Aqua Deus
58668b4de1
Scripts/Spells: Implement shaman talent Arctic Snowstorm ( #30178 )
2024-09-12 16:24:49 +02:00
Shauren
1dd4b38170
Core/Creatures: std::chrono-ify TempSummon
2023-08-09 11:37:17 +02:00
Shauren
98007f859b
Core/Misc: Turn ChrSpecialization into enum class
2023-08-07 00:05:36 +02:00
Nyr
d2784d4c65
Core/Misc: Move TalentSpecialization together with other db2 enums and rename it to ChrSpecialization
2023-08-07 00:05:36 +02:00
Shauren
46b67ec205
Core/Scripts: Fixed unsafe function pointer type casting in spell scripts
2023-07-27 19:37:57 +02:00
Shauren
2e7e49b749
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript uses
2023-07-24 10:48:50 +02:00
Aqua Deus
430012f4b5
Scripts/Spells: Updated lava burst script, rank 2 not needed anymore ( #29120 )
2023-07-04 13:34:39 +02:00
Aqua Deus
083ef35acc
Scripts/Spells: Implement Deeply Rooted Elements ( #29111 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2023-06-30 19:34:58 +02:00
ModoX
a983db9457
Scripts/Shaman: Fixed double dipping of Ascendance (Restoration) initial heal
2023-06-28 01:29:25 +02:00
Aqua Deus
27005299dc
Scripts/Shaman: Implemented Ascendance (Restoration) ( #29097 )
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Co-authored-by: ModoX <moardox@gmail.com >
2023-06-27 23:25:19 +02:00
Shauren
07d6eb3a57
Scripts/Spells: Fixed remaining spells with SPELL_ATTR3_CAN_PROC_FROM_PROCS attribute
2023-06-27 22:22:16 +02:00
Shauren
a03455acbb
Core/AreaTriggers: Add Spell* argument to AreaTriggerAI::OnCreate script
2023-06-24 20:10:14 +02:00
Shauren
f8a6a9b017
Scripts/Spells: Added spell effect validation helper
2023-05-30 19:34:19 +02:00
Teleqraph
1b3f93aa0f
Core/Spells: Unify Bloodlust spells for all classes ( #28927 )
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Co-authored-by: ModoX <moardox@gmail.com >
2023-04-17 06:51:37 +02:00
Shauren
db85044267
Scripts/Spells: Fixed crash in spell_sha_mastery_elemental_overload
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Closes #28748
2023-01-14 12:45:35 +01:00
Shauren
d8a4668c77
Core/Misc: Add missing Containers.h include where neccessary
2023-01-06 16:44:11 +01:00
Aqua Deus
8abfda5fb0
Scripts/Spells: Fix loop for proc on "Earthen Rage" ( #28093 )
2022-07-10 19:10:15 +02:00
Shauren
dda375b986
Core/Spells: Rename SpellAttr2 to use official attribute names
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* Corrected implementation of SPELL_ATTR1_ALLOW_WHILE_STEALTHED
* Implemented SPELL_ATTR2_RETAIN_ITEM_CAST
* Implemented SPELL_ATTR2_ALLOW_WHILE_INVISIBLE
* Implemented SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE
* Implemented SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE
* Implemented SPELL_ATTR2_NO_TARGET_PER_SECOND_COSTS
* Implemented SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE
* Implemented SPELL_ATTR1_REQUIRE_ALL_TARGETS
* Implemented SPELL_ATTR2_CHAIN_FROM_CASTER
* Implemented SPELL_ATTR2_NO_ACTIVE_PETS
* Implemented SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY
2022-04-28 18:31:26 +02:00
Shauren
ad4f4bfab7
Core/Misc: Minor game include cleanup
2022-02-13 00:49:10 +01:00
Aqua Deus
e64e6f4963
Scripts/Spells: Fixed Icefury talent proc and frost shock energize ( #27699 )
2022-02-07 12:41:41 +01:00
Aqua Deus
d5bb799f27
Scripts/Spells: Fix shaman Undulation talent ( #27695 )
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Co-authored-by: Modox <moardox@gmail.com >
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2022-02-07 00:20:01 +01:00
Shauren
0a1acb9c05
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remove it
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(cherry picked from commit 7d4fbf706a )
2022-02-04 00:27:10 +01:00
Robingad
5b57722211
Scripts/Spells: Fix shaman Lava Surge proc ( #27667 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2022-01-28 11:18:45 +01:00
Robingad
1696d73860
Scripts/Spells: Move shaman Lava Burst crit chance calculation to scripts and add Lava Burst Overload ( #27676 )
2022-01-27 23:23:37 +01:00
Robingad
3e725e1d25
Scripts/Spells: Fix shaman Earthquake ( #27620 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2022-01-27 22:18:46 +01:00
