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https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-21 07:22:02 -04:00
Core/Items: Split SetSoulboundTradeable in two functions (Set and Clear)
Note: this is mostly for clarify action being done: ClearSoulboundTradeable better than SetSoulboundTradeable(..., ..., false)
This commit is contained in:
@@ -1194,25 +1194,23 @@ bool Item::IsRefundExpired()
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return (GetPlayedTime() > 2*HOUR);
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}
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void Item::SetSoulboundTradeable(AllowedLooterSet* allowedLooters, Player* currentOwner, bool apply)
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void Item::SetSoulboundTradeable(AllowedLooterSet& allowedLooters)
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{
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if (apply)
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{
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SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE);
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allowedGUIDs = *allowedLooters;
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}
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else
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{
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RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE);
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if (allowedGUIDs.empty())
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return;
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SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE);
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allowedGUIDs = allowedLooters;
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}
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allowedGUIDs.clear();
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SetState(ITEM_CHANGED, currentOwner);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_BOP_TRADE);
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stmt->setUInt32(0, GetGUIDLow());
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CharacterDatabase.Execute(stmt);
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}
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void Item::ClearSoulboundTradeable(Player* currentOwner)
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{
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RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE);
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if (allowedGUIDs.empty())
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return;
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allowedGUIDs.clear();
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SetState(ITEM_CHANGED, currentOwner);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_BOP_TRADE);
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stmt->setUInt32(0, GetGUIDLow());
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CharacterDatabase.Execute(stmt);
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}
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bool Item::CheckSoulboundTradeExpire()
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@@ -1220,7 +1218,7 @@ bool Item::CheckSoulboundTradeExpire()
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// called from owner's update - GetOwner() MUST be valid
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if (GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) + 2*HOUR < GetOwner()->GetTotalPlayedTime())
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{
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SetSoulboundTradeable(NULL, GetOwner(), false);
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ClearSoulboundTradeable(GetOwner());
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return true; // remove from tradeable list
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}
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@@ -352,7 +352,8 @@ class Item : public Object
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bool IsRefundExpired();
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// Soulbound trade system
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void SetSoulboundTradeable(AllowedLooterSet* allowedLooters, Player* currentOwner, bool apply);
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void SetSoulboundTradeable(AllowedLooterSet& allowedLooters);
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void ClearSoulboundTradeable(Player* currentOwner);
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bool CheckSoulboundTradeExpire();
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void BuildUpdate(UpdateDataMapType&);
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@@ -11898,8 +11898,14 @@ void Player::RemoveAmmo()
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UpdateDamagePhysical(RANGED_ATTACK);
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}
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Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update, int32 randomPropertyId)
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{
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AllowedLooterSet allowedLooters;
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return StoreNewItem(dest, item, update, randomPropertyId, allowedLooters);
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}
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// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
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Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet* allowedLooters)
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Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet& allowedLooters)
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{
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uint32 count = 0;
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for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
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@@ -11919,16 +11925,18 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update
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if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
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CastSpell(this, proto->Spells[i].SpellId, true, pItem);
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if (allowedLooters && pItem->GetTemplate()->GetMaxStackSize() == 1 && pItem->IsSoulBound())
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if (allowedLooters.size() > 1 && pItem->GetTemplate()->GetMaxStackSize() == 1 && pItem->IsSoulBound())
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{
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pItem->SetSoulboundTradeable(allowedLooters, this, true);
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pItem->SetSoulboundTradeable(allowedLooters);
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pItem->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, GetTotalPlayedTime());
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m_itemSoulboundTradeable.push_back(pItem);
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// save data
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std::ostringstream ss;
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for (AllowedLooterSet::iterator itr = allowedLooters->begin(); itr != allowedLooters->end(); ++itr)
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ss << *itr << ' ';
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AllowedLooterSet::const_iterator itr = allowedLooters.begin();
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ss << *itr;
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for (++itr; itr != allowedLooters.end(); ++itr)
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ss << ' ' << *itr;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_ITEM_BOP_TRADE);
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stmt->setUInt32(0, pItem->GetGUIDLow());
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@@ -12051,7 +12059,7 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
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pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
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pItem->SetNotRefundable(this);
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pItem->SetSoulboundTradeable(NULL, this, false);
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pItem->ClearSoulboundTradeable(this);
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RemoveTradeableItem(pItem);
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pItem->SetState(ITEM_REMOVED, this);
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}
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@@ -12168,7 +12176,7 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
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pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
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pItem->SetNotRefundable(this);
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pItem->SetSoulboundTradeable(NULL, this, false);
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pItem->ClearSoulboundTradeable(this);
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RemoveTradeableItem(pItem);
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pItem->SetState(ITEM_REMOVED, this);
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pItem2->SetState(ITEM_CHANGED, this);
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@@ -12388,7 +12396,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
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RemoveItemDurations(pItem);
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pItem->SetNotRefundable(this);
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pItem->SetSoulboundTradeable(NULL, this, false);
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pItem->ClearSoulboundTradeable(this);
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RemoveTradeableItem(pItem);
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const ItemTemplate* proto = pItem->GetTemplate();
