01:00
Mihapro
8199eef81c
Core/Misc: Added helper function Unit::SetFullPower
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* Also renamed Unit::getPowerType and Unit::setPowerType to follow style guidelines
Ref #20981
2018-01-03 16:39:32 +01:00
vincent-michael
7d00ae4045
Update copyright note for 2018
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auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
ariel-
b86150352d
Core/Scripts: added missing null checks for DamageInfo struct
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(cherry picked from commit 666422d827 )
# Conflicts:
# src/server/scripts/Spells/spell_dk.cpp
# src/server/scripts/Spells/spell_mage.cpp
# src/server/scripts/Spells/spell_paladin.cpp
# src/server/scripts/Spells/spell_priest.cpp
# src/server/scripts/Spells/spell_rogue.cpp
# src/server/scripts/Spells/spell_shaman.cpp
# src/server/scripts/Spells/spell_warlock.cpp
# src/server/scripts/Spells/spell_warrior.cpp
2017-09-05 11:57:29 +02:00
Shauren
9d29c002ef
Core/Spells: Fixed Spirit of Redemption
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* No more immortal priests either
2017-08-28 23:43:57 +02:00
ariel-
12646fe4b3
Core/Scripts: fix undefined reference errors in Linux
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Closes #19915
2017-06-19 14:34:00 -03:00
vincent-michael
5439ef6dfc
Core: Fixed non pch build
2017-06-18 00:20:18 +02:00
Shauren
24b8aa1166
Build fix for VS 2015
2017-06-17 23:26:27 +02:00
vincent-michael
3d3ab29096
Core/Spells: Fixed warning
2017-06-17 16:40:01 +02:00
Shauren
6c9b5e4cf5
Core/Spells: Fixed Atonement
2017-06-17 15:31:52 +02:00
Shauren
12d0306543
Core/Spells: Use ValidateSpellInfo in all scripts
2017-06-03 01:34:21 +02:00
joschiwald
037ffdf609
Fixed warning
2017-04-27 19:35:22 +02:00