Files
TrinityCore/src/server/scripts/Spells/spell_priest.cpp
2017-06-17 23:26:27 +02:00

1587 lines
58 KiB
C++

/*
* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_PRIEST and SPELLFAMILY_GENERIC spells used by priest players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_pri_".
*/
#include "ScriptMgr.h"
#include "AreaTriggerAI.h"
#include "GridNotifiers.h"
#include "Player.h"
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "SpellScript.h"
enum PriestSpells
{
SPELL_PRIEST_ABSOLUTION = 33167,
SPELL_PRIEST_ANGELIC_FEATHER_AREATRIGGER = 158624,
SPELL_PRIEST_ANGELIC_FEATHER_AURA = 121557,
SPELL_PRIEST_ANGELIC_FEATHER_TRIGGER = 121536,
SPELL_PRIEST_ARMOR_OF_FAITH = 28810,
SPELL_PRIEST_ATONEMENT = 81749,
SPELL_PRIEST_ATONEMENT_HEAL = 81751,
SPELL_PRIEST_ATONEMENT_TRIGGERED = 194384,
SPELL_PRIEST_BLESSED_HEALING = 70772,
SPELL_PRIEST_BODY_AND_SOUL = 64129,
SPELL_PRIEST_BODY_AND_SOUL_DISPEL = 64136,
SPELL_PRIEST_BODY_AND_SOUL_SPEED = 65081,
SPELL_PRIEST_CURE_DISEASE = 528,
SPELL_PRIEST_DISPEL_MAGIC_FRIENDLY = 97690,
SPELL_PRIEST_DISPEL_MAGIC_HOSTILE = 97691,
SPELL_PRIEST_DIVINE_AEGIS = 47753,
SPELL_PRIEST_DIVINE_BLESSING = 40440,
SPELL_PRIEST_DIVINE_WRATH = 40441,
SPELL_PRIEST_GLYPH_OF_CIRCLE_OF_HEALING = 55675,
SPELL_PRIEST_GLYPH_OF_DISPEL_MAGIC = 55677,
SPELL_PRIEST_GLYPH_OF_DISPEL_MAGIC_HEAL = 56131,
SPELL_PRIEST_GLYPH_OF_LIGHTWELL = 55673,
SPELL_PRIEST_GLYPH_OF_PRAYER_OF_HEALING_HEAL = 56161,
SPELL_PRIEST_GLYPH_OF_SHADOW = 107906,
SPELL_PRIEST_GUARDIAN_SPIRIT_HEAL = 48153,
SPELL_PRIEST_ITEM_EFFICIENCY = 37595,
SPELL_PRIEST_LEAP_OF_FAITH = 73325,
SPELL_PRIEST_LEAP_OF_FAITH_EFFECT = 92832,
SPELL_PRIEST_LEAP_OF_FAITH_EFFECT_TRIGGER = 92833,
SPELL_PRIEST_LEAP_OF_FAITH_TRIGGERED = 92572,
SPELL_PRIEST_LEVITATE_EFFECT = 111759,
SPELL_PRIEST_MANA_LEECH_PROC = 34650,
SPELL_PRIEST_ORACULAR_HEAL = 26170,
SPELL_PRIEST_PENANCE_R1 = 47540,
SPELL_PRIEST_PENANCE_R1_DAMAGE = 47758,
SPELL_PRIEST_PENANCE_R1_HEAL = 47757,
SPELL_PRIEST_REFLECTIVE_SHIELD_R1 = 33201,
SPELL_PRIEST_REFLECTIVE_SHIELD_TRIGGERED = 33619,
SPELL_PRIEST_RENEWED_HOPE = 197469,
SPELL_PRIEST_RENEWED_HOPE_EFFECT = 197470,
SPELL_PRIEST_SHADOWFORM_VISUAL_WITH_GLYPH = 107904,
SPELL_PRIEST_SHADOWFORM_VISUAL_WITHOUT_GLYPH = 107903,
SPELL_PRIEST_SHIELD_DISCIPLINE_ENERGIZE = 47755,
SPELL_PRIEST_SHIELD_DISCIPLINE_PASSIVE = 197045,
SPELL_PRIEST_STRENGTH_OF_SOUL = 197535,
SPELL_PRIEST_STRENGTH_OF_SOUL_EFFECT = 197548,
SPELL_PRIEST_T9_HEALING_2P = 67201,
SPELL_PRIEST_THE_PENITENT_AURA = 200347,
SPELL_PRIEST_TWIN_DISCIPLINES_RANK_1 = 47586,
SPELL_PRIEST_VAMPIRIC_EMBRACE_HEAL = 15290,
SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL = 64085,
SPELL_PRIEST_VOID_SHIELD = 199144,
SPELL_PRIEST_VOID_SHIELD_EFFECT = 199145
};
enum MiscSpells
{
SPELL_GEN_REPLENISHMENT = 57669
};
class PowerCheck
{
public:
explicit PowerCheck(Powers const power) : _power(power) { }
bool operator()(WorldObject* obj) const
{
if (Unit* target = obj->ToUnit())
return target->getPowerType() != _power;
return true;
}
private:
Powers const _power;
};
class RaidCheck
{
public:
explicit RaidCheck(Unit const* caster) : _caster(caster) { }
bool operator()(WorldObject* obj) const
{
if (Unit* target = obj->ToUnit())
return !_caster->IsInRaidWith(target);
return true;
}
private:
Unit const* _caster;
};
// 26169 - Oracle Healing Bonus
class spell_pri_aq_3p_bonus : public SpellScriptLoader
{
public:
spell_pri_aq_3p_bonus() : SpellScriptLoader("spell_pri_aq_3p_bonus") { }
class spell_pri_aq_3p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_aq_3p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_ORACULAR_HEAL });
}
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
if (caster == eventInfo.GetProcTarget())
return;
HealInfo* healInfo = eventInfo.GetHealInfo();
if (!healInfo || !healInfo->GetHeal())
return;
int32 amount = CalculatePct(static_cast<int32>(healInfo->GetHeal()), 10);
caster->CastCustomSpell(SPELL_PRIEST_ORACULAR_HEAL, SPELLVALUE_BASE_POINT0, amount, caster, true);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pri_aq_3p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_aq_3p_bonus_AuraScript();
}
};
// 81749 - Atonement
class spell_pri_atonement : public SpellScriptLoader
{
public:
static char constexpr const ScriptName[] = "spell_pri_atonement";
spell_pri_atonement() : SpellScriptLoader(ScriptName) { }
class spell_pri_atonement_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_atonement_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_ATONEMENT_HEAL });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetDamageInfo() != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
int32 heal = CalculatePct(damageInfo->GetDamage(), aurEff->GetAmount());
_appliedAtonements.erase(std::remove_if(_appliedAtonements.begin(), _appliedAtonements.end(), [this, heal](ObjectGuid const& targetGuid)
{
if (Unit* target = ObjectAccessor::GetUnit(*GetTarget(), targetGuid))
{
if (target->GetExactDist(GetTarget()) < GetSpellInfo()->GetEffect(EFFECT_1)->CalcValue())
GetTarget()->CastCustomSpell(SPELL_PRIEST_ATONEMENT_HEAL, SPELLVALUE_BASE_POINT0, heal, target, true);
return false;
}
return true;
}), _appliedAtonements.end());
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pri_atonement_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pri_atonement_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
std::vector<ObjectGuid> _appliedAtonements;
public:
void AddAtonementTarget(ObjectGuid const& target)
{
_appliedAtonements.push_back(target);
}
void RemoveAtonementTarget(ObjectGuid const& target)
{
_appliedAtonements.erase(std::remove(_appliedAtonements.begin(), _appliedAtonements.end(), target), _appliedAtonements.end());
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_atonement_AuraScript();
}
};
// 194384 - Atonement
class spell_pri_atonement_triggered : public SpellScriptLoader
{
public:
spell_pri_atonement_triggered() : SpellScriptLoader("spell_pri_atonement_triggered") { }
class spell_pri_atonement_triggered_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_atonement_triggered_AuraScript);
using AtonementScript = spell_pri_atonement::spell_pri_atonement_AuraScript;
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_ATONEMENT });
}
void HandleOnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
RegisterHelper<&AtonementScript::AddAtonementTarget>();
}
void HandleOnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
RegisterHelper<&AtonementScript::RemoveAtonementTarget>();
}
template<void(AtonementScript::*func)(ObjectGuid const&)>
void RegisterHelper()
{
if (Unit* caster = GetCaster())
if (Aura* atonement = caster->GetAura(SPELL_PRIEST_ATONEMENT))
if (AtonementScript* script = atonement->GetScript<AtonementScript>(spell_pri_atonement::ScriptName))
(script->*func)(GetTarget()->GetGUID());
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_pri_atonement_triggered_AuraScript::HandleOnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_pri_atonement_triggered_AuraScript::HandleOnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_atonement_triggered_AuraScript();
}
};
// 64129 - Body and Soul
class spell_pri_body_and_soul : public SpellScriptLoader
{
public:
spell_pri_body_and_soul() : SpellScriptLoader("spell_pri_body_and_soul") { }
class spell_pri_body_and_soul_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_body_and_soul_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_CURE_DISEASE, SPELL_PRIEST_BODY_AND_SOUL_DISPEL });
}
void HandleEffectSpeedProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
// Proc only with Power Word: Shield or Leap of Faith
if (!(eventInfo.GetDamageInfo()->GetSpellInfo()->SpellFamilyFlags[0] & 0x1 || eventInfo.GetDamageInfo()->GetSpellInfo()->SpellFamilyFlags[2] & 0x80000))
return;
GetTarget()->CastCustomSpell(SPELL_PRIEST_BODY_AND_SOUL_SPEED, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), eventInfo.GetProcTarget(), true, NULL, aurEff);
}
void HandleEffectDispelProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
// Proc only with Cure Disease
if (eventInfo.GetDamageInfo()->GetSpellInfo()->Id != SPELL_PRIEST_CURE_DISEASE || eventInfo.GetProcTarget() != GetTarget())
return;
if (roll_chance_i(aurEff->GetAmount()))
GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_PRIEST_BODY_AND_SOUL_DISPEL, true, NULL, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pri_body_and_soul_AuraScript::HandleEffectSpeedProc, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectProc += AuraEffectProcFn(spell_pri_body_and_soul_AuraScript::HandleEffectDispelProc, EFFECT_1, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_body_and_soul_AuraScript();
}
};
// 34861 - Circle of Healing
class spell_pri_circle_of_healing : public SpellScriptLoader
{
public:
spell_pri_circle_of_healing() : SpellScriptLoader("spell_pri_circle_of_healing") { }
class spell_pri_circle_of_healing_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_circle_of_healing_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_GLYPH_OF_CIRCLE_OF_HEALING });
}
void FilterTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(RaidCheck(GetCaster()));
uint32 const maxTargets = GetCaster()->HasAura(SPELL_PRIEST_GLYPH_OF_CIRCLE_OF_HEALING) ? 6 : 5; // Glyph of Circle of Healing
if (targets.size() > maxTargets)
{
targets.sort(Trinity::HealthPctOrderPred());
targets.resize(maxTargets);
}
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pri_circle_of_healing_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pri_circle_of_healing_SpellScript();
}
};
// 527 - Dispel magic
class spell_pri_dispel_magic : public SpellScriptLoader
{
public:
spell_pri_dispel_magic() : SpellScriptLoader("spell_pri_dispel_magic") { }
class spell_pri_dispel_magic_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_dispel_magic_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PRIEST_ABSOLUTION,
