mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-14 04:02:53 -04:00
1436 lines
49 KiB
C++
1436 lines
49 KiB
C++
/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: npc_commandscript
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%Complete: 100
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Comment: All npc related commands
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Category: commandscripts
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ObjectMgr.h"
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#include "Chat.h"
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#include "Transport.h"
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#include "CreatureGroups.h"
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#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
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class npc_commandscript : public CommandScript
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{
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public:
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npc_commandscript() : CommandScript("npc_commandscript") { }
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ChatCommand* GetCommands() const
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{
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static ChatCommand npcAddCommandTable[] =
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{
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{ "formation", SEC_MODERATOR, false, &HandleNpcAddFormationCommand, "", NULL },
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{ "item", SEC_GAMEMASTER, false, &HandleNpcAddVendorItemCommand, "", NULL },
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{ "move", SEC_GAMEMASTER, false, &HandleNpcAddMoveCommand, "", NULL },
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{ "temp", SEC_GAMEMASTER, false, &HandleNpcAddTempSpawnCommand, "", NULL },
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//{ TODO: fix or remove this command
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{ "weapon", SEC_ADMINISTRATOR, false, &HandleNpcAddWeaponCommand, "", NULL },
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//}
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{ "", SEC_GAMEMASTER, false, &HandleNpcAddCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand npcDeleteCommandTable[] =
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{
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{ "item", SEC_GAMEMASTER, false, &HandleNpcDeleteVendorItemCommand, "", NULL },
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{ "", SEC_GAMEMASTER, false, &HandleNpcDeleteCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand npcFollowCommandTable[] =
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{
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{ "stop", SEC_GAMEMASTER, false, &HandleNpcUnFollowCommand, "", NULL },
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{ "", SEC_GAMEMASTER, false, &HandleNpcFollowCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand npcSetCommandTable[] =
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{
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{ "allowmove", SEC_ADMINISTRATOR, false, &HandleNpcSetAllowMovementCommand, "", NULL },
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{ "deathstate", SEC_GAMEMASTER, false, &HandleNpcSetDeathStateCommand, "", NULL },
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{ "entry", SEC_ADMINISTRATOR, false, &HandleNpcSetEntryCommand, "", NULL },
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{ "factionid", SEC_GAMEMASTER, false, &HandleNpcSetFactionIdCommand, "", NULL },
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{ "flag", SEC_GAMEMASTER, false, &HandleNpcSetFlagCommand, "", NULL },
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{ "level", SEC_GAMEMASTER, false, &HandleNpcSetLevelCommand, "", NULL },
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{ "link", SEC_GAMEMASTER, false, &HandleNpcSetLinkCommand, "", NULL },
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{ "model", SEC_GAMEMASTER, false, &HandleNpcSetModelCommand, "", NULL },
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{ "movetype", SEC_GAMEMASTER, false, &HandleNpcSetMoveTypeCommand, "", NULL },
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{ "phase", SEC_GAMEMASTER, false, &HandleNpcSetPhaseCommand, "", NULL },
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{ "spawndist", SEC_GAMEMASTER, false, &HandleNpcSetSpawnDistCommand, "", NULL },
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{ "spawntime", SEC_GAMEMASTER, false, &HandleNpcSetSpawnTimeCommand, "", NULL },
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//{ TODO: fix or remove these commands
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{ "name", SEC_GAMEMASTER, false, &HandleNpcSetNameCommand, "", NULL },
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{ "subname", SEC_GAMEMASTER, false, &HandleNpcSetSubNameCommand, "", NULL },
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//}
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand npcCommandTable[] =
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{
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{ "info", SEC_ADMINISTRATOR, false, &HandleNpcInfoCommand, "", NULL },
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{ "move", SEC_GAMEMASTER, false, &HandleNpcMoveCommand, "", NULL },
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{ "playemote", SEC_ADMINISTRATOR, false, &HandleNpcPlayEmoteCommand, "", NULL },
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{ "say", SEC_MODERATOR, false, &HandleNpcSayCommand, "", NULL },
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{ "textemote", SEC_MODERATOR, false, &HandleNpcTextEmoteCommand, "", NULL },
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{ "whisper", SEC_MODERATOR, false, &HandleNpcWhisperCommand, "", NULL },
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{ "yell", SEC_MODERATOR, false, &HandleNpcYellCommand, "", NULL },
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{ "tame", SEC_GAMEMASTER, false, &HandleNpcTameCommand, "", NULL },
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{ "add", SEC_GAMEMASTER, false, NULL, "", npcAddCommandTable },
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{ "delete", SEC_GAMEMASTER, false, NULL, "", npcDeleteCommandTable },
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{ "follow", SEC_GAMEMASTER, false, NULL, "", npcFollowCommandTable },
