Merge pull request #16188 from Asterc/3.3.5

Core/Player: Fix profession specialization being re-learnt on login after unlearning it
(cherry picked from commit 1c89b4dcdf)

Conflicts:
	src/server/game/Entities/Player/Player.cpp
This commit is contained in:
jackpoz
2016-01-05 22:10:20 +01:00
committed by Carbenium
parent 524c3b2e26
commit ea2c2c9763
+3 -48
View File
@@ -22637,61 +22637,16 @@ void Player::LearnQuestRewardedSpells(Quest const* quest)
if (!effect)
return;
// prevent learn non first rank unknown profession and second specialization for same profession)
uint32 learned_0 = effect->TriggerSpell;
if (sSpellMgr->GetSpellRank(learned_0) > 1 && !HasSpell(learned_0))
if (!HasSpell(learned_0))
{
SpellInfo const* learnedInfo = sSpellMgr->GetSpellInfo(learned_0);
if (!learnedInfo)
return;
// not have first rank learned (unlearned prof?)
if (!HasSpell(learnedInfo->GetFirstRankSpell()->Id))
// profession specialization can be re-learned from npc
if (learnedInfo->GetEffect(EFFECT_0)->Effect == SPELL_EFFECT_TRADE_SKILL && learnedInfo->GetEffect(EFFECT_1)->Effect == 0 && !learnedInfo->SpellLevel)
return;
SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(learned_0);
for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second; ++itr2)
{
uint32 profSpell = itr2->second;
SpellEffectInfo const* effect0 = learnedInfo->GetEffect(DIFFICULTY_NONE, EFFECT_0);
if (!effect0)
continue;
SpellEffectInfo const* effect1 = learnedInfo->GetEffect(DIFFICULTY_NONE, EFFECT_1);
if (!effect1)
continue;
// specialization
if (effect0->Effect == SPELL_EFFECT_TRADE_SKILL && effect1->Effect == 0 && profSpell)
{
// search other specialization for same prof
for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
{
if (itr->second->state == PLAYERSPELL_REMOVED || itr->first == learned_0)
continue;
SpellInfo const* itrInfo = sSpellMgr->GetSpellInfo(itr->first);
if (!itrInfo)
return;
SpellEffectInfo const* itrEffect0 = itrInfo->GetEffect(DIFFICULTY_NONE, EFFECT_0);
if (!itrEffect0)
continue;
SpellEffectInfo const* itrEffect1 = itrInfo->GetEffect(DIFFICULTY_NONE, EFFECT_1);
if (!itrEffect1)
continue;
// compare only specializations
if (itrEffect0->Effect != SPELL_EFFECT_TRADE_SKILL || itrEffect1->Effect != 0)
continue;
// compare same chain spells
if (sSpellMgr->IsSpellRequiringSpell(itr->first, profSpell))
return;
}
}
}
}
CastSpell(this, spell_id, true);