SPELL_PRIEST_GLYPH_OF_DISPEL_MAGIC_HEAL,
SPELL_PRIEST_GLYPH_OF_DISPEL_MAGIC
});
}
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
Unit* target = GetExplTargetUnit();
if (!target || (!caster->HasAura(SPELL_PRIEST_ABSOLUTION) && caster != target && target->IsFriendlyTo(caster)))
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}
void AfterEffectHit(SpellEffIndex /*effIndex*/)
{
if (GetHitUnit()->IsFriendlyTo(GetCaster()))
{
GetCaster()->CastSpell(GetHitUnit(), SPELL_PRIEST_DISPEL_MAGIC_FRIENDLY, true);
if (AuraEffect const* aurEff = GetHitUnit()->GetAuraEffect(SPELL_PRIEST_GLYPH_OF_DISPEL_MAGIC, EFFECT_0))
{
int32 heal = GetHitUnit()->CountPctFromMaxHealth(aurEff->GetAmount());
GetCaster()->CastCustomSpell(SPELL_PRIEST_GLYPH_OF_DISPEL_MAGIC_HEAL, SPELLVALUE_BASE_POINT0, heal, GetHitUnit());
}
}
else
GetCaster()->CastSpell(GetHitUnit(), SPELL_PRIEST_DISPEL_MAGIC_HOSTILE, true);
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_pri_dispel_magic_SpellScript::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_pri_dispel_magic_SpellScript::AfterEffectHit, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pri_dispel_magic_SpellScript();
}
};
// -47509 - Divine Aegis
class spell_pri_divine_aegis : public SpellScriptLoader
{
public:
spell_pri_divine_aegis() : SpellScriptLoader("spell_pri_divine_aegis") { }
class spell_pri_divine_aegis_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_divine_aegis_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_DIVINE_AEGIS });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetProcTarget() != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
HealInfo* healInfo = eventInfo.GetHealInfo();
if (!healInfo || !healInfo->GetHeal())
return;
int32 absorb = CalculatePct(healInfo->GetHeal(), aurEff->GetAmount());
// Multiple effects stack, so let's try to find this aura.
if (AuraEffect const* aegis = eventInfo.GetProcTarget()->GetAuraEffect(SPELL_PRIEST_DIVINE_AEGIS, EFFECT_0))
absorb += aegis->GetAmount();
absorb = std::min(absorb, eventInfo.GetProcTarget()->getLevel() * 125);
GetTarget()->CastCustomSpell(SPELL_PRIEST_DIVINE_AEGIS, SPELLVALUE_BASE_POINT0, absorb, eventInfo.GetProcTarget(), true, NULL, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pri_divine_aegis_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pri_divine_aegis_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_divine_aegis_AuraScript();
}
};
// 64844 - Divine Hymn
class spell_pri_divine_hymn : public SpellScriptLoader
{
public:
spell_pri_divine_hymn() : SpellScriptLoader("spell_pri_divine_hymn") { }
class spell_pri_divine_hymn_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_divine_hymn_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(RaidCheck(GetCaster()));
uint32 const maxTargets = 3;
if (targets.size() > maxTargets)
{
targets.sort(Trinity::HealthPctOrderPred());
targets.resize(maxTargets);
}
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pri_divine_hymn_SpellScript::FilterTargets, EFFECT_ALL, TARGET_UNIT_SRC_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pri_divine_hymn_SpellScript();
}
};
// 55680 - Glyph of Prayer of Healing
class spell_pri_glyph_of_prayer_of_healing : public SpellScriptLoader
{
public:
spell_pri_glyph_of_prayer_of_healing() : SpellScriptLoader("spell_pri_glyph_of_prayer_of_healing") { }
class spell_pri_glyph_of_prayer_of_healing_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_glyph_of_prayer_of_healing_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_GLYPH_OF_PRAYER_OF_HEALING_HEAL });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
HealInfo* healInfo = eventInfo.GetHealInfo();
if (!healInfo || !healInfo->GetHeal())
return;
SpellInfo const* triggeredSpellInfo = sSpellMgr->AssertSpellInfo(SPELL_PRIEST_GLYPH_OF_PRAYER_OF_HEALING_HEAL);
int32 heal = int32(CalculatePct(healInfo->GetHeal(), aurEff->GetAmount()) / triggeredSpellInfo->GetMaxTicks(DIFFICULTY_NONE));
GetTarget()->CastCustomSpell(SPELL_PRIEST_GLYPH_OF_PRAYER_OF_HEALING_HEAL, SPELLVALUE_BASE_POINT0, heal, eventInfo.GetProcTarget(), true, NULL, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pri_glyph_of_prayer_of_healing_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_glyph_of_prayer_of_healing_AuraScript();
}
};
// 24191 - Improved Power Word Shield
class spell_pri_improved_power_word_shield : public SpellScriptLoader
{
public:
spell_pri_improved_power_word_shield() : SpellScriptLoader("spell_pri_improved_power_word_shield") { }
class spell_pri_improved_power_word_shield_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_improved_power_word_shield_AuraScript);
void HandleEffectCalcSpellMod(AuraEffect const* aurEff, SpellModifier*& spellMod)
{
if (!spellMod)
{
spellMod = new SpellModifier(GetAura());
spellMod->op = SpellModOp(aurEff->GetMiscValue());
spellMod->type = SPELLMOD_PCT;
spellMod->spellId = GetId();