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{ "set", SEC_GAMEMASTER, false, NULL, "", npcSetCommandTable },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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{
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{ "npc", SEC_MODERATOR, false, NULL, "", npcCommandTable },
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{ NULL, 0, false, NULL, "", NULL }
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};
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return commandTable;
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}
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//add spawn of creature
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static bool HandleNpcAddCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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char* charID = handler->extractKeyFromLink((char*)args,"Hcreature_entry");
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if (!charID)
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return false;
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char* team = strtok(NULL, " ");
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int32 teamval = 0;
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if (team) { teamval = atoi(team); }
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if (teamval < 0) { teamval = 0; }
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uint32 id = atoi(charID);
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Player *chr = handler->GetSession()->GetPlayer();
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float x = chr->GetPositionX();
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float y = chr->GetPositionY();
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float z = chr->GetPositionZ();
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float o = chr->GetOrientation();
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Map *map = chr->GetMap();
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if (chr->GetTransport())
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{
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uint32 tguid = chr->GetTransport()->AddNPCPassenger(0, id, chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO());
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if (tguid > 0)
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WorldDatabase.PQuery("INSERT INTO creature_transport (guid, npc_entry, transport_entry, TransOffsetX, TransOffsetY, TransOffsetZ, TransOffsetO) values (%u, %u, %f, %f, %f, %f, %u)", tguid, id, chr->GetTransport()->GetEntry(), chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO());
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return true;
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}
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Creature* pCreature = new Creature;
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if (!pCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, (uint32)teamval, x, y, z, o))
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{
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delete pCreature;
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return false;
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}
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pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
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uint32 db_guid = pCreature->GetDBTableGUIDLow();
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// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
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pCreature->LoadFromDB(db_guid, map);
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map->Add(pCreature);
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sObjectMgr->AddCreatureToGrid(db_guid, sObjectMgr->GetCreatureData(db_guid));
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return true;
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}
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//add item in vendorlist
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static bool HandleNpcAddVendorItemCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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char* pitem = handler->extractKeyFromLink((char*)args,"Hitem");
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if (!pitem)
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{
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handler->SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 itemId = atol(pitem);
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char* fmaxcount = strtok(NULL, " "); //add maxcount, default: 0
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uint32 maxcount = 0;
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if (fmaxcount)
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maxcount = atol(fmaxcount);
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char* fincrtime = strtok(NULL, " "); //add incrtime, default: 0
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uint32 incrtime = 0;
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if (fincrtime)
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incrtime = atol(fincrtime);
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char* fextendedcost = strtok(NULL, " "); //add ExtendedCost, default: 0
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uint32 extendedcost = fextendedcost ? atol(fextendedcost) : 0;
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Creature* vendor = handler->getSelectedCreature();
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if (!vendor)
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{
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handler->SendSysMessage(LANG_SELECT_CREATURE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 vendor_entry = vendor ? vendor->GetEntry() : 0;
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if (!sObjectMgr->IsVendorItemValid(vendor_entry,itemId,maxcount,incrtime,extendedcost,handler->GetSession()->GetPlayer()))
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{
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handler->SetSentErrorMessage(true);
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return false;
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}
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sObjectMgr->AddVendorItem(vendor_entry,itemId,maxcount,incrtime,extendedcost);
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ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId);
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handler->PSendSysMessage(LANG_ITEM_ADDED_TO_LIST,itemId,itemTemplate->Name1,maxcount,incrtime,extendedcost);
