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Core/Vehicles: Some research on VehicleSeatFlagsB.
It is assumed that VehicleSeatFlagsB & 322 means the seat can be used indirectly (ie. by aura 236 (SPELL_AURA_CONTROL_VEHICLE)) even though !(VehicleSeatFlags & VEHICLE_SEAT_FLAG_USABLE). More research to be done Soon (tm). --HG-- branch : trunk
This commit is contained in:
@@ -1847,7 +1847,8 @@ struct VehicleSeatEntry
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uint32 m_flagsB; // 45
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// 46-57 added in 3.1, floats mostly
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bool IsUsable() const { return m_flags & VEHICLE_SEAT_FLAG_USABLE; }
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bool IsUsableByPlayer() const { return m_flags & VEHICLE_SEAT_FLAG_USABLE; }
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bool IsUsableByