Core/GameObjects: Fix anim kits

This commit is contained in:
Shauren
2026-02-07 18:26:53 +01:00
parent f59ff04a3a
commit ee841f0852

View File

@@ -1061,7 +1061,10 @@ bool GameObject::Create(uint32 entry, Map* map, Position const& pos, QuaternionD
}
if (m_goTemplateAddon->AIAnimKitID)
{
m_updateFlag.AnimKit = true;
_animKitId = m_goTemplateAddon->AIAnimKitID;
}
}
SetEntry(goInfo->entry);
@@ -1172,7 +1175,10 @@ bool GameObject::Create(uint32 entry, Map* map, Position const& pos, QuaternionD
}
if (gameObjectAddon->AIAnimKitID)
{
m_updateFlag.AnimKit = true;
_animKitId = gameObjectAddon->AIAnimKitID;
}
}
if (uint32 vignetteId = GetGOInfo()->GetSpawnVignette())