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return true;
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}
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//add move for creature
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static bool HandleNpcAddMoveCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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char* guid_str = strtok((char*)args, " ");
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char* wait_str = strtok((char*)NULL, " ");
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uint32 lowguid = atoi((char*)guid_str);
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Creature* pCreature = NULL;
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/* FIXME: impossible without entry
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if (lowguid)
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pCreature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT));
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*/
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// attempt check creature existence by DB data
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if (!pCreature)
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{
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CreatureData const* data = sObjectMgr->GetCreatureData(lowguid);
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if (!data)
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{
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handler->PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
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handler->SetSentErrorMessage(true);
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return false;
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}
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}
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else
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{
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// obtain real GUID for DB operations
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lowguid = pCreature->GetDBTableGUIDLow();
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}
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int wait = wait_str ? atoi(wait_str) : 0;
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if (wait < 0)
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wait = 0;
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//Player* player = handler->GetSession()->GetPlayer();
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//WaypointMgr.AddLastNode(lowguid, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), wait, 0);
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// update movement type
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WorldDatabase.PExecute("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", WAYPOINT_MOTION_TYPE,lowguid);
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if (pCreature && pCreature->GetWaypointPath())
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{
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pCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
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pCreature->GetMotionMaster()->Initialize();
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if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
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{
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pCreature->setDeathState(JUST_DIED);
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pCreature->Respawn(true);
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}
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pCreature->SaveToDB();
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}
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handler->SendSysMessage(LANG_WAYPOINT_ADDED);
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return true;
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}
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static bool HandleNpcSetAllowMovementCommand(ChatHandler* handler, const char* /*args*/)
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{
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if (sWorld->getAllowMovement())
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{
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sWorld->SetAllowMovement(false);
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handler->SendSysMessage(LANG_CREATURE_MOVE_DISABLED);
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}
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else
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{
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sWorld->SetAllowMovement(true);
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handler->SendSysMessage(LANG_CREATURE_MOVE_ENABLED);
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}
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return true;
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}
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static bool HandleNpcSetEntryCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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uint32 newEntryNum = atoi(args);
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if (!newEntryNum)
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return false;
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Unit* unit = handler->getSelectedUnit();
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if (!unit || unit->GetTypeId() != TYPEID_UNIT)
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{
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handler->SendSysMessage(LANG_SELECT_CREATURE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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Creature* creature = unit->ToCreature();
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if (creature->UpdateEntry(newEntryNum))
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handler->SendSysMessage(LANG_DONE);
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else
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handler->SendSysMessage(LANG_ERROR);
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return true;
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}
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//change level of creature or pet
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static bool HandleNpcSetLevelCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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uint8 lvl = (uint8) atoi((char*)args);
