* Added SpellHistory function to retrieve remaining category cooldown
* Changed SpellHistory::ModifySpellCooldown to allow adjusting only regular spell cooldown without touching category
- Spell with SPELL_ATTR4_FIXED_DAMAGE won't do it by itself to avoid applying resilience twice, but because those are triggered from a periodic aura, those apply resilience on tick, not saved to amount.
- This is one of the cases where you have to call Unit::SpellDamageBonusTaken directly
Closes#21393
(cherry picked from commit 3753ec5647)
Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.
- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
- It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has
(cherry picked from commit d507a7e338)
- Made SpellInfo::GetMaxTicks and AuraEffect::GetTotalTicks return the same number without mods (dumped arbitrary default return value of 6 and arbitrary 30 sec limit)
- They should be streamlined whenever SPELL_AURA_48 is implemented
(cherry picked from commit 7dff0e3246)
- Fixed possible exploit with tamed pets having template immunities
- Implemented binary resistances
- Corrected resistances calculations
- Pets properly inherit players spell penetration
- Fixed doubled block calculation for damaging melee spells
- Auras removing snare effects will only remove the snaring component
- Shapeshifting will properly remove movement impairing auras only and not crowd control (dragon's breath)
- Immunities are properly checked versus all schools appearing in spell, unit is immune only if immune to all schools
- Spells with melee and magic school mask should compare armor reduction with resistances and select smaller reduction
- Demonic Circle: Teleport no longer removes root effects
(cherrypicked from 93746e8c4a)
- Converted Unit::HandleDummyAuraProc function to AuraScripts
* Extra: DMC: Madness now uses DB texts. yay!
* Extra: improvements on Imp. Spell Reflection (range and max targets, filter caster with conditions)
- Fixed Glyph of Succubus. (Closes#6599)
- Changed old (not-blizz) behavior of Vampiric Embrace:
* Before: party heal affected the priest too and self heal was reduced by that amount to not over-heal
* Now: self heal amount not affected, rather filter the priest out of the party heal using conditions :)
- Solve bug in AQ 3p set bonus, it should only trigger when healing others, not self heals.
- Priest T10 2p bonus (heal) now rolls its effect properly
- Use brand new GetEffectiveHeal to fix#17142
- While we're at it, also close#17034 for good
- Converted Unit::HandleAuraProc function to AuraScripts (#17941)
- Converted Unit::HandleAuraProc function to AuraScripts (cont'd) (#17955)
- Corrected Flametongue weapon damage formula
- Actually check offhand weapon for flametongue in Lava Lash script
- Implemented halved proc chance for Missile Barrage on Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt cast
- Converted Unit::HandleProcTriggerSpell function to AuraScripts (#17956)
- De-hack Earth shield. Fixes#13808
- Updated Honor among Thieves
- Implemented mana proc for Mark of Conquest in case of ranged attack
- Fixed Scent of Blood giving more stacks than the talent rank currently learnt.
- Ported old proc table. Proc system is dead. Long live the proc system!
- Recklessness should get charges removed per cast. Closes#15529
- Use proc system to remove Molten Core charges on Incinerate/Soul Fire cast. Closes#15942Closes#3463Closes#5401Closes#15595Closes#15974Closes#16679Closes#17925
(cherry picked from commit 2ff855054f)
# Conflicts:
# src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
# src/server/scripts/Spells/spell_dk.cpp
# src/server/scripts/Spells/spell_druid.cpp
# src/server/scripts/Spells/spell_hunter.cpp
# src/server/scripts/Spells/spell_item.cpp
# src/server/scripts/Spells/spell_mage.cpp
# src/server/scripts/Spells/spell_paladin.cpp
# src/server/scripts/Spells/spell_priest.cpp
# src/server/scripts/Spells/spell_rogue.cpp
# src/server/scripts/Spells/spell_shaman.cpp
# src/server/scripts/Spells/spell_warlock.cpp
# src/server/scripts/Spells/spell_warrior.cpp