spellMod->mask = GetSpellInfo()->GetEffect(aurEff->GetEffIndex())->SpellClassMask;
}
spellMod->value = aurEff->GetAmount();
}
void Register() override
{
DoEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_pri_improved_power_word_shield_AuraScript::HandleEffectCalcSpellMod, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_improved_power_word_shield_AuraScript();
}
};
// 47788 - Guardian Spirit
class spell_pri_guardian_spirit : public SpellScriptLoader
{
public:
spell_pri_guardian_spirit() : SpellScriptLoader("spell_pri_guardian_spirit") { }
class spell_pri_guardian_spirit_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_guardian_spirit_AuraScript);
public:
spell_pri_guardian_spirit_AuraScript()
{
healPct = 0;
}
private:
uint32 healPct;
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_GUARDIAN_SPIRIT_HEAL });
}
bool Load() override
{
healPct = GetSpellInfo()->GetEffect(EFFECT_1)->CalcValue();
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* target = GetTarget();
if (dmgInfo.GetDamage() < target->GetHealth())
return;
int32 healAmount = int32(target->CountPctFromMaxHealth(healPct));
// remove the aura now, we don't want 40% healing bonus
Remove(AURA_REMOVE_BY_ENEMY_SPELL);
target->CastCustomSpell(target, SPELL_PRIEST_GUARDIAN_SPIRIT_HEAL, &healAmount, NULL, NULL, true);
absorbAmount = dmgInfo.GetDamage();
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_guardian_spirit_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_pri_guardian_spirit_AuraScript::Absorb, EFFECT_1);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_guardian_spirit_AuraScript();
}
};
// 64904 - Hymn of Hope
class spell_pri_hymn_of_hope : public SpellScriptLoader
{
public:
spell_pri_hymn_of_hope() : SpellScriptLoader("spell_pri_hymn_of_hope") { }
class spell_pri_hymn_of_hope_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_hymn_of_hope_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(PowerCheck(POWER_MANA));
targets.remove_if(RaidCheck(GetCaster()));
uint32 const maxTargets = 3;
if (targets.size() > maxTargets)
{
targets.sort(Trinity::PowerPctOrderPred(POWER_MANA));
targets.resize(maxTargets);
}
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pri_hymn_of_hope_SpellScript::FilterTargets, EFFECT_ALL, TARGET_UNIT_SRC_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pri_hymn_of_hope_SpellScript();
}
};
// 40438 - Priest Tier 6 Trinket
class spell_pri_item_t6_trinket : public SpellScriptLoader
{
public:
spell_pri_item_t6_trinket() : SpellScriptLoader("spell_pri_item_t6_trinket") { }
class spell_pri_item_t6_trinket_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_item_t6_trinket_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_DIVINE_BLESSING, SPELL_PRIEST_DIVINE_WRATH });
}
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
if (eventInfo.GetSpellTypeMask() & PROC_SPELL_TYPE_HEAL)
caster->CastSpell((Unit*)nullptr, SPELL_PRIEST_DIVINE_BLESSING, true);
if (eventInfo.GetSpellTypeMask() & PROC_SPELL_TYPE_DAMAGE)
caster->CastSpell((Unit*)nullptr, SPELL_PRIEST_DIVINE_WRATH, true);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pri_item_t6_trinket_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_item_t6_trinket_AuraScript();
}
};
// 92833 - Leap of Faith
class spell_pri_leap_of_faith_effect_trigger : public SpellScriptLoader
{
public:
spell_pri_leap_of_faith_effect_trigger() : SpellScriptLoader("spell_pri_leap_of_faith_effect_trigger") { }
class spell_pri_leap_of_faith_effect_trigger_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_leap_of_faith_effect_trigger_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_LEAP_OF_FAITH_EFFECT });
}
void HandleEffectDummy(SpellEffIndex /*effIndex*/)
{
Position destPos = GetHitDest()->GetPosition();
SpellCastTargets targets;
targets.SetDst(destPos);
targets.SetUnitTarget(GetCaster());
GetHitUnit()->CastSpell(targets, sSpellMgr->GetSpellInfo(GetEffectValue()), NULL);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pri_leap_of_faith_effect_trigger_SpellScript::HandleEffectDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pri_leap_of_faith_effect_trigger_SpellScript();
}
};
// 1706 - Levitate
class spell_pri_levitate : public SpellScriptLoader
{
public:
spell_pri_levitate() : SpellScriptLoader("spell_pri_levitate") { }
class spell_pri_levitate_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_levitate_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_LEVITATE_EFFECT });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
GetCaster()->CastSpell(GetHitUnit(), SPELL_PRIEST_LEVITATE_EFFECT, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pri_levitate_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_pri_levitate_SpellScript;
}
};
// 7001 - Lightwell Renew
class spell_pri_lightwell_renew : public SpellScriptLoader
{
public:
spell_pri_lightwell_renew() : SpellScriptLoader("spell_pri_lightwell_renew") { }