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if (lvl < 1 || lvl > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) + 3)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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Creature* pCreature = handler->getSelectedCreature();
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if (!pCreature)
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{
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handler->SendSysMessage(LANG_SELECT_CREATURE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (pCreature->isPet())
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{
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if (((Pet*)pCreature)->getPetType() == HUNTER_PET)
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{
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pCreature->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr->GetXPForLevel(lvl)/4);
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pCreature->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
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}
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((Pet*)pCreature)->GivePetLevel(lvl);
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}
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else
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{
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pCreature->SetMaxHealth(100 + 30*lvl);
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pCreature->SetHealth(100 + 30*lvl);
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pCreature->SetLevel(lvl);
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pCreature->SaveToDB();
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}
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return true;
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}
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static bool HandleNpcDeleteCommand(ChatHandler* handler, const char* args)
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{
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Creature* unit = NULL;
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if (*args)
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{
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// number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
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char* cId = handler->extractKeyFromLink((char*)args,"Hcreature");
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if (!cId)
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return false;
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uint32 lowguid = atoi(cId);
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if (!lowguid)
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return false;
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if (CreatureData const* cr_data = sObjectMgr->GetCreatureData(lowguid))
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unit = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT));
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}
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else
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unit = handler->getSelectedCreature();
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if (!unit || unit->isPet() || unit->isTotem())
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{
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handler->SendSysMessage(LANG_SELECT_CREATURE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// Delete the creature
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unit->CombatStop();
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unit->DeleteFromDB();
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unit->AddObjectToRemoveList();
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handler->SendSysMessage(LANG_COMMAND_DELCREATMESSAGE);
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return true;
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}
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//del item from vendor list
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static bool HandleNpcDeleteVendorItemCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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Creature* vendor = handler->getSelectedCreature();
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if (!vendor || !vendor->isVendor())
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{
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handler->SendSysMessage(LANG_COMMAND_VENDORSELECTION);
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handler->SetSentErrorMessage(true);
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return false;
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}
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char* pitem = handler->extractKeyFromLink((char*)args,"Hitem");
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if (!pitem)
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{
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handler->SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 itemId = atol(pitem);
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if (!sObjectMgr->RemoveVendorItem(vendor->GetEntry(),itemId))
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{
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handler->PSendSysMessage(LANG_ITEM_NOT_IN_LIST,itemId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId);
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handler->PSendSysMessage(LANG_ITEM_DELETED_FROM_LIST,itemId,itemTemplate->Name1);
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return true;
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}
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//set faction of creature
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static bool HandleNpcSetFactionIdCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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uint32 factionId = (uint32) atoi((char*)args);
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if (!sFactionTemplateStore.LookupEntry(factionId))
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{
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handler->PSendSysMessage(LANG_WRONG_FACTION, factionId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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Creature* pCreature = handler->getSelectedCreature();
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if (!pCreature)
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{
