Commit Graph

38 Commits

Author SHA1 Message Date
thomas33
20cd4c71ee Core: more more cleanup 2012-03-14 17:51:11 +01:00
Spp
d38bc3a178 Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here and there 2012-02-27 14:58:47 +01:00
Machiavelli
2d89b4bfe0 Core/DBLayer: Change some incorrect uses of PQuery with PExecute or Execute 2012-01-18 21:02:06 +01:00
Machiavelli
dbbac0bdaa Core/Movement: Implement spline movement subsystem.
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.

Technical changes:

* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.

--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629) Chaplain and Venugh
With the following incremental fixes during my review:

- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time

Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.

Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00
kiper
8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
leak
b39857a15d Core/DBLayer: Convert PExecute() queries to prepared statements No. 4 2011-12-31 19:06:24 +01:00
leak
8adac3f246 Core/DBLayer: Convert PExecute() queries to prepared statements No. 3 2011-12-31 00:32:05 +01:00
kaelima
7a2f7b0e63 Commands/Npc: Add AIName/ScriptName to npc info
Thanks Aokromes for suggestion
2011-12-18 22:45:23 +01:00
megamage
5b034ee631 Revert 81fea2d7b5. 2011-11-28 14:34:30 -05:00
megamage
81fea2d7b5 Fix some memory leak from CreateTamedPetFrom. 2011-11-28 14:10:56 -05:00
megamage
529af3cd09 Delete obj if it is not successfully added to grid. More to fix. 2011-11-28 14:05:25 -05:00
Kaelima
e158a5e14e Core/Commands: Typo in d9406b0e59 Ty glkrlos 2011-10-31 09:17:45 +01:00
kaelima
d9406b0e59 Core/Commands: Add stupid-check for trying to add negative itemID to vendor. Fixes crash #3238 2011-10-31 00:02:32 +01:00
megamage
3ba22d0d06 Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for better management. 2011-10-10 17:39:34 -04:00
megamage
d156e066cf Rename "SetPosition" to "UpdatePosition".
Replace CreatureRelocation in scripts with new Creature::SetPosition.
2011-10-10 17:08:01 -04:00
Spp
b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp
af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
Spp-
b2a84d9f1e Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons) 2011-07-27 12:14:27 +02:00
click
f91ee24184 Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature 2011-07-02 22:18:03 +02:00
Spp-
6fd41ae50e Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts 2011-06-30 14:24:56 +02:00
kaelima
9a67aaa8b8 DB/Creature:
- Nuke the hacky column DeathState.
- Removed some hacks from Kologarn script, including some cleanup.
- Removed set deathstate command.

BIG thanks to Malcrom for replacing all creatures that had deathstate with proper dynamicflags/auras.
2011-06-27 20:22:53 +02:00
click
f16df538ee Core: More codestyle cleanups 2011-06-12 01:47:45 +02:00
leak
1003f30448 Add spaces after commas 2011-04-29 20:47:02 +02:00
leak
01a79947d5 More cleanup after last commit spree 2011-04-29 19:59:40 +02:00
Azazel
6fb2bf4224 Core: use enum InventoryResult as return type for functions working with player items.
Original patch by TOM_RUS.
2011-04-29 16:48:15 +06:00
leak
c51c817a45 Core/ObjectMgr: Refactor sCreatureStorage 2011-04-28 22:57:08 +02:00
leak
a82654debd Core/ObjectMgr: Refactor sItemStorage 2011-04-28 22:42:33 +02:00
Shocker
b5fa232716 Core/Commands: Allow npc info to show both DB GUID and current GUID 2011-03-11 23:31:06 +02:00
Machiavelli
957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Machiavelli
c05ed659cb Core/Entities:
- Rename creature_linked_respawn to linked_respawn
- Update functionality: add field ´linkType´.
** 0 = creature respawn dependant on creature (default)
** 1 = creature respawn dependant on gameobject
** 2 = gameobject respawn dependant on gameobject
** 3 = gameobject respawn dependant on creature

--HG--
branch : trunk
2010-12-24 18:55:50 +01:00
Shauren
928443d899 Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren
0f3b9019a8 Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren
7b4e1c6387 Core/ObjectMgr: Static members are no longer accessed through singleton
--HG--
branch : trunk
2010-12-22 20:23:47 +01:00
click
3e27be7501 Core/Scripts: Tidy up commandscripts to adhere to scripting-standards and fix some minor typos (fix by Paradox)
Closes issue #4859.

--HG--
branch : trunk
2010-11-19 14:04:21 +01:00
Spp
addd762c4d Core: Fix warnings
--HG--
branch : trunk
2010-11-16 14:08:12 +01:00
Shocker
43588a272d Core/Commands: Fix npc add commands and add check for npc add item to ensure a creature is selected. Patch by Paradox (thanks to rothmans92 for reporting the problem)
--HG--
branch : trunk
2010-11-15 02:45:48 +02:00
click
c374f3245a Scripts/Commands: Add tele and event commands to commandscripts system and streamlining the command selection process to ensure the correct command is run when using abbreviations
Patch by Paradox (some cleanups was needed)

--HG--
branch : trunk
2010-11-13 22:29:46 +01:00
Paradox
de1798e4ac Core/Scripts Part 1 of moving all commands to commandscripts
closes issue 4669
(first 5 patches rolled into 1)
Patch by Paradox

--HG--
branch : trunk
2010-11-09 10:15:35 -05:00