class spell_pri_lightwell_renew_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_lightwell_renew_AuraScript);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* caster = GetCaster())
{
// Bonus from Glyph of Lightwell
if (AuraEffect* modHealing = caster->GetAuraEffect(SPELL_PRIEST_GLYPH_OF_LIGHTWELL, EFFECT_0))
AddPct(amount, modHealing->GetAmount());
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_lightwell_renew_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_HEAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_lightwell_renew_AuraScript();
}
};
// 8129 - Mana Burn
class spell_pri_mana_burn : public SpellScriptLoader
{
public:
spell_pri_mana_burn() : SpellScriptLoader("spell_pri_mana_burn") { }
class spell_pri_mana_burn_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_mana_burn_SpellScript);
void HandleAfterHit()
{
if (Unit* unitTarget = GetHitUnit())
unitTarget->RemoveAurasWithMechanic((1 << MECHANIC_FEAR) | (1 << MECHANIC_POLYMORPH));
}
void Register() override
{
AfterHit += SpellHitFn(spell_pri_mana_burn_SpellScript::HandleAfterHit);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pri_mana_burn_SpellScript;
}
};
// 28305 - Mana Leech (Passive) (Priest Pet Aura)
class spell_pri_mana_leech : public SpellScriptLoader
{
public:
spell_pri_mana_leech() : SpellScriptLoader("spell_pri_mana_leech") { }
class spell_pri_mana_leech_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_mana_leech_AuraScript);
public:
spell_pri_mana_leech_AuraScript()
{
_procTarget = nullptr;
}
private:
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_MANA_LEECH_PROC });
}
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
_procTarget = GetTarget()->GetOwner();
return _procTarget != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(_procTarget, SPELL_PRIEST_MANA_LEECH_PROC, true, NULL, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pri_mana_leech_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pri_mana_leech_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
private:
Unit* _procTarget;
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_mana_leech_AuraScript();
}
};
// 47948 - Pain and Suffering (Proc)
class spell_pri_pain_and_suffering_proc : public SpellScriptLoader
{
public:
spell_pri_pain_and_suffering_proc() : SpellScriptLoader("spell_pri_pain_and_suffering_proc") { }
class spell_pri_pain_and_suffering_proc_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_pain_and_suffering_proc_SpellScript);
void HandleEffectScriptEffect(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
// Refresh Shadow Word: Pain on target
if (Unit* target = GetHitUnit())
if (AuraEffect* aur = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, flag128(0x8000, 0, 0), caster->GetGUID()))
{
uint32 damage = std::max(aur->GetAmount(), 0);
sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage);
aur->SetDamage(caster->SpellDamageBonusDone(target, aur->GetSpellInfo(), damage, DOT, aur->GetSpellEffectInfo()) * aur->GetDonePct());
aur->CalculatePeriodic(caster, false, false);
aur->GetBase()->RefreshDuration();
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pri_pain_and_suffering_proc_SpellScript::HandleEffectScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pri_pain_and_suffering_proc_SpellScript;
}
};
// 47540 - Penance
class spell_pri_penance : public SpellScriptLoader
{
public:
spell_pri_penance() : SpellScriptLoader("spell_pri_penance") { }
class spell_pri_penance_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_penance_SpellScript);
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
bool Validate(SpellInfo const* spellInfo) override
{
SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_PRIEST_PENANCE_R1);
if (!firstRankSpellInfo)
return false;
// can't use other spell than this penance due to spell_ranks dependency
if (!spellInfo->IsRankOf(firstRankSpellInfo))
return false;
uint8 rank = spellInfo->GetRank();
if (!sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_DAMAGE, rank, true))
return false;
if (!sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_HEAL, rank, true))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
if (!target->IsAlive())
return;
uint8 rank = GetSpellInfo()->GetRank();
if (caster->IsFriendlyTo(target))
caster->CastSpell(target, sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_HEAL, rank), false);
else
caster->CastSpell(target, sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_DAMAGE, rank), false);
}
}
SpellCastResult CheckCast()
{
Player* caster = GetCaster()->ToPlayer();
if (Unit* target = GetExplTargetUnit())
{
if (!caster->IsFriendlyTo(target))
{
if (!caster->IsValidAttackTarget(target))
return SPELL_FAILED_BAD_TARGETS;
if (!caster->isInFront(target))
return SPELL_FAILED_UNIT_NOT_INFRONT;
}
else
{
//Support for modifications of this spell in Legion with The Penitent talent (7.1.5)
if(!caster->HasAura(SPELL_PRIEST_THE_PENITENT_AURA))