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handler->SendSysMessage(LANG_SELECT_CREATURE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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pCreature->setFaction(factionId);
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// faction is set in creature_template - not inside creature
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// update in memory
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if (CreatureInfo const *cinfo = pCreature->GetCreatureInfo())
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{
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const_cast<CreatureInfo*>(cinfo)->faction_A = factionId;
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const_cast<CreatureInfo*>(cinfo)->faction_H = factionId;
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}
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// and DB
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WorldDatabase.PExecute("UPDATE creature_template SET faction_A = '%u', faction_H = '%u' WHERE entry = '%u'", factionId, factionId, pCreature->GetEntry());
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return true;
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}
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//set npcflag of creature
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static bool HandleNpcSetFlagCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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uint32 npcFlags = (uint32) atoi((char*)args);
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Creature* pCreature = handler->getSelectedCreature();
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if (!pCreature)
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{
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handler->SendSysMessage(LANG_SELECT_CREATURE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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pCreature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags);
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WorldDatabase.PExecute("UPDATE creature_template SET npcflag = '%u' WHERE entry = '%u'", npcFlags, pCreature->GetEntry());
|
|
|
|
handler->SendSysMessage(LANG_VALUE_SAVED_REJOIN);
|
|
|
|
return true;
|
|
}
|
|
|
|
//npc follow handling
|
|
static bool HandleNpcFollowCommand(ChatHandler* handler, const char* /*args*/)
|
|
{
|
|
Player *player = handler->GetSession()->GetPlayer();
|
|
Creature *creature = handler->getSelectedCreature();
|
|
|
|
if (!creature)
|
|
{
|
|
handler->PSendSysMessage(LANG_SELECT_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// Follow player - Using pet's default dist and angle
|
|
creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, creature->GetFollowAngle());
|
|
|
|
handler->PSendSysMessage(LANG_CREATURE_FOLLOW_YOU_NOW, creature->GetName());
|
|
return true;
|
|
}
|
|
|
|
static bool HandleNpcInfoCommand(ChatHandler* handler, const char* /*args*/)
|
|
{
|
|
Creature* target = handler->getSelectedCreature();
|
|
|
|
if (!target)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint32 faction = target->getFaction();
|
|
uint32 npcflags = target->GetUInt32Value(UNIT_NPC_FLAGS);
|
|
uint32 displayid = target->GetDisplayId();
|
|
uint32 nativeid = target->GetNativeDisplayId();
|
|
uint32 Entry = target->GetEntry();
|
|
CreatureInfo const* cInfo = target->GetCreatureInfo();
|
|
|
|
int64 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL);
|
|
if (curRespawnDelay < 0)
|
|
curRespawnDelay = 0;
|
|
std::string curRespawnDelayStr = secsToTimeString(uint64(curRespawnDelay),true);
|
|
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true);
|
|
|
|
handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetDBTableGUIDLow(), target->GetGUIDLow(), faction, npcflags, Entry, displayid, nativeid);
|
|
handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
|
|
handler->PSendSysMessage(LANG_NPCINFO_HEALTH,target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
|
|
handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction());
|
|
handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str());
|
|
handler->PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid,cInfo->pickpocketLootId,cInfo->SkinLootId);
|
|
handler->PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId());
|
|
handler->PSendSysMessage(LANG_NPCINFO_PHASEMASK, target->GetPhaseMask());
|
|
handler->PSendSysMessage(LANG_NPCINFO_ARMOR, target->GetArmor());
|
|
handler->PSendSysMessage(LANG_NPCINFO_POSITION,float(target->GetPositionX()), float(target->GetPositionY()), float(target->GetPositionZ()));
|
|
|
|
if ((npcflags & UNIT_NPC_FLAG_VENDOR))
|
|
{
|
|
handler->SendSysMessage(LANG_NPCINFO_VENDOR);
|
|
}
|
|
if ((npcflags & UNIT_NPC_FLAG_TRAINER))
|
|
{
|
|
handler->SendSysMessage(LANG_NPCINFO_TRAINER);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//move selected creature
|
|
static bool HandleNpcMoveCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
uint32 lowguid = 0;
|
|
|
|
Creature* pCreature = handler->getSelectedCreature();
|
|
|
|
if (!pCreature)
|
|
{
|
|
// number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
|
|
char* cId = handler->extractKeyFromLink((char*)args,"Hcreature");
|
|
if (!cId)
|
|
return false;
|
|
|
|
lowguid = atoi(cId);
|
|
|
|
/* FIXME: impossible without entry
|
|
if (lowguid)
|
|
pCreature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT));
|
|
*/
|
|
|
|
// Attempting creature load from DB data
|
|
if (!pCreature)
|
|
{
|
|
CreatureData const* data = sObjectMgr->GetCreatureData(lowguid);
|
|
if (!data)
|
|
{
|
|
handler->PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint32 map_id = data->mapid;
|
|
|
|
if (handler->GetSession()->GetPlayer()->GetMapId() != map_id)
|
|
{
|
|
handler->PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lowguid = pCreature->GetDBTableGUIDLow();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lowguid = pCreature->GetDBTableGUIDLow();
|
|
}
|
|
|
|
float x = handler->GetSession()->GetPlayer()->GetPositionX();
|
|
float y = handler->GetSession()->GetPlayer()->GetPositionY();
|
|
float z = handler->GetSession()->GetPlayer()->GetPositionZ();
|
|
float o = handler->GetSession()->GetPlayer()->GetOrientation();
|
|
|
|
if (pCreature)
|
|
{
|
|
if (CreatureData const* data = sObjectMgr->GetCreatureData(pCreature->GetDBTableGUIDLow()))
|
|
{
|
|
const_cast<CreatureData*>(data)->posX = x;
|
|
const_cast<CreatureData*>(data)->posY = y;
|
|
const_cast<CreatureData*>(data)->posZ = z;
|
|
const_cast<CreatureData*>(data)->orientation = o;
|
|
}
|
|
pCreature->GetMap()->CreatureRelocation(pCreature,x, y, z,o);
|
|
pCreature->GetMotionMaster()->Initialize();