Robingad
bd19e22513
Scripts/Spells: Fix shaman Mastery: Elemental Overload + Stormkeeper and Unlimited Power talents ( #27561 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2022-01-12 12:48:43 +01:00
My name is Mud
861d572f9c
Scripts/Spells: Fix shaman talent Spirit Wolf ( #27478 )
2022-01-09 19:06:48 +01:00
Shauren
6df3cb0995
Scripts/Spells: Corrected script registrations for shaman spells to match db2 data
2022-01-09 14:59:35 +01:00
Shauren
b042919daf
Scripts/Spells: Updated Windfury Weapon script
2022-01-09 14:42:55 +01:00
Shauren
60539d2e24
Scripts/Spells: Changed shaman Healing Stream Totem target selection to use Trinity::SelectRandomInjuredTargets
2022-01-09 13:44:43 +01:00
Shauren
4d3439b024
Scripts/Spells: Fixed shaman Healing Rain target limit
2022-01-09 13:43:45 +01:00
Shauren
30f232d5db
Scripts/Spells: Fixed shaman Healing Rain not doing anything
2022-01-09 12:45:32 +01:00
Shauren
c0f976d23d
Core/Spells: Added helper function to select random injured healing spell targets
2022-01-03 13:07:30 +01:00
Shauren
70f1eaac48
Core/Spells: Rename TARGET_UNIT_CONE_ENEMY_104 to TARGET_UNIT_CONE_CASTER_TO_DEST_ENEMY
2021-12-29 00:12:07 +01:00
aquadeus
108eeea327
Scripts/Spells: Fix shaman talent Nature's Guardian proc ( #27482 )
2021-12-28 21:18:50 +01:00
aquadeus
f230af918b
Scripts/Spells: Fix shaman talent Downpour ( #27477 )
2021-12-26 21:46:07 +01:00
aquadeus
fed9d73f66
Scripts/Spells Fix shaman talent Aftershock ( #27469 )
2021-12-26 20:13:41 +01:00
Shauren
e6ba1fbd53
Scripts/Spells: Fixed Lightning Bolt Overload, Chain Lightning Overload, Elemental Blast and Elemental Blast Overload energize effects
2021-12-25 22:45:23 +01:00
aquadeus
47d8b17e9f
Scripts/Spells: Fix chain lightning energize (elemental) ( #27468 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2021-12-25 22:15:11 +01:00
aquadeus
c95b1784df
Scripts/Spells: Fixed lightning bolt energize (elemental) ( #27467 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2021-12-25 21:55:23 +01:00
aquadeus
b01d85e966
Scripts/Spells: Convert shaman spell scripts to new script registration syntax ( #27457 )
2021-12-25 12:49:32 +01:00
ccrs
4e6c59dca7
Core/Unit: rename several getters to follow codestyle
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uint8 GetLevel()
uint8 GetLevelForTarget(WorldObject const* /*target*/)
void SetLevel(uint8 lvl)
uint8 GetRace()
uint32 GetRaceMask()
uint8 GetClass()
uint32 GetClassMask()
uint8 GetGender()
(cherry picked from commit 5c09ff51f7 )
2021-12-13 00:42:20 +01:00
Shauren
9fc8c86e9a
Scripts/Auras: Lookup aura scripts by their type, not name
2021-10-27 01:01:41 +02:00
ModoX
b1c0d069e1
Scripts/Spells: Implemented Wind Rush Totem ( #26985 )
2021-10-03 20:36:06 +02:00
Shauren
cbf1f2883a
Core/Spells: Reduce number of CastSpell overloads to 1
2021-10-03 19:58:03 +02:00
Shauren
3af9be830d
Core/Spells: Removed CastSpellExtraArgs constructors accepting ObjectGuid, they would become ambiguous with future changes
2021-10-03 14:58:35 +02:00
ariel-
9fa95b4b57
Core/Spells: Fix periodic rolling adding bonuses twice
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Calculation is now done in CalculateAmount
(cherry picked from commit 93eda20d5c )
2021-09-04 22:52:31 +02:00
ariel-
5fbddef85f
Core/Spell: SpellValueOverrides encapsulation
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- No sense to let scripts use SpellValueOverrides, we already have modifiers in CastSpellExtraArgs struct
(cherry picked from commit 3b01cccd7e )
2021-06-14 00:19:50 +02:00
Matan Shukry
81eac82656
Core/Spells: Implement priest holy words + modify cooldown for a charge ( #26270 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2021-04-19 23:54:13 +02:00
Treeston
9b141207d1
[3.3.5] CastSpell unclusterfucking (that's a word now) ( #21123 )
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Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.
- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
- It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has
(cherry picked from commit d507a7e338 )
2021-04-16 15:22:42 +02:00