Commit Graph

3183 Commits

Author SHA1 Message Date
SgT-Fatality 8e8617cfe6 Scripts/Commands: Fix .mod rep faction not updating client side reputation
Closes #7939
Closes #9354
2013-03-09 15:58:25 +00:00
Vincent_Michael d2024c5c05 Core: Fix build 2013-03-09 04:54:58 +01:00
Trista 8e44b2d4a6 Scripts/Eye of Eternity: Remove some uneeded check and last to do that is uneeded after last GO changes
* also repair some broken GO data for 3.3.5a.
2013-03-09 05:32:02 +02:00
Nefarion 49fd11ab5a First step of comment style refactoring to doxygen-style. 2013-03-08 21:55:37 +01:00
Trista 2dbe3d6cfe Scripts/Eye of Eternity: Fix not being able to press release button on death during phase III 2013-03-08 19:18:19 +02:00
Spp 377cfdb560 Core/RBAC: Fix multiple permissions and remove multiple config options that are currently implementes by RBAC
- Remove config options: CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT, CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL, CONFIG_GM_LOG_TRADE, CONFIG_ALLOW_TWO_SIDE_ACCOUNTS, CONFIG_ALLOW_TWO_SIDE_WHO_LIST, CONFIG_ALLOW_GM_FRIEND, CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND, CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL
- Fix RBAC_PERM_SKIP_CHECK_CHAT_SPAM (Was checking spam for those that had the permission)
- Only check RBAC_PERM_TWO_SIDE_INTERACTION_CHAT for sender of whispers (Restores GM being able to whisper players)
- Only check RBAC_PERM_TWO_SIDE_INTERACTION_MAIL for sender
- Fix .ticket assign <Player>, with last RBAC change it was changed by mistake from Player to Account
2013-03-08 13:15:25 +01:00
Vincent_Michael b4542c6504 Core: Fix non pch build 2013-03-08 06:20:38 +01:00
Trista 17061cb9e5 Scripts/Icecrown: Add script* support for Borrowed Technology/Volatility quests
* There are heavy core problems that make it not fully functional for now.
1) Enter vehicle of 31578 is being overriding the vehicle aura of the accessory so it kicks it out. (both get applied to 1, but instead decoy should be to 0).
2) Even if mentioned above get fixed the accessory is supposed to implicitly hit another passenger with explosion
and no seat flags for it even unknown.
3) Armored Decoy doesn't keep emote from freeze mechanic when enter vehicle connected with a not supported flag.
4) Vehicle speed seems too fast (there is some general vehicle not correct speed problem with spline being involved).

Connected with: #5757
2013-03-08 04:55:44 +02:00
click 3a9c26225e Core: Fix non-PCH compile (missing headers on some of the scripts) 2013-03-07 22:21:21 +01:00
Trista 8993eef723 Scripts/Eye of Eternity: Fix vehicle crashes
* I tought if a spell would hit all targets on map then the force cast would be cast for each, apparently I was wrong since it had unlimited implicit targets.
* Remove a condition with target mask players since there is a attribute that takes care of that.

Closes #9365
2013-03-07 04:54:57 +02:00
Trista 7508e8cf65 Scripts/Eye of Eternity: Correct failed approach for hook target handling
* thx to Shauren
2013-03-06 11:05:11 +02:00
Trista a79143fc88 Scripts/Eye of Eternity: Fix Arcane Barrage handling and a lot other mechanics
* Nexus Lords had a bit imba timers on Arcane Shork, sorry for it wrong information. Now have retail timers.
* Scion of Eternity Arcane Barrage had wrong timers also for intial random cast and for each after. They were a bit lower.
* Implemented source mechanic that will always differ target of cast X to target of next cast. All rest is % chance based on various cases can happen.
* Removed condition for Arcane Overlaod bubbles now aura will never ("disappear"), if two are at one place they will override each other, but damage will never be leaked test enough times so don't bother stating opposite. Damage in ALL cases is reduced.
* Made Malygos range outside of platform a bit shorter to match retail real distance that also fixed timings of bubble mechanic, now they will always be there, if you are fast enough.
* And finally fixed some slight stuff on Malygos spell. Now all will work and Arcane Storm has it's correct visual mechanic again.