|
|
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
pCreature->setDeathState(JUST_DIED);
|
|
pCreature->Respawn();
|
|
}
|
|
}
|
|
|
|
WorldDatabase.PExecute("UPDATE creature SET position_x = '%f', position_y = '%f', position_z = '%f', orientation = '%f' WHERE guid = '%u'", x, y, z, o, lowguid);
|
|
handler->PSendSysMessage(LANG_COMMAND_CREATUREMOVED);
|
|
return true;
|
|
}
|
|
|
|
//play npc emote
|
|
static bool HandleNpcPlayEmoteCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
uint32 emote = atoi((char*)args);
|
|
|
|
Creature* target = handler->getSelectedCreature();
|
|
if (!target)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (target->GetTransport())
|
|
if (target->GetGUIDTransport())
|
|
WorldDatabase.PQuery("UPDATE creature_transport SET emote=%u WHERE transport_entry=%u AND guid=%u", emote, target->GetTransport()->GetEntry(), target->GetGUIDTransport());
|
|
|
|
target->SetUInt32Value(UNIT_NPC_EMOTESTATE,emote);
|
|
|
|
return true;
|
|
}
|
|
|
|
//set model of creature
|
|
static bool HandleNpcSetModelCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 displayId = (uint32) atoi((char*)args);
|
|
|
|
Creature *pCreature = handler->getSelectedCreature();
|
|
|
|
if (!pCreature || pCreature->isPet())
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
pCreature->SetDisplayId(displayId);
|
|
pCreature->SetNativeDisplayId(displayId);
|
|
|
|
pCreature->SaveToDB();
|
|
|
|
return true;
|
|
}
|
|
|
|
/**HandleNpcSetMoveTypeCommand
|
|
* Set the movement type for an NPC.<br/>
|
|
* <br/>
|
|
* Valid movement types are:
|
|
* <ul>
|
|
* <li> stay - NPC wont move </li>
|
|
* <li> random - NPC will move randomly according to the spawndist </li>
|
|
* <li> way - NPC will move with given waypoints set </li>
|
|
* </ul>
|
|
* additional parameter: NODEL - so no waypoints are deleted, if you
|
|
* change the movement type
|
|
*/
|
|
static bool HandleNpcSetMoveTypeCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
// 3 arguments:
|
|
// GUID (optional - you can also select the creature)
|
|
// stay|random|way (determines the kind of movement)
|
|
// NODEL (optional - tells the system NOT to delete any waypoints)
|
|
// this is very handy if you want to do waypoints, that are
|
|
// later switched on/off according to special events (like escort
|
|
// quests, etc)
|
|
char* guid_str = strtok((char*)args, " ");
|
|
char* type_str = strtok((char*)NULL, " ");
|
|
char* dontdel_str = strtok((char*)NULL, " ");
|
|
|
|
bool doNotDelete = false;
|
|
|
|
if (!guid_str)
|
|
return false;
|
|
|
|
uint32 lowguid = 0;
|
|
Creature* pCreature = NULL;
|
|
|
|
if (dontdel_str)
|
|
{
|
|
//sLog->outError("DEBUG: All 3 params are set");
|
|
|
|
// All 3 params are set
|
|
// GUID
|
|
// type
|
|
// doNotDEL
|
|
if (stricmp(dontdel_str, "NODEL") == 0)
|
|
{
|
|
//sLog->outError("DEBUG: doNotDelete = true;");
|
|
doNotDelete = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Only 2 params - but maybe NODEL is set
|
|
if (type_str)
|
|
{
|
|
sLog->outError("DEBUG: Only 2 params ");
|
|
if (stricmp(type_str, "NODEL") == 0)
|
|
{
|
|
//sLog->outError("DEBUG: type_str, NODEL ");
|
|
doNotDelete = true;
|
|
type_str = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!type_str) // case .setmovetype $move_type (with selected creature)
|
|
{
|
|
type_str = guid_str;
|
|
pCreature = handler->getSelectedCreature();
|
|
if (!pCreature || pCreature->isPet())
|
|
return false;
|
|
lowguid = pCreature->GetDBTableGUIDLow();
|
|
}
|
|
else // case .setmovetype #creature_guid $move_type (with selected creature)
|
|
{
|
|
lowguid = atoi((char*)guid_str);
|
|
|
|
/* impossible without entry
|
|
if (lowguid)
|
|
pCreature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT));
|
|
*/
|
|
|
|
// attempt check creature existence by DB data
|
|
if (!pCreature)
|
|
{
|
|
CreatureData const* data = sObjectMgr->GetCreatureData(lowguid);
|
|
if (!data)
|
|
{
|
|
handler->PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lowguid = pCreature->GetDBTableGUIDLow();
|
|
}
|
|
}
|
|
|
|
// now lowguid is low guid really existed creature
|
|
// and pCreature point (maybe) to this creature or NULL
|
|
|
|
MovementGeneratorType move_type;
|
|
|
|
std::string type = type_str;
|
|
|
|
if (type == "stay")
|
|
move_type = IDLE_MOTION_TYPE;
|
|
else if (type == "random")
|
|
move_type = RANDOM_MOTION_TYPE;
|
|
else if (type == "way")
|
|
move_type = WAYPOINT_MOTION_TYPE;
|
|
else
|
|
return false;
|
|
|
|
// update movement type
|
|
//if (doNotDelete == false)
|
|
// WaypointMgr.DeletePath(lowguid);
|
|
|
|
if (pCreature)
|
|
{
|
|
// update movement type
|
|
if (doNotDelete == false)
|
|
pCreature->LoadPath(0);
|
|
|
|
pCreature->SetDefaultMovementType(move_type);
|
|
pCreature->GetMotionMaster()->Initialize();
|
|
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
pCreature->setDeathState(JUST_DIED);
|
|
pCreature->Respawn();
|
|
}
|
|
pCreature->SaveToDB();
|
|
}
|
|
if (doNotDelete == false)
|
|
{
|
|
handler->PSendSysMessage(LANG_MOVE_TYPE_SET,type_str);
|
|
}
|
|
else
|
|
{
|
|
handler->PSendSysMessage(LANG_MOVE_TYPE_SET_NODEL,type_str);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//npc phasemask handling
|
|
//change phasemask of creature or pet
|
|
static bool HandleNpcSetPhaseCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 phasemask = (uint32) atoi((char*)args);
|
|
if (phasemask == 0)
|
|
{
|
|
handler->SendSysMessage(LANG_BAD_VALUE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Creature* pCreature = handler->getSelectedCreature();
|
|
if (!pCreature)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
pCreature->SetPhaseMask(phasemask,true);
|
|
|
|
if (!pCreature->isPet())
|
|
pCreature->SaveToDB();
|
|
|
|
return true;
|
|
}
|
|
|
|
//set spawn dist of creature
|
|
static bool HandleNpcSetSpawnDistCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
float option = (float)(atof((char*)args));
|
|
if (option < 0.0f)
|
|
{
|
|
handler->SendSysMessage(LANG_BAD_VALUE);
|
|
return false;
|
|
}
|
|
|
|
MovementGeneratorType mtype = IDLE_MOTION_TYPE;
|
|
if (option >0.0f)
|
|
mtype = RANDOM_MOTION_TYPE;
|
|
|
|
Creature *pCreature = handler->getSelectedCreature();
|
|
uint32 u_guidlow = 0;
|
|
|
|
if (pCreature)
|
|
u_guidlow = pCreature->GetDBTableGUIDLow();
|
|
else
|
|
return false;
|
|
|
|
pCreature->SetRespawnRadius((float)option);
|
|
pCreature->SetDefaultMovementType(mtype);
|
|
pCreature->GetMotionMaster()->Initialize();
|
|
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
pCreature->setDeathState(JUST_DIED);
|
|
pCreature->Respawn();
|
|
}
|
|
|
|
WorldDatabase.PExecute("UPDATE creature SET spawndist=%f, MovementType=%i WHERE guid=%u",option,mtype,u_guidlow);
|
|