return SPELL_FAILED_BAD_TARGETS;
if (!caster->isInFront(target))
return SPELL_FAILED_UNIT_NOT_INFRONT;
}
}
return SPELL_CAST_OK;
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pri_penance_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
OnCheckCast += SpellCheckCastFn(spell_pri_penance_SpellScript::CheckCast);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pri_penance_SpellScript;
}
};
// -47569 - Phantasm
class spell_pri_phantasm : public SpellScriptLoader
{
public:
spell_pri_phantasm() : SpellScriptLoader("spell_pri_phantasm") { }
class spell_pri_phantasm_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_phantasm_AuraScript);
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
return roll_chance_i(GetEffect(EFFECT_0)->GetAmount());
}
void HandleEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->RemoveMovementImpairingAuras();
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pri_phantasm_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pri_phantasm_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_phantasm_AuraScript();
}
};
// 17 - Power Word: Shield
class spell_pri_power_word_shield : public SpellScriptLoader
{
public:
spell_pri_power_word_shield() : SpellScriptLoader("spell_pri_power_word_shield") { }
class spell_pri_power_word_shield_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_power_word_shield_AuraScript);
void CalculateAmount(AuraEffect const* /*auraEffect*/, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = false;
if (Player* player = GetCaster()->ToPlayer())
{
int32 playerMastery = player->GetRatingBonusValue(CR_MASTERY);
int32 playerSpellPower = player->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY);
int32 playerVersatileDamage = player->GetRatingBonusValue(CR_VERSATILITY_DAMAGE_DONE);
//Formula taken from SpellWork
amount = (int32)((playerSpellPower * 5.5f) + playerMastery) * (1 + playerVersatileDamage);
}
}
void HandleOnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* caster = GetCaster();
Unit* target = GetTarget();
if (!caster)
return;
if (caster->HasAura(SPELL_PRIEST_BODY_AND_SOUL))
caster->CastSpell(target, SPELL_PRIEST_BODY_AND_SOUL_SPEED, true);
if (caster->HasAura(SPELL_PRIEST_STRENGTH_OF_SOUL))
caster->CastSpell(target, SPELL_PRIEST_STRENGTH_OF_SOUL_EFFECT, true);
if (caster->HasAura(SPELL_PRIEST_RENEWED_HOPE))
caster->CastSpell(target, SPELL_PRIEST_RENEWED_HOPE_EFFECT, true);
if (caster->HasAura(SPELL_PRIEST_VOID_SHIELD) && caster == target)
caster->CastSpell(target, SPELL_PRIEST_VOID_SHIELD_EFFECT, true);
if (caster->HasAura(SPELL_PRIEST_ATONEMENT))
caster->CastSpell(target, SPELL_PRIEST_ATONEMENT_TRIGGERED, true);
}
void HandleOnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveAura(SPELL_PRIEST_STRENGTH_OF_SOUL_EFFECT);
if (Unit* caster = GetCaster())
if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL && caster->HasAura(SPELL_PRIEST_SHIELD_DISCIPLINE_PASSIVE))
caster->CastSpell(caster, SPELL_PRIEST_SHIELD_DISCIPLINE_ENERGIZE, true);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_power_word_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
AfterEffectApply += AuraEffectApplyFn(spell_pri_power_word_shield_AuraScript::HandleOnApply, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
AfterEffectRemove += AuraEffectRemoveFn(spell_pri_power_word_shield_AuraScript::HandleOnRemove, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_power_word_shield_AuraScript();
}
};
// 33110 - Prayer of Mending Heal
class spell_pri_prayer_of_mending_heal : public SpellScriptLoader
{
public:
spell_pri_prayer_of_mending_heal() : SpellScriptLoader("spell_pri_prayer_of_mending_heal") { }
class spell_pri_prayer_of_mending_heal_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_prayer_of_mending_heal_SpellScript);
void HandleHeal(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetOriginalCaster())
{
if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_PRIEST_T9_HEALING_2P, EFFECT_0))
{
int32 heal = GetHitHeal();
AddPct(heal, aurEff->GetAmount());
SetHitHeal(heal);
}
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pri_prayer_of_mending_heal_SpellScript::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pri_prayer_of_mending_heal_SpellScript();
}
};
// 15473 - Shadowform
class spell_pri_shadowform : public SpellScriptLoader
{
public:
spell_pri_shadowform() : SpellScriptLoader("spell_pri_shadowform") { }
class spell_pri_shadowform_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_shadowform_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_SHADOWFORM_VISUAL_WITHOUT_GLYPH, SPELL_PRIEST_SHADOWFORM_VISUAL_WITH_GLYPH });
