*Fix Death Pact and Corpse Explosion - original patch by Astellar, thanks for help in conversion for Azrael.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-06-22 23:30:17 +02:00
parent 8533946ac1
commit e6d20d57de
4 changed files with 97 additions and 1 deletions

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@@ -1423,7 +1423,7 @@ struct SpellEntry
uint32 SchoolMask; // 228 m_schoolMask
uint32 runeCostID; // 229 m_runeCostID
//uint32 spellMissileID; // 230 m_spellMissileID not used
//uint32 PowerDisplayId; // 231 PowerDisplay.dbc, new in 3.1
//uint32 PowerDisplayId; // 231 PowerDisplay.dbc, new in 3.1
// helpers
int32 CalculateSimpleValue(uint8 eff) const { return EffectBasePoints[eff]+int32(EffectBaseDice[eff]); }

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@@ -2195,6 +2195,44 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
}
break;
}
// Corpse Explosion
case 53717:
case 51325:
case 51326:
case 51327:
case 51328:
// Search for ghoul if our ghoul or dead body not valid unit target
if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()
|| (m_targets.getUnitTarget()->getDeathState() == CORPSE
&& m_targets.getUnitTarget()->GetTypeId()== TYPEID_UNIT
&& !((Creature*)m_targets.getUnitTarget())->isDeadByDefault()
&& !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL))
&& m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId())))
{
CleanupTargetList();
WorldObject* result = FindCorpseUsing <Trinity::ExplodeCorpseObjectCheck> ();
if(result)
{
switch(result->GetTypeId())
{
case TYPEID_UNIT:
case TYPEID_PLAYER:
m_targets.setUnitTarget((Unit*)result);
break;
}
}
else
{
if (m_caster->GetTypeId()==TYPEID_PLAYER)
((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW);
finish(false);
}
}
break;
default:
sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
@@ -2380,6 +2418,34 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
healedMembers.pop();
}
}
// Death Pact
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
{
Unit * unit_to_add = NULL;
for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr)
{
if ((*itr)->GetTypeId() == TYPEID_UNIT
&& (*itr)->GetOwnerGUID() == m_caster->GetGUID()
&& ((Creature*)(*itr))->GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD)
{
unit_to_add = (*itr);
break;
}
}
if (unit_to_add)
{
unitList.clear();
unitList.push_back(unit_to_add);
}
// Pet not found - remove cooldown
else
{
if (modOwner->GetTypeId()==TYPEID_PLAYER)
modOwner->RemoveSpellCooldown(m_spellInfo->Id,true);
SendCastResult(SPELL_FAILED_NO_PET);
finish(false);
}
}
}
for(std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
AddUnitTarget(*itr, i);

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@@ -1950,6 +1950,29 @@ void Spell::EffectDummy(uint32 i)
spell_id = m_currentBasePoints[0];
}
// Corpse Explosion
else if(m_spellInfo->SpellIconID == 1737)
{
// Dummy effect 1 is used only for targeting and damage amount
if (i!=0)
return;
int32 bp = 0;
// Living ghoul as a target
if (unitTarget->isAlive())
{
bp = unitTarget->GetMaxHealth()*0.25f;
}
// Some corpse
else
{
bp = damage;
}
m_caster->CastCustomSpell(unitTarget,m_spellInfo->CalculateSimpleValue(1),&bp,NULL,NULL,true);
// Suicide
unitTarget->CastCustomSpell(unitTarget,43999,&bp,NULL,NULL,true);
// Set corpse look
unitTarget->SetDisplayId(25537+urand(0,3));
}
break;
}
@@ -2635,6 +2658,11 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
unitTarget->RemoveAura(aurEff->GetParentAura());
}
}
// Death Pact - return pct of max health to caster
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
{
addhealth = int32(caster->GetMaxHealth()*damage/100.0f);
}
else
addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL);

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@@ -11089,6 +11089,8 @@ void Unit::setDeathState(DeathState s)
if (m_deathState != ALIVE && s == ALIVE)
{
//_ApplyAllAuraMods();
// Reset display id on resurection - needed by corpse explosion to cleanup after display change
SetDisplayId(GetNativeDisplayId());
}
m_deathState = s;
}