handler->PSendSysMessage(LANG_COMMAND_SPAWNDIST,option);
|
|
return true;
|
|
}
|
|
|
|
//spawn time handling
|
|
static bool HandleNpcSetSpawnTimeCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* stime = strtok((char*)args, " ");
|
|
|
|
if (!stime)
|
|
return false;
|
|
|
|
int i_stime = atoi((char*)stime);
|
|
|
|
if (i_stime < 0)
|
|
{
|
|
handler->SendSysMessage(LANG_BAD_VALUE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Creature *pCreature = handler->getSelectedCreature();
|
|
uint32 u_guidlow = 0;
|
|
|
|
if (pCreature)
|
|
u_guidlow = pCreature->GetDBTableGUIDLow();
|
|
else
|
|
return false;
|
|
|
|
WorldDatabase.PExecute("UPDATE creature SET spawntimesecs=%i WHERE guid=%u",i_stime,u_guidlow);
|
|
pCreature->SetRespawnDelay((uint32)i_stime);
|
|
handler->PSendSysMessage(LANG_COMMAND_SPAWNTIME,i_stime);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleNpcSayCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
Creature* pCreature = handler->getSelectedCreature();
|
|
if (!pCreature)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
pCreature->MonsterSay(args, LANG_UNIVERSAL, 0);
|
|
|
|
// make some emotes
|
|
char lastchar = args[strlen(args) - 1];
|
|
switch(lastchar)
|
|
{
|
|
case '?': pCreature->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION); break;
|
|
case '!': pCreature->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION); break;
|
|
default: pCreature->HandleEmoteCommand(EMOTE_ONESHOT_TALK); break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//show text emote by creature in chat
|
|
static bool HandleNpcTextEmoteCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
Creature* pCreature = handler->getSelectedCreature();
|
|
|
|
if (!pCreature)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
pCreature->MonsterTextEmote(args, 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
//npc unfollow handling
|
|
static bool HandleNpcUnFollowCommand(ChatHandler* handler, const char* /*args*/)
|
|
{
|
|
Player *player = handler->GetSession()->GetPlayer();
|
|
Creature *creature = handler->getSelectedCreature();
|
|
|
|
if (!creature)
|
|
{
|
|
handler->PSendSysMessage(LANG_SELECT_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (/*creature->GetMotionMaster()->empty() ||*/
|
|
creature->GetMotionMaster()->GetCurrentMovementGeneratorType () != TARGETED_MOTION_TYPE)
|
|
{
|
|
handler->PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU, creature->GetName());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
TargetedMovementGenerator<Creature> const* mgen
|
|
= static_cast<TargetedMovementGenerator<Creature> const*>((creature->GetMotionMaster()->top()));
|
|
|
|
if (mgen->GetTarget() != player)
|
|
{
|
|
handler->PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU, creature->GetName());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// reset movement
|
|
creature->GetMotionMaster()->MovementExpired(true);
|
|
|
|
handler->PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU_NOW, creature->GetName());
|
|
return true;
|
|
}
|
|
|
|
// make npc whisper to player
|
|
static bool HandleNpcWhisperCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* receiver_str = strtok((char*)args, " ");
|
|
char* text = strtok(NULL, "");
|
|
|
|
uint64 guid = handler->GetSession()->GetPlayer()->GetSelection();
|
|
Creature* pCreature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(guid);
|
|
|
|
if (!pCreature || !receiver_str || !text)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
uint64 receiver_guid= atol(receiver_str);
|
|
|
|
// check online security
|
|
if (handler->HasLowerSecurity(sObjectMgr->GetPlayer(receiver_guid), 0))
|
|
return false;
|
|
|
|
pCreature->MonsterWhisper(text,receiver_guid);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleNpcYellCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
Creature* pCreature = handler->getSelectedCreature();
|
|
if (!pCreature)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
pCreature->MonsterYell(args, LANG_UNIVERSAL, 0);
|
|
|
|
// make an emote
|
|
pCreature->HandleEmoteCommand(EMOTE_ONESHOT_SHOUT);
|
|
|
|
return true;
|
|
}
|
|
|
|
// add creature, temp only
|
|
static bool HandleNpcAddTempSpawnCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
char* charID = strtok((char*)args, " ");
|
|
if (!charID)
|
|
return false;
|
|
|
|
Player *chr = handler->GetSession()->GetPlayer();
|
|
|
|
uint32 id = atoi(charID);
|
|
if (!id)
|
|
return false;
|
|
|
|
chr->SummonCreature(id, *chr, TEMPSUMMON_CORPSE_DESPAWN, 120);
|
|
|
|
return true;
|
|
}
|
|
|
|
//npc tame handling
|
|
static bool HandleNpcTameCommand(ChatHandler* handler, const char* /*args*/)
|
|
{
|
|
Creature *creatureTarget = handler->getSelectedCreature ();
|
|
if (!creatureTarget || creatureTarget->isPet ())
|
|
{
|
|
handler->PSendSysMessage (LANG_SELECT_CREATURE);
|
|
handler->SetSentErrorMessage (true);
|
|
return false;
|
|
}
|
|
|
|
Player *player = handler->GetSession()->GetPlayer ();
|
|
|
|
if (player->GetPetGUID ())
|
|
{
|
|
handler->SendSysMessage (LANG_YOU_ALREADY_HAVE_PET);
|
|
handler->SetSentErrorMessage (true);
|
|
return false;
|
|
}
|
|
|
|
CreatureInfo const* cInfo = creatureTarget->GetCreatureInfo();
|
|
|
|
if (!cInfo->isTameable (player->CanTameExoticPets()))
|
|
{
|
|
handler->PSendSysMessage (LANG_CREATURE_NON_TAMEABLE,cInfo->Entry);
|
|
handler->SetSentErrorMessage (true);
|
|
return false;
|
|
}
|
|
|
|
// Everything looks OK, create new pet
|
|
Pet* pet = player->CreateTamedPetFrom (creatureTarget);
|
|
if (!pet)
|
|
{
|
|
handler->PSendSysMessage (LANG_CREATURE_NON_TAMEABLE,cInfo->Entry);
|
|
handler->SetSentErrorMessage (true);
|
|
return false;
|
|
}
|
|
|
|
// place pet before player
|
|
float x,y,z;
|
|
player->GetClosePoint (x,y,z,creatureTarget->GetObjectSize (),CONTACT_DISTANCE);
|
|
pet->Relocate (x,y,z,M_PI-player->GetOrientation ());
|
|
|
|
// set pet to defensive mode by default (some classes can't control controlled pets in fact).
|
|
pet->SetReactState(REACT_DEFENSIVE);
|
|
|
|
// calculate proper level
|
|
uint8 level = (creatureTarget->getLevel() < (player->getLevel() - 5)) ? (player->getLevel() - 5) : creatureTarget->getLevel();
|
|
|
|
// prepare visual effect for levelup
|
|
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
|
|
|
|
// add to world
|
|
pet->GetMap()->Add(pet->ToCreature());
|
|
|
|
// visual effect for levelup
|
|
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
|
|
|
|
// caster have pet now
|
|
player->SetMinion(pet, true);
|
|
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
|
|
player->PetSpellInitialize();
|
|
|
|
return true;
|
|
}
|
|
|
|
//npc deathstate handling
|
|
static bool HandleNpcSetDeathStateCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