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->CastSpell(GetTarget(), GetTarget()->HasAura(SPELL_PRIEST_GLYPH_OF_SHADOW) ? SPELL_PRIEST_SHADOWFORM_VISUAL_WITH_GLYPH : SPELL_PRIEST_SHADOWFORM_VISUAL_WITHOUT_GLYPH, true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveAurasDueToSpell(GetTarget()->HasAura(SPELL_PRIEST_GLYPH_OF_SHADOW) ? SPELL_PRIEST_SHADOWFORM_VISUAL_WITH_GLYPH : SPELL_PRIEST_SHADOWFORM_VISUAL_WITHOUT_GLYPH);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_pri_shadowform_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_MOD_SHAPESHIFT, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
AfterEffectRemove += AuraEffectRemoveFn(spell_pri_shadowform_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_MOD_SHAPESHIFT, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_shadowform_AuraScript();
}
};
// 28809 - Greater Heal
class spell_pri_t3_4p_bonus : public SpellScriptLoader
{
public:
spell_pri_t3_4p_bonus() : SpellScriptLoader("spell_pri_t3_4p_bonus") { }
class spell_pri_t3_4p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_t3_4p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_ARMOR_OF_FAITH });
}
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), SPELL_PRIEST_ARMOR_OF_FAITH, true);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pri_t3_4p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_t3_4p_bonus_AuraScript();
}
};
// 37594 - Greater Heal Refund
class spell_pri_t5_heal_2p_bonus : public SpellScriptLoader
{
public:
spell_pri_t5_heal_2p_bonus() : SpellScriptLoader("spell_pri_t5_heal_2p_bonus") { }
class spell_pri_t5_heal_2p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_t5_heal_2p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_ITEM_EFFICIENCY });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
if (HealInfo* healInfo = eventInfo.GetHealInfo())
if (Unit* healTarget = healInfo->GetTarget())
if (healInfo->GetEffectiveHeal())
if (healTarget->GetHealth() >= healTarget->GetMaxHealth())
return true;
return false;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(GetTarget(), SPELL_PRIEST_ITEM_EFFICIENCY, true, nullptr, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pri_t5_heal_2p_bonus_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pri_t5_heal_2p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_t5_heal_2p_bonus_AuraScript();
}
};
// 70770 - Item - Priest T10 Healer 2P Bonus
class spell_pri_t10_heal_2p_bonus : public SpellScriptLoader
{
public:
spell_pri_t10_heal_2p_bonus() : SpellScriptLoader("spell_pri_t10_heal_2p_bonus") { }
class spell_pri_t10_heal_2p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_t10_heal_2p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_BLESSED_HEALING });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
HealInfo* healInfo = eventInfo.GetHealInfo();
if (!healInfo || !healInfo->GetHeal())
return;
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_PRIEST_BLESSED_HEALING);
int32 amount = CalculatePct(static_cast<int32>(healInfo->GetHeal()), aurEff->GetAmount());
amount /= spellInfo->GetMaxTicks(DIFFICULTY_NONE);
// Add remaining ticks to healing done
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
amount += target->GetRemainingPeriodicAmount(caster->GetGUID(), SPELL_PRIEST_BLESSED_HEALING, SPELL_AURA_PERIODIC_HEAL);
caster->CastCustomSpell(SPELL_PRIEST_BLESSED_HEALING, SPELLVALUE_BASE_POINT0, amount, target, true);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pri_t10_heal_2p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_t10_heal_2p_bonus_AuraScript();
}
};
// 15286 - Vampiric Embrace
class spell_pri_vampiric_embrace : public SpellScriptLoader
{
public:
spell_pri_vampiric_embrace() : SpellScriptLoader("spell_pri_vampiric_embrace") { }
class spell_pri_vampiric_embrace_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_vampiric_embrace_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_VAMPIRIC_EMBRACE_HEAL });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
// Not proc from Mind Sear
return !(eventInfo.GetDamageInfo()->GetSpellInfo()->SpellFamilyFlags[1] & 0x80000);
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
if (!damageInfo || !damageInfo->GetDamage())
return;
int32 selfHeal = int32(CalculatePct(damageInfo->GetDamage(), aurEff->GetAmount()));
int32 teamHeal = selfHeal / 2;
GetTarget()->CastCustomSpell((Unit*)NULL, SPELL_PRIEST_VAMPIRIC_EMBRACE_HEAL, &teamHeal, &selfHeal, NULL, true, NULL, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pri_vampiric_embrace_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pri_vampiric_embrace_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_vampiric_embrace_AuraScript();
}
};
// 15290 - Vampiric Embrace (heal)
class spell_pri_vampiric_embrace_target : public SpellScriptLoader
{
public:
spell_pri_vampiric_embrace_target() : SpellScriptLoader("spell_pri_vampiric_embrace_target") { }
class spell_pri_vampiric_embrace_target_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_vampiric_embrace_target_SpellScript);
void FilterTargets(std::list<WorldObject*>& unitList)
{
unitList.remove(GetCaster());
