mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-18 06:00:10 -04:00
Misc: Whitespace and tabs cleanup
This commit is contained in:
@@ -419,7 +419,7 @@ uint32 Battleground::GetPrematureWinner()
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winner = ALLIANCE;
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else if (GetPlayersCountByTeam(HORDE) >= GetMinPlayersPerTeam())
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winner = HORDE;
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return winner;
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}
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@@ -481,7 +481,7 @@ inline void Battleground::_ProcessJoin(uint32 diff)
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if (m_CountdownTimer >= 10000)
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{
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uint32 countdownMaxForBGType = isArena() ? ARENA_COUNTDOWN_MAX : BATTLEGROUND_COUNTDOWN_MAX;
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WorldPacket data(SMSG_START_TIMER, 4+4+4);
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data << uint32(0); // unk
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data << uint32(countdownMaxForBGType - (m_CountdownTimer / 1000));
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@@ -935,12 +935,12 @@ void Battleground::EndBattleground(uint32 winner)
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UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(winner_kills));
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if (!player->GetRandomWinner())
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{
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// 100cp awarded for the first rated battleground won each day
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// 100cp awarded for the first rated battleground won each day
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player->ModifyCurrency(CURRENCY_TYPE_CONQUEST_META_BG, BG_REWARD_WINNER_CONQUEST_FIRST);
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player->SetRandomWinner(true);
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}
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}
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else // 50cp awarded for each non-rated battleground won
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else // 50cp awarded for each non-rated battleground won
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player->ModifyCurrency(CURRENCY_TYPE_CONQUEST_META_BG, BG_REWARD_WINNER_CONQUEST_LAST );
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player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, 1);
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@@ -1240,7 +1240,7 @@ void Battleground::AddPlayer(Player* player)
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// Correctly display EnemyUnitFrame
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player->SetByteValue(PLAYER_BYTES_3, 3, player->GetBGTeam());
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WorldPacket data(SMSG_ARENA_OPPONENT_UPDATE, 8);
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data << uint64(player->GetGUID());
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SendPacketToTeam(team, &data, player, false);
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@@ -533,7 +533,7 @@ class Battleground
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virtual uint64 GetFlagPickerGUID(int32 /*team*/ = -1) const { return 0; }
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virtual void SetDroppedFlagGUID(uint64 /*guid*/, int32 /*team*/ = -1) {}
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uint32 GetTeamScore(uint32 TeamID) const;
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virtual uint32 GetPrematureWinner();
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protected:
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@@ -390,7 +390,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
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}
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Player* player = ObjectAccessor::FindPlayer(itr->first);
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ObjectGuid playerGUID = itr->first;
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data->WriteBit(0); // Unk 1
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data->WriteBit(0); // Unk 2
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data->WriteBit(playerGUID[2]);
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@@ -405,17 +405,17 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
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data->WriteBit(playerGUID[6]);
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data->WriteBit(player->GetTeam() == ALLIANCE);
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data->WriteBit(playerGUID[7]);
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buff << uint32(itr->second->HealingDone); // healing done
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buff << uint32(itr->second->DamageDone); // damage done
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if (!isArena)
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{
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buff << uint32(itr->second->BonusHonor / 100);
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buff << uint32(itr->second->Deaths);
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buff << uint32(itr->second->HonorableKills);
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}
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buff.WriteByteSeq(playerGUID[4]);
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buff << uint32(itr->second->KillingBlows);
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// if (unk 5) << uint32() unk
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@@ -558,12 +558,12 @@ uint32 BattlegroundAB::GetPrematureWinner()
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++ally;
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else if (m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED)
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++horde;
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if (ally > horde)
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return ALLIANCE;
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else if (horde > ally)
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return HORDE;
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// If the values are equal, fall back to the original result (based on number of players on each team)
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return Battleground::GetPrematureWinner();
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}
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@@ -272,7 +272,7 @@ class BattlegroundAB : public Battleground
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/* achievement req. */
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bool IsAllNodesConrolledByTeam(uint32 team) const; // overwrited
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bool IsTeamScores500Disadvantage(uint32 team) const { return m_TeamScores500Disadvantage[GetTeamIndexByTeamId(team)]; }
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uint32 GetPrematureWinner();
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private:
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void PostUpdateImpl(uint32 diff);
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@@ -1701,11 +1701,11 @@ uint32 BattlegroundAV::GetPrematureWinner()
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{
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uint32 allianceScore = m_Team_Scores[GetTeamIndexByTeamId(ALLIANCE)];
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uint32 hordeScore = m_Team_Scores[GetTeamIndexByTeamId(HORDE)];
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if (allianceScore > hordeScore)
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return ALLIANCE;
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else if (hordeScore > allianceScore)
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return HORDE;
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return Battleground::GetPrematureWinner();
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}
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@@ -1572,7 +1572,7 @@ class BattlegroundAV : public Battleground
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/* achievement req. */
