Commit Graph

573 Commits

Author SHA1 Message Date
Shauren
133334a902 Core/Loot: Implemented personal loot and tag sharing for non-boss loot 2022-10-17 23:11:46 +02:00
Shauren
641390dca2 Core/Loot: Initial support for personal loot in gameobjects (non-instanced content) 2022-10-16 15:33:39 +02:00
Shauren
a4e9542e37 Core/GameObjects: Move contents of Spell::SendLoot to GameObject::Use 2022-10-15 20:39:05 +02:00
Shauren
8ab8f1c4e9 Core/GameObjects: Implemented playerCast (Data23) for GAMEOBJECT_TYPE_GOOBER 2022-10-14 19:07:37 +02:00
Shauren
277c063413 Core/GameObjects: Allow creatures to use chair gameobjects directly 2022-10-13 19:32:14 +02:00
Gosha
c1a9d7a3bc Core/PacketIO: Use ByteBuffer from UpdateData instead of copying to it after (#28347)
(cherry picked from commit 81bf8de989)
2022-10-13 12:37:18 +02:00
Shauren
cbf2064c62 Core/Loot: Refactored Player::SendLoot to accept Loot object directly 2022-09-18 18:24:57 +02:00
Shauren
8c20f620d7 Core/Loot: Move loot generation out of Player::SendLoot 2022-09-18 16:33:38 +02:00
Shauren
3ef5079fee Core/Loot: Move loot rolls from Group to Loot
* Partial port of cmangos/mangos-wotlk@ffdf9a05d6
2022-09-16 16:58:03 +02:00
Shauren
7957e2d380 Core/Loot: Allocate Loot separately from objects 2022-09-01 20:07:58 +02:00
Shauren
37c374c49f Core/Transports: Initialize stoppable transports at start of path 2022-07-15 21:31:03 +02:00
Shauren
af4474926f Core/GameObjects: Fixed crash when GameObject::Delete was used for transports 2022-07-10 00:54:36 +02:00
Shauren
d85379faa6 Core/Transports: Fixed stoppable elevator position calculation when going from first floor to third or higher 2022-06-19 15:02:25 +02:00
Shauren
94d829c84f Core/Pools: Implemented pooling for instances 2022-06-11 14:04:56 +02:00
Shauren
aad276b084 GCC warning fix 2022-05-25 23:07:30 +02:00
Shauren
630b60eb0d Core/GameObjects: Transport (type 11) improvements
* Fully synchronize serverside animation progress with client
* Implemented updating passenger positions on elevators
* Removed visibility hack for elevators that always forced CreateObject packet to be sent to client
2022-05-25 22:14:32 +02:00
Shauren
bb3b2cf4cb Core/GameObjects: Changed gameobject artkit type to uint32 2022-05-22 20:13:56 +02:00
Shauren
c13d26e1fa Core/GameObjects: Use all axis rotations for gameobject model collision, not just orientation 2022-05-22 14:53:05 +02:00
Shauren
597485f1d4 Core/GameObjects: Implement more gameobject gameevent uses 2022-04-24 00:56:00 +02:00
Shauren
41a04a0c49 Core/Scripts: Begin unifying triggering gameevents (not the game_event db stuff) 2022-04-24 00:16:13 +02:00
Shauren
5558769405 Core/Battlegrounds: Replaced overriding m_team with more fine grained approach 2022-04-16 12:15:37 +02:00
Shauren
b47185cabf Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag 2022-03-27 18:14:47 +02:00
Shauren
4eba978670 Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags 2022-03-26 18:59:44 +01:00
offl
52bb230e4c Core/SAI: Use GetBaseObject as second param of SMART_ACTION_ACTIVATE_GAMEOBJECT & reorder GameObjectActions (#27461)
(cherry picked from commit 87cb0a4212)
2022-03-24 21:55:46 +01:00
Giacomo Pozzoni
791b759332 Core/SAI: Add SMART_ACTION_ACTIVATE_GAMEOBJECT action (#27216)
Closes #27196

(cherry picked from commit 0817be8f76)
2022-03-21 22:59:21 +01:00
Kargatum
373ed8f46b Core: whitespace cleanup, reduce double blank line to single (#25795)
* Core/Misc: fix double empty line

* worldserver.conf

(cherry picked from commit a32b6b8ac4)
2022-03-05 20:07:57 +01:00
Jeremy
19f64e66e5 Core/GameObjects: Implemented GAMEOBJECT_TYPE_CAPTURE_POINT (#27034) 2022-02-26 19:01:00 +01:00
Shauren
ee835671b4 Core/Objects: Added helper structures to allow using customized updatefield sending packet functions with Trinity::MessageDistDeliverer 2022-02-26 15:58:23 +01:00
Shauren
ad4f4bfab7 Core/Misc: Minor game include cleanup 2022-02-13 00:49:10 +01:00
Maks Szokalski
bc04acb726 Add "On" to some gossip methods in AI (#25415)
* Add "On" to some methods