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@@ -17474,7 +17482,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
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AllowedLooterSet looters;
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for (Tokens::iterator itr = GUIDlist.begin(); itr != GUIDlist.end(); ++itr)
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looters.insert(atol(*itr));
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item->SetSoulboundTradeable(&looters, this, true);
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item->SetSoulboundTradeable(looters);
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m_itemSoulboundTradeable.push_back(item);
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}
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else
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@@ -23202,8 +23210,8 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
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InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
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if (msg == EQUIP_ERR_OK)
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{
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AllowedLooterSet* looters = item->GetAllowedLooters();
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Item* newitem = StoreNewItem(dest, item->itemid, true, item->randomPropertyId, (looters->size() > 1) ? looters : NULL);
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AllowedLooterSet looters = item->GetAllowedLooters();
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Item* newitem = StoreNewItem(dest, item->itemid, true, item->randomPropertyId, looters);
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if (qitem)
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{
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@@ -743,8 +743,8 @@ enum RestType
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enum DuelCompleteType
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{
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DUEL_INTERRUPTED = 0,
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DUEL_WON = 1,
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DUEL_FLED = 2
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DUEL_WON = 1,
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DUEL_FLED = 2
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};
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enum TeleportToOptions
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@@ -1269,8 +1269,8 @@ class Player : public Unit, public GridObject<Player>
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bool HasItemTotemCategory(uint32 TotemCategory) const;
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InventoryResult CanUseItem(ItemTemplate const* pItem) const;
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InventoryResult CanUseAmmo(uint32 item) const;
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Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId = 0, AllowedLooterSet* allowedLooters = NULL);
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Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId = 0);
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Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet &allowedLooters);
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Item* StoreItem(ItemPosCountVec const& pos, Item* pItem, bool update);
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Item* EquipNewItem(uint16 pos, uint32 item, bool update);
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Item* EquipItem(uint16 pos, Item* pItem, bool update);
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@@ -1052,8 +1052,8 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
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item->is_looted = true;
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roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
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roll->getLoot()->unlootedCount--;
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AllowedLooterSet* looters = item->GetAllowedLooters();
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player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId, (looters->size() > 1) ? looters : NULL);
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AllowedLooterSet looters = item->GetAllowedLooters();
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player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId, looters);
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}
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else
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{
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@@ -1105,8 +1105,8 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
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item->is_looted = true;
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roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
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roll->getLoot()->unlootedCount--;
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AllowedLooterSet* looters = item->GetAllowedLooters();
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player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId, (looters->size() > 1) ? looters : NULL);
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AllowedLooterSet looters = item->GetAllowedLooters();
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player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId, looters);
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}
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else
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{
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@@ -2065,4 +2065,5 @@ void Group::ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply)
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slot->flags |= flag;
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else
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slot->flags &= ~flag;
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}
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}
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@@ -149,7 +149,7 @@ struct LootItem
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bool AllowedForPlayer(Player const* player) const;
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void AddAllowedLooter(Player const* player);
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AllowedLooterSet* GetAllowedLooters() { return &allowedGUIDs; }
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const AllowedLooterSet & GetAllowedLooters() const { return allowedGUIDs; }
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};
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struct QuestItem
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@@ -1341,7 +1341,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
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_player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item)
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itemTarget->SetSoulboundTradeable(NULL, _player, false); // clear tradeable flag
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itemTarget->ClearSoulboundTradeable(_player); // clear tradeable flag
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}
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void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data)
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@@ -489,10 +489,10 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data)
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}
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// list of players allowed to receive this item in trade
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AllowedLooterSet* looters = item.GetAllowedLooters();
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AllowedLooterSet looters = item.GetAllowedLooters();
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// not move item from loot to target inventory
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Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, (looters->size() > 1) ? looters : NULL);
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Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, looters);
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target->SendNewItem(newitem, uint32(item.count), false, false, true);
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target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
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target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, pLoot->loot_type, item.count);
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@@ -3575,7 +3575,7 @@ void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex)
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// add new enchanting if equipped
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item_owner->ApplyEnchantment(itemTarget, PERM_ENCHANTMENT_SLOT, true);
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itemTarget->SetSoulboundTradeable(NULL, item_owner, false);
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itemTarget->ClearSoulboundTradeable(item_owner);
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}
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}
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@@ -3639,7 +3639,7 @@ void Spell::EffectEnchantItemPrismatic(SpellEffIndex effIndex)
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// add new enchanting if equipped
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item_owner->ApplyEnchantment(itemTarget, PRISMATIC_ENCHANTMENT_SLOT, true);
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itemTarget->SetSoulboundTradeable(NULL, item_owner, false);
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itemTarget->ClearSoulboundTradeable(item_owner);
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}
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void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
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