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pri_vampiric_embrace_target_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_PARTY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pri_vampiric_embrace_target_SpellScript();
}
};
// 34914 - Vampiric Touch
class spell_pri_vampiric_touch : public SpellScriptLoader
{
public:
spell_pri_vampiric_touch() : SpellScriptLoader("spell_pri_vampiric_touch") { }
class spell_pri_vampiric_touch_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_vampiric_touch_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL, SPELL_GEN_REPLENISHMENT });
}
void HandleDispel(DispelInfo* /*dispelInfo*/)
{
if (Unit* caster = GetCaster())
{
if (Unit* target = GetUnitOwner())
{
if (AuraEffect const* aurEff = GetEffect(EFFECT_1))
{
int32 damage = aurEff->GetAmount() * 8;
// backfire damage
caster->CastCustomSpell(target, SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL, &damage, NULL, NULL, true, NULL, aurEff);
}
}
}
}
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetProcTarget() == GetCaster();
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
eventInfo.GetProcTarget()->CastSpell((Unit*)NULL, SPELL_GEN_REPLENISHMENT, true, NULL, aurEff);
}
void Register() override
{
AfterDispel += AuraDispelFn(spell_pri_vampiric_touch_AuraScript::HandleDispel);
DoCheckProc += AuraCheckProcFn(spell_pri_vampiric_touch_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pri_vampiric_touch_AuraScript::HandleEffectProc, EFFECT_2, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_vampiric_touch_AuraScript();
}
};
// 121536 - Angelic Feather talent
class spell_pri_angelic_feather_trigger : public SpellScriptLoader
{
public:
spell_pri_angelic_feather_trigger() : SpellScriptLoader("spell_pri_angelic_feather_trigger") { }
class spell_pri_angelic_feather_trigger_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_angelic_feather_trigger_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PRIEST_ANGELIC_FEATHER_AREATRIGGER });
}
void HandleEffectDummy(SpellEffIndex /*effIndex*/)
{
Position destPos = GetHitDest()->GetPosition();
float radius = GetEffectInfo()->CalcRadius();
// Caster is prioritary
if (GetCaster()->IsWithinDist2d(&destPos, radius))
{
GetCaster()->CastSpell(GetCaster(), SPELL_PRIEST_ANGELIC_FEATHER_AURA, true);
}
else
{
SpellCastTargets targets;
targets.SetDst(destPos);
GetCaster()->CastSpell(targets, sSpellMgr->GetSpellInfo(SPELL_PRIEST_ANGELIC_FEATHER_AREATRIGGER), nullptr);
}
}
void Register() override
{
OnEffectHit += SpellEffectFn(spell_pri_angelic_feather_trigger_SpellScript::HandleEffectDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pri_angelic_feather_trigger_SpellScript();
}
};
// Angelic Feather areatrigger - created by SPELL_PRIEST_ANGELIC_FEATHER_AREATRIGGER
class areatrigger_pri_angelic_feather : public AreaTriggerEntityScript
{
public:
areatrigger_pri_angelic_feather() : AreaTriggerEntityScript("areatrigger_pri_angelic_feather") { }
struct areatrigger_pri_angelic_featherAI : AreaTriggerAI
{
areatrigger_pri_angelic_featherAI(AreaTrigger* areatrigger) : AreaTriggerAI(areatrigger) { }
// Called when the AreaTrigger has just been initialized, just before added to map
void OnInitialize() override
{
if (Unit* caster = at->GetCaster())
{
std::vector<AreaTrigger*> areaTriggers = caster->GetAreaTriggers(SPELL_PRIEST_ANGELIC_FEATHER_AREATRIGGER);
if (areaTriggers.size() >= 3)
areaTriggers.front()->SetDuration(0);
}
}
void OnUnitEnter(Unit* unit) override
{
if (Unit* caster = at->GetCaster())
{
if (caster->IsFriendlyTo(unit))
{
// If target already has aura, increase duration to max 130% of initial duration
caster->CastSpell(unit, SPELL_PRIEST_ANGELIC_FEATHER_AURA, true);
at->SetDuration(0);
}
}
}
};
AreaTriggerAI* GetAI(AreaTrigger* areatrigger) const override
{
return new areatrigger_pri_angelic_featherAI(areatrigger);
}
};
void AddSC_priest_spell_scripts()
{
new spell_pri_aq_3p_bonus();
new spell_pri_body_and_soul();
new spell_pri_atonement();
new spell_pri_atonement_triggered();
new spell_pri_circle_of_healing();
new spell_pri_dispel_magic();
new spell_pri_divine_aegis();
new spell_pri_divine_hymn();
new spell_pri_glyph_of_prayer_of_healing();
new spell_pri_hymn_of_hope();
new spell_pri_improved_power_word_shield();
new spell_pri_guardian_spirit();
new spell_pri_item_t6_trinket();
new spell_pri_leap_of_faith_effect_trigger();
new spell_pri_levitate();
new spell_pri_lightwell_renew();
new spell_pri_mana_burn();
new spell_pri_mana_leech();
new spell_pri_pain_and_suffering_proc();
new spell_pri_penance();
new spell_pri_phantasm();
new spell_pri_power_word_shield();
new spell_pri_prayer_of_mending_heal();
new spell_pri_shadowform();
new spell_pri_t3_4p_bonus();
new spell_pri_t5_heal_2p_bonus();
new spell_pri_t10_heal_2p_bonus();
new spell_pri_vampiric_embrace();
new spell_pri_vampiric_embrace_target();
new spell_pri_vampiric_touch();
new spell_pri_angelic_feather_trigger();
new areatrigger_pri_angelic_feather();
}