Creature* pCreature = handler->getSelectedCreature();
|
|
if (!pCreature || pCreature->isPet())
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (strncmp(args, "on", 3) == 0)
|
|
pCreature->SetDeadByDefault(true);
|
|
else if (strncmp(args, "off", 4) == 0)
|
|
pCreature->SetDeadByDefault(false);
|
|
else
|
|
{
|
|
handler->SendSysMessage(LANG_USE_BOL);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
pCreature->SaveToDB();
|
|
pCreature->Respawn();
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleNpcAddFormationCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 leaderGUID = (uint32) atoi((char*)args);
|
|
Creature *pCreature = handler->getSelectedCreature();
|
|
|
|
if (!pCreature || !pCreature->GetDBTableGUIDLow())
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint32 lowguid = pCreature->GetDBTableGUIDLow();
|
|
if (pCreature->GetFormation())
|
|
{
|
|
handler->PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormation()->GetId());
|
|
return false;
|
|
}
|
|
|
|
if (!lowguid)
|
|
return false;
|
|
|
|
Player *chr = handler->GetSession()->GetPlayer();
|
|
FormationInfo *group_member;
|
|
|
|
group_member = new FormationInfo;
|
|
group_member->follow_angle = (pCreature->GetAngle(chr) - chr->GetOrientation()) * 180 / M_PI;
|
|
group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - pCreature->GetPositionX(),int(2))+pow(chr->GetPositionY()-pCreature->GetPositionY(),int(2)));
|
|
group_member->leaderGUID = leaderGUID;
|
|
group_member->groupAI = 0;
|
|
|
|
CreatureGroupMap[lowguid] = group_member;
|
|
pCreature->SearchFormation();
|
|
|
|
WorldDatabase.PExecute("INSERT INTO creature_formations (leaderGUID, memberGUID, dist, angle, groupAI) VALUES ('%u','%u','%f', '%f', '%u')",
|
|
leaderGUID, lowguid, group_member->follow_dist, group_member->follow_angle, group_member->groupAI);
|
|
|
|
handler->PSendSysMessage("Creature %u added to formation with leader %u", lowguid, leaderGUID);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleNpcSetLinkCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 linkguid = (uint32) atoi((char*)args);
|
|
|
|
Creature* pCreature = handler->getSelectedCreature();
|
|
|
|
if (!pCreature)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (!pCreature->GetDBTableGUIDLow())
|
|
{
|
|
handler->PSendSysMessage("Selected creature %u isn't in creature table", pCreature->GetGUIDLow());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (!sObjectMgr->SetCreatureLinkedRespawn(pCreature->GetDBTableGUIDLow(), linkguid))
|
|
{
|
|
handler->PSendSysMessage("Selected creature can't link with guid '%u'", linkguid);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
handler->PSendSysMessage("LinkGUID '%u' added to creature with DBTableGUID: '%u'", linkguid, pCreature->GetDBTableGUIDLow());
|
|
return true;
|
|
}
|
|
|
|
//TODO: NpcCommands that need to be fixed :
|
|
static bool HandleNpcAddWeaponCommand(ChatHandler* /*handler*/, const char* /*args*/)
|
|
{
|
|
/*if (!*args)
|
|
return false;
|
|
|
|
uint64 guid = handler->GetSession()->GetPlayer()->GetSelection();
|
|
if (guid == 0)
|
|
{
|
|
handler->SendSysMessage(LANG_NO_SELECTION);
|
|
return true;
|
|
}
|
|
|
|
Creature *pCreature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), guid);
|
|
|
|
if (!pCreature)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CREATURE);
|
|
return true;
|
|
}
|
|
|
|
char* pSlotID = strtok((char*)args, " ");
|
|
if (!pSlotID)
|
|
return false;
|
|
|
|
char* pItemID = strtok(NULL, " ");
|
|
if (!pItemID)
|
|
return false;
|
|
|
|
uint32 ItemID = atoi(pItemID);
|
|
uint32 SlotID = atoi(pSlotID);
|
|
|
|
ItemPrototype* tmpItem = sObjectMgr->GetItemTemplate(ItemID);
|
|
|
|
bool added = false;
|
|
if (tmpItem)
|
|
{
|
|
switch(SlotID)
|
|
{
|
|
case 1:
|
|
pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, ItemID);
|
|
added = true;
|
|
break;
|
|
case 2:
|
|
pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_01, ItemID);
|
|
added = true;
|
|
break;
|
|
case 3:
|
|
pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_02, ItemID);
|
|
added = true;
|
|
break;
|
|
default:
|
|
handler->PSendSysMessage(LANG_ITEM_SLOT_NOT_EXIST,SlotID);
|
|
added = false;
|
|
break;
|
|
}
|
|
|
|
if (added)
|
|
handler->PSendSysMessage(LANG_ITEM_ADDED_TO_SLOT,ItemID,tmpItem->Name1,SlotID);
|
|
}
|
|
else
|
|
{
|
|
handler->PSendSysMessage(LANG_ITEM_NOT_FOUND,ItemID);
|
|
return true;
|
|
}
|
|
*/
|
|
return true;
|
|
}
|
|
|
|
static bool HandleNpcSetNameCommand(ChatHandler* /*handler*/, const char* /*args*/)
|
|
{
|
|
/* Temp. disabled
|
|
if (!*args)
|
|
return false;
|
|
|
|
if (strlen((char*)args)>75)
|
|
{
|
|
handler->PSendSysMessage(LANG_TOO_LONG_NAME, strlen((char*)args)-75);
|
|
return true;
|
|
}
|
|
|
|
for (uint8 i = 0; i < strlen(args); ++i)
|
|
{
|
|
if (!isalpha(args[i]) && args[i] != ' ')
|
|
{
|
|
handler->SendSysMessage(LANG_CHARS_ONLY);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
uint64 guid;
|
|
guid = handler->GetSession()->GetPlayer()->GetSelection();
|
|
if (guid == 0)
|
|
{
|
|
handler->SendSysMessage(LANG_NO_SELECTION);
|
|
return true;
|
|
}
|
|
|
|
Creature* pCreature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), guid);
|
|
|
|
if (!pCreature)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CREATURE);
|
|
return true;
|
|
}
|
|
|
|
pCreature->SetName(args);
|
|
uint32 idname = sObjectMgr->AddCreatureTemplate(pCreature->GetName());
|
|
pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
|
|
|
|
pCreature->SaveToDB();
|
|
*/
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleNpcSetSubNameCommand(ChatHandler* /*handler*/, const char* /*args*/)
|
|
{
|
|
/* Temp. disabled
|
|
|
|
if (!*args)
|
|
args = "";
|
|
|
|
if (strlen((char*)args)>75)
|
|
{
|
|
handler->PSendSysMessage(LANG_TOO_LONG_SUBNAME, strlen((char*)args)-75);
|
|
return true;
|
|
}
|
|
|
|
for (uint8 i = 0; i < strlen(args); i++)
|
|
{
|
|
if (!isalpha(args[i]) && args[i] != ' ')
|
|
{
|
|
handler->SendSysMessage(LANG_CHARS_ONLY);
|
|
return false;
|
|
}
|
|
}
|
|
uint64 guid;
|
|
guid = handler->GetSession()->GetPlayer()->GetSelection();
|
|
if (guid == 0)
|
|
{
|
|
handler->SendSysMessage(LANG_NO_SELECTION);
|
|
return true;
|
|
}
|
|
|
|
Creature* pCreature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), guid);
|
|
|
|
if (!pCreature)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CREATURE);
|
|
return true;
|
|
}
|
|
|
|
uint32 idname = sObjectMgr->AddCreatureSubName(pCreature->GetName(),args,pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID));
|
|
pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
|
|
|
|
pCreature->SaveToDB();
|
|
*/
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_npc_commandscript()
|
|
{
|
|
new npc_commandscript();
|
|
}
|