* Update npc_innkeeper.cpp

* Update zone_borean_tundra.cpp

(cherry picked from commit 41188eb535)
2022-02-05 22:18:19 +01:00
Shauren
472384e757 Core/Objects: Add overridable function UpdateObjectVisibilityOnDestroy 2022-01-29 15:18:27 +01:00
Peter Keresztes Schmidt
ad340466d0 Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs (#25054)
Related: #25006
(cherry picked from commit 85b5b842ca)
2022-01-23 22:02:03 +01:00
Peter Keresztes Schmidt
365ae6ff25 Fix some compiler warnings reported by GCC (#25007)
* Core/AI: Remove unneeded null checks

GetMap() can never return NULL.

Fixes additionally -Wunused-variable warnings
reported by GCC.

* Core/GameObject: Fix a -Wunused-variable warning reported by GCC

* Core/Player: Fix a -Wunused-variable warning reported by GCC

* Scritps/CavernsOfTime: Fix -Wimplicit-fallthrough warnings reported by GCC

* Scritps/CavernsOfTime: Fix a -Wmaybe-uninitialized warning reported by GCC

Warning:

/home/peterke/DEV/TrinityCore/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/npc_arthas.cpp: In member function ‘virtual void npc_arthas_stratholme::npc_arthas_stratholmeAI::UpdateAI(uint32)’:
/home/peterke/DEV/TrinityCore/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/npc_arthas.cpp:1119:58: warning: ‘emote’ may be used uninitialized in this function [-Wmaybe-uninitialized]
 1119 |                                 (*it)->HandleEmoteCommand(emote);
      |                                 ~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~

* Scritps/PitOfSaron: Fix -Wunused-variable warnings reported by GCC

* Scritps/EyeOfEternity: Fix a -Wclass-memaccess warning reported by GCC

Warning:

/home/peterke/DEV/TrinityCore/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp: In member function ‘virtual void boss_malygos::boss_malygosAI::UpdateAI(uint32)’:
/home/peterke/DEV/TrinityCore/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp:950:81: warning: ‘void* memset(void*, int, size_t)’ clearing an object of non-trivial type ‘class ObjectGuid’; use assignment or value-initialization instead [-Wclass-memaccess]
  950 |                             memset(_surgeTargetGUID, 0, sizeof(_surgeTargetGUID));
      |

* Scritps/CoilfangReservoir: Fix a -Wclass-memaccess warning reported by GCC

Warning:

/home/peterke/DEV/TrinityCore/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp: In member function ‘void boss_leotheras_the_blind::boss_leotheras_the_blindAI::Initialize()’:
/home/peterke/DEV/TrinityCore/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp:220:55: warning: ‘void* memset(void*, int, size_t)’ clearing an object of non-trivial type ‘class ObjectGuid’; use assignment or value-initialization instead [-Wclass-memaccess]
  220 |             memset(InnderDemon, 0, sizeof(InnderDemon));
      |                                                       ^

* Scritps/Naxx: Fix a -Wimplicit-fallthrough warning reported by GCC

For discussion see https://github.com/TrinityCore/TrinityCore/pull/25007

(cherry picked from commit 10be49bdfe)
2022-01-23 00:16:31 +01:00
Shauren
0e586bb476 Core/Quests: Add missing GO_DYNFLAG_LO_ACTIVATE to lootable chests related to quests but not having quest loot
Closes #24474

(cherry picked from commit a26304478d)
2022-01-06 00:31:29 +01:00
Eridium
88b898b92c Core/GameObject: Remove linked traps when the main GameObject is remo… (#24480)
* Core/GameObject: Remove linked traps when the main GameObject is removed from from the world

* Indentation

(cherry picked from commit 7e9bc9599b)
2022-01-01 20:30:54 +01:00
Gildor
60e66621da Core/Gameobjects: Improve stealth detection (#24417)
* Core/Gameobjects: Improve stealth detection

* fix warning: private field 'i_funit' is not used

* Code cleanup

* add comment

Co-authored-by: jackpoz <giacomopoz@gmail.com>
(cherry picked from commit 862097a633)
2022-01-01 15:05:01 +01:00
Giacomo Pozzoni
a9e325f6b7 Core/Logs: Log full guid instead of just low guid, part 2
(cherry picked from commit 3def52c1c4)
2022-01-01 00:51:54 +01:00
Jeremy
15b9183635 Core/ZoneScript: Add "invoker" param to ProcessEvent (#24758) 2021-12-27 13:55:59 +01:00
Shauren
2c78f4dd1f Core/Misc: Resolve c++17 TODOs left in code as comments 2021-12-21 18:29:52 +01:00
Treeston
94a79bac7a Core/Misc: Some refactoring, #23603 prep: (#23676)
- Split SpawnMetadata off from SpawnData
- No longer allocate Creature/Gameobject objects in ObjectGridLoader just to check their typeid and delete them afterwards

Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 9304e496cb)
2021-12-21 15:16:26 +01:00
NoName
5e267dda71 Core/Gameobject: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED (#24062)
* Step 1: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED

* Update src/server/shared/SharedDefines.h

Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>

Co-authored-by: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
(cherry picked from commit 50d9d9196d)
2021-12-20 23:13:47 +01:00
Giacomo Pozzoni
9bede687ce Core/GameObjects: Skip LoS checks for traps (#23936)
* Core/GameObjects: Skip LoS checks for traps

* Core/GameObjects: Fix spells cast by traps missing always

* Scripts/Spells: Fix WSG heal buff not healing

The WSG green heal buff is now cast by a GameObject so the spell target should be used to calculate the healing, not the GameObject.

(cherry picked from commit 909941e1b4)
2021-12-19 01:05:54 +01:00
Shauren
8f3904f8fd Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow down startup to make one gm command faster
(cherry picked from commit 3a4216fd97)
2021-12-18 20:57:38 +01:00
Treeston
51fbda4223 Core/Pooling: Quest pooling rewrite: (PR#23627)
- Split quest pooling from PoolMgr (into QuestPoolMgr)
- Proper saving/restoring on server restart
- No more hacking into sObjectMgr to insert/remove available quests

(cherry picked from commit a5e73e41c0)
2021-12-18 15:28:45 +01:00
Treeston
eee950cdd7 Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:
- Map::RemoveRespawnTime(SpawnObjectType, LowType, doRespawn) split into Map::Respawn and Map::RemoveRespawnTime, without the extra boolean
- Map::RemoveRespawnTime(RespawnInfo*) merged into Map::DeleteRespawnInfo(RespawnInfo*) and is now private
- Map::DeleteRespawnInfo(void) renamed to Map::UnloadAllRespawnInfos to properly describe what it does
- Map::ProcessRespawns now actually saves the delayed respawn time to DB if the respawn was delayed
- Map::AddRespawnInfo now takes const reference, and returns success as a boolean
- Map::AddRespawnInfo no longer offers an unused "replace" parameter
- Map::DeleteRespawnInfo no longer offers a variety of unused private overloads
- Map::SaveRespawnTime no longer offers a tantalizing writeDB parameter. Parameter is now called "startup" to properly describe what it does.
- Map::SaveRespawnInfoDB now takes RespawnInfo reference instead of all the various fields. Still public because compatibility mode. QQ.
- Map::GetWorldObjectBySpawnId sanitized
- Map::GetXRespawnTime methods sanitized to all go through Map::GetRespawnTime

(cherry picked from commit d60082ae86)
2021-12-16 01:33:09 +01:00
Treeston
d5e58cef69 Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme prejudice. (It didn't work anyway.)
(cherry picked from commit 26440857c1)
2021-12-16 01:18:15 +01:00
Treeston
2532de6acb Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implications:
- .npc respawn no longer causes stupid things to happen (Fixes #23014)
- ::DeleteFromDB methods on Creature and GameObject rewritten to be as sensible as such a colossally stupid method can ever be. They're static now.
- .npc delete and .gobj delete ported to new argument handling, and rewritten as per above. They can no longer crash the server when used in instances, too. Yay for that.
- Adjusted various dusty cobwebbed hacks around the core (why does waypoint visualization use permanent spawns *shudder*) to still work too.

(cherry picked from commit 84b7b2e08e)
2021-12-14 22:42:22 +01:00
ccrs
4e6c59dca7 Core/Unit: rename several getters to follow codestyle
uint8 GetLevel()
        uint8 GetLevelForTarget(WorldObject const* /*target*/)
        void SetLevel(uint8 lvl)
        uint8 GetRace()
        uint32 GetRaceMask()
        uint8 GetClass()
        uint32 GetClassMask()
        uint8 GetGender()

(cherry picked from commit 5c09ff51f7)
2021-12-13 00:42:20 +01:00
Wyrserth
2fea2a1e81 Core/GameObject: do not allow consumable chests to restock while partially looted.
(cherry picked from commit cd73664f53)
2021-12-13 00:42:18 +01:00
Wyrserth
f136d3cfe0 Core/GameObject: fix some cases where summoned gameobjects of a type different than chest or goober would behave wrongly.
(cherry picked from commit 9f0ac0c243)
2021-12-13 00:42:18 +01:00