Closes #9321
2013-03-06 04:10:26 +02:00
Shauren ae4d2845c9 Core: Fixed compile warnings and errors 2013-03-04 16:47:39 +01:00
Shauren 6b37c8d9f3 Scripts/Eye of Eternity: Fixed some silly code 2013-03-04 16:47:12 +01:00
Trista a108a9026a Scripts/Eye of Eternity: Rewrite Arcane Barrage mechanic
* Note that even after last changes happens I'm not sure exactly how the timers are controlled. The wipe chance should be a lot smaller now.. Any further change I can think of is beyond what I see. The main problem is currently. In theory there is chance, If timers get to be same with delay lesser than 2 seconds and if target randomisations select same target for shit out of luck reason. And if starting different timers were matching you can be hit atleast 2-3 times and on 25 mode maybe more. The timers are not with fixed difference for sure is all I know.
2013-03-03 03:16:17 +02:00
Trista d1853f693b Scripts/Eye of Eternity: Remove some flags, fix some timers and some misc
* Starting timers were a bit slower
* Destroy platform proper timing for drake casting mount spell to player (trigger)
* Remove IMMUNITY_PC flag after Iris is triggered (thx to Expecto) and readd it on evade
* Remove NOT_SELECTABLE flag since shouldn't be present at starting event
* Fix misc of id of Static Field added to LOS attributes
2013-03-01 16:25:58 +02:00
Trista 4f40dad714 Scripts/Eye of Eternity: Surge of Power (25 man)
* I have no idea how these breaks were removed, but it was breaking the whole mechanic.
* Also fix some slight chance for fail of transitioning p II -> p III
* Surge of Power (25 man) still needs to get fixed some weird facing and warnings aren't always sent for some reason
2013-03-01 09:33:52 +02:00
Vincent_Michael 6343a28030 Core: Whitespace cleanup 2013-02-28 18:29:43 +01:00
Trista 6801314881 Scripts/Eye of Eternity: Rewrite most of it.
Closes: #1133,  #8212, #1150, #5003, #6794

* More stuff will be done, a lot to clean maybe, as of raiding it's good to go now pretty much*.
* Big thx to Shauren, Horn, manuel, Machiavelli, Nay, Krofna and rest who helped.
2013-02-28 18:44:07 +02:00
Spp 480c6cf4dd Core/RBAC: Add .reload rbac command and prevent possible crash if rbac_permissions has wrong data 2013-02-27 03:30:53 +01:00
Shauren 6ccad9adc4 Scripts/Blackwing Lair: Fixed crash happening with Shadows of Ebonroc 2013-02-26 22:20:15 +01:00
Shauren af4ac778d7 Core/Quests: Implemented quest flag forcing the player to be flagged for PvP as long as the quest is in his log. 2013-02-26 17:14:13 +01:00
Nay b00f6a981e Merge pull request #9295 from horn/summons
Script/Commands: Make creature_summon_groups table reloadable.
2013-02-25 17:17:53 -08:00
Vincent_Michael 447b23c3bb Core: Whitespace cleanup 2013-02-25 19:54:41 +01:00
Spp 367d3ccc4f Core/RBAC: Create new permissions 'Use staff badge in chat' and 'Check if should appear in .gm ingame command' 2013-02-25 15:48:18 +01:00
Spp cb0456fedc Core/RBAC: Create new permissions 'Instant .save', 'Allow params with .unstuck', 'Full HP after resurrect' 2013-02-25 15:48:18 +01:00
Spp e6087b5563 Core/RBAC: Create new permission 'Be assigned ticket' 2013-02-25 15:48:18 +01:00
Spp 1638092f18 Core/RBAC: Create 'Skip instance required bosses check' permission 2013-02-25 15:48:18 +01:00
Spp 15343d9bb0 Core/RBAC: Remove unnecessary header includes from other header files 2013-02-25 15:48:17 +01:00
horn c34f1aebe6 Script/Commands: Make creature_summon_groups table reloadable. 2013-02-24 23:50:08 +01:00
Gacko cb99c1d16a Script/Quest: The Lonesome Watcher (12877)
Closes: #9185
See: http://www.youtube.com/watch?v=ylZRMu9CIMw
2013-02-24 19:42:21 +01:00
Shauren 06257d1034 Core/Movement: Do not attempt to pathfind for stop/turn movement 2013-02-24 14:48:03 +01:00
Nay 4540a1d24b Merge pull request #9168 from Kirkhammett/Ebonroc_Bwl
Npc/Core: Was using Onyxia's Wing Buffet spell which can 1 shot lowbies...
2013-02-19 15:11:27 -08:00
Shauren 5b414bb813 Core/Scripts: Removed useless const modifier on method parameters accepting primitive types passed by value 2013-02-19 17:35:27 +01:00
Nay 03f97f75ec Core/Startup: Write current and expected maps version when there's a version mismatch 2013-02-19 01:16:24 +00:00
Nay e7dbb4296c Scripts/Spells: Fix Winter Veil PX-238
Ref #9238
Thanks @joschiwald
2013-02-18 22:15:58 +00:00
Nay 028c72a9f2 Core/NPCs: Refactor equipments
- creature_template.equipment_id deleted
- creature_equip_template.entry == creature_template.entry
- id field added to creature_equip_template -> PK(entry, id)
- id field in creature_equip_template starts at 1
- creature.equipment_id references id of creature_equip_template
- creature.equipment_id = 0 means no equipment at all (default 1)
- creature.equipment_id = -1 means pick a random equipment from creature_equip_template
- add equipment info to .npc info command

While table creature_equip_template got bigger in size, this system is easier to mantain and allows creatures to have a random template from a group of equipments
2013-02-18 12:24:18 +00:00
Shauren e49aaab6f6 Scripts/Icecrown Citadel: Improvements to Shadowmourne quest line 2013-02-17 02:10:08 +01:00
Vincent_Michael 166a2092fd Scripts/BWL: Fix build no. 2 2013-02-16 18:15:32 +01:00
Nay f95ce01b15 Scripts/BWL: Fix build 2013-02-16 17:12:10 +00:00
Nay a614dd775c Say NO to whitespace 2013-02-16 17:04:44 +00:00
Gigatotem 2e08db9ce9 Scripts/BWL: Fix typo in recent commit. 2013-02-16 16:56:06 +00:00
Gigatotem 920cd0e923 Scripts/Blackwing Lair: Broodlord Lashlayer clean-up. 2013-02-16 16:42:17 +00:00
Machiavelli 8bbcc2f37c Merge pull request #9214 from Aokromes/master
Scripts/Ulduar: Kologarn's gate should be open while in combat
2013-02-16 01:08:58 -08:00
w1sht0l1v3 1ce1ec0775 Scripts/TheStormPeaks: Cosmetic changes. 2013-02-15 16:36:01 +02:00
w1sht0l1v3 7d881a0739 Scripts/TheStormPeaks: Cold Hearted quest update.
Fix a crash.Thx @DDuarte.
Closes #8865
Move waypoint data from script  to DB table.
2013-02-15 15:51:18 +02:00
WishToDie 45363b8216 Scripts/Gundrak: Drakkari Colossus
Drakkari Colossus should not move when in freeze phase.
2013-02-14 22:54:06 +02:00
Aokromes b38fc89db3 Scripts/Ulduar: Kologarn's gate should be open while in combat
Source: personal experience and http://youtu.be/JcOiyNaKDlg?t=18s
2013-02-14 09:48:46 +01:00
Shauren d926ad63c0 Core/Spells: Fixed charge effects with non-explicit targets 2013-02-13 20:21:26 +01:00
Kirkhammett f7944aaedf Fixup for last commits. 2013-02-12 14:59:44 +01:00