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bool IsBothMinesControlledByTeam(uint32 team) const;
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bool IsAllTowersControlledAndCaptainAlive(uint32 team) const;
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uint32 GetPrematureWinner();
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private:
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@@ -944,6 +944,6 @@ uint32 BattlegroundEY::GetPrematureWinner()
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return ALLIANCE;
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else if (GetTeamScore(TEAM_HORDE) > GetTeamScore(TEAM_ALLIANCE))
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return HORDE;
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return Battleground::GetPrematureWinner();
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}
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@@ -369,7 +369,7 @@ class BattlegroundEY : public Battleground
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/* achievement req. */
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bool IsAllNodesConrolledByTeam(uint32 team) const;
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uint32 GetPrematureWinner();
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private:
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void PostUpdateImpl(uint32 diff);
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@@ -864,6 +864,6 @@ uint32 BattlegroundWS::GetPrematureWinner()
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return ALLIANCE;
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else if (GetTeamScore(TEAM_HORDE) > GetTeamScore(TEAM_ALLIANCE))
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return HORDE;
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return Battleground::GetPrematureWinner();
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}
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@@ -211,7 +211,7 @@ class BattlegroundWS : public Battleground
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void AddPoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] += Points; }
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void SetTeamPoint(uint32 TeamID, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] = Points; }
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void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; }
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uint32 GetPrematureWinner();
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private:
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uint64 m_FlagKeepers[2]; // 0 - alliance, 1 - horde
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@@ -7565,11 +7565,11 @@ uint32 Player::GetCurrencyWeekCap(uint32 id, bool usePrecision) const
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CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(id);
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if (!entry)
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return 0;
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uint32 cap = _GetCurrencyWeekCap(entry);
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if(usePrecision && entry->Flags & CURRENCY_FLAG_HIGH_PRECISION)
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cap /= 100;
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return cap;
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}
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@@ -7585,13 +7585,13 @@ void Player::ResetCurrencyWeekCap()
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arenaTeam->NotifyStatsChanged(); // notify the players of the changes
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}
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}
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for (PlayerCurrenciesMap::iterator itr = _currencyStorage.begin(); itr != _currencyStorage.end(); ++itr)
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{
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itr->second.weekCount = 0;
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itr->second.state = PLAYERCURRENCY_CHANGED;
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}
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WorldPacket data(SMSG_WEEKLY_RESET_CURRENCY, 0);
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SendDirectMessage(&data);
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}
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@@ -7599,7 +7599,7 @@ void Player::ResetCurrencyWeekCap()
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uint32 Player::_GetCurrencyWeekCap(const CurrencyTypesEntry* currency) const
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{
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uint32 cap = currency->WeekCap;
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switch (currency->ID)
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{
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//original conquest not have week cap
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@@ -7626,7 +7626,7 @@ uint32 Player::_GetCurrencyWeekCap(const CurrencyTypesEntry* currency) const
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break;
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}
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}
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if (cap != currency->WeekCap && IsInWorld() && !GetSession()->PlayerLoading())
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{
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WorldPacket packet(SMSG_UPDATE_CURRENCY_WEEK_LIMIT, 8);
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@@ -7634,7 +7634,7 @@ uint32 Player::_GetCurrencyWeekCap(const CurrencyTypesEntry* currency) const
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packet << uint32(currency->ID);
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GetSession()->SendPacket(&packet);
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}
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return cap;
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}
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@@ -119,7 +119,7 @@ void WorldSession::HandleArenaTeamCreateOpcode(WorldPacket & recvData)
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}
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sArenaTeamMgr->AddArenaTeam(arenaTeam);
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_CREATED);
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}
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@@ -706,7 +706,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
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return;
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if (grp->GetLeaderGUID() != _player->GetGUID())
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return;
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uint32 ateamId = _player->GetArenaTeamId(arenaslot);
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// check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice)
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ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId);
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@@ -720,30 +720,30 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
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arenaRating = at->GetRating();
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matchmakerRating = at->GetAverageMMR(grp);
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// the arenateam id must match for everyone in the group
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if (arenaRating <= 0)
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arenaRating = 1;
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BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
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uint32 avgTime = 0;
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GroupQueueInfo* ginfo;
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err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, arenatype, arenatype, true, arenaslot);
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if (!err)
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{
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: arena team id %u, leader %s queued with matchmaker rating %u for type %u", _player->GetArenaTeamId(arenaslot), _player->GetName().c_str(), matchmakerRating, arenatype);
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ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, true, false, arenaRating, matchmakerRating, ateamId);
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avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
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}
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* member = itr->getSource();
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if (!member)
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continue;
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if (err)
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{
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WorldPacket data;
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@@ -751,20 +751,20 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
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member->GetSession()->SendPacket(&data);
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continue;
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}
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// add to queue
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uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);
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// add joined time data
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member->AddBattlegroundQueueJoinTime(bgTypeId, ginfo->JoinTime);
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WorldPacket data; // send status packet (in queue)
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sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member, queueSlot, STATUS_WAIT_QUEUE, avgTime, ginfo->JoinTime, arenatype);
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member->GetSession()->SendPacket(&data);
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName().c_str());
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}
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sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
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}
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@@ -224,7 +224,7 @@ namespace Trinity
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return rate;
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}
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} // namespace Trinity::XP
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namespace Currency
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{
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inline uint32 ConquestRatingCalculator(uint32 rate)
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@@ -233,11 +233,11 @@ namespace Trinity
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return 1350; // Default conquest points
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else if (rate > 3000)
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rate = 3000;
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// http://www.arenajunkies.com/topic/179536-conquest-point-cap-vs-personal-rating-chart/page__st__60#entry3085246
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return 1.4326 * ((1511.26 / (1 + 1639.28 / exp(0.00412 * rate))) + 850.15);
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}
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inline uint32 BgConquestRatingCalculator(uint32 rate)
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{
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// WowWiki: Battleground ratings receive a bonus of 22.2% to the cap they generate
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@@ -801,7 +801,7 @@ void World::LoadConfigSettings(bool reload)
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sLog->outError(LOG_FILTER_SERVER_LOADING, "Currency.ResetInterval (%i) must be > 0, set to default 7.", m_int_configs[CONFIG_CURRENCY_RESET_INTERVAL]);
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m_int_configs[CONFIG_CURRENCY_RESET_INTERVAL] = 7;
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}
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m_int_configs[CONFIG_CURRENCY_START_HONOR_POINTS] = ConfigMgr::GetIntDefault("Currency.StartHonorPoints", 0);
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if (int32(m_int_configs[CONFIG_CURRENCY_START_HONOR_POINTS]) < 0)
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{
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@@ -828,7 +828,7 @@ void World::LoadConfigSettings(bool reload)
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m_int_configs[CONFIG_CURRENCY_CONQUEST_POINTS_WEEK_CAP] = 1650;
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}
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m_int_configs[CONFIG_CURRENCY_CONQUEST_POINTS_WEEK_CAP] *= 100; //precision mod
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m_int_configs[CONFIG_CURRENCY_CONQUEST_POINTS_ARENA_REWARD] = ConfigMgr::GetIntDefault("Currency.ConquestPointsArenaReward", 150);
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if (int32(m_int_configs[CONFIG_CURRENCY_CONQUEST_POINTS_ARENA_REWARD]) <= 0)
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{
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@@ -1989,7 +1989,7 @@ void World::Update(uint32 diff)
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if (m_gameTime > m_NextCurrencyReset)
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ResetCurrencyWeekCap();
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/// <ul><li> Handle auctions when the timer has passed
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if (m_timers[WUPDATE_AUCTIONS].Passed())
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{
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@@ -168,7 +168,7 @@ public:
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{
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if (!instance)
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return;
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instance->SetData(DATA_KAELTHAS_EVENT, IN_PROGRESS);
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}
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@@ -150,7 +150,7 @@ public:
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HandleGameObject(SelinEncounterDoorGUID, false);
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else if (data == NOT_STARTED)
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HandleGameObject(SelinEncounterDoorGUID, true);
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Encounter[0] = data;
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break;
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case DATA_VEXALLUS_EVENT:
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@@ -184,7 +184,7 @@ public:
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StatuesState = data;
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break;
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}
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SaveToDB();
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}
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@@ -245,7 +245,7 @@ public:
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OUT_SAVE_INST_DATA_COMPLETE;
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return saveStream.str();
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}
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void Load(const char* str)
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{
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if (!str)
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@@ -257,7 +257,7 @@ public:
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OUT_LOAD_INST_DATA(str);
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std::istringstream loadStream(str);
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for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
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{
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uint32 tmpState;
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@@ -272,7 +272,7 @@ public:
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OUT_LOAD_INST_DATA_COMPLETE;
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}
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uint64 GetData64(uint32 identifier) const
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{
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switch (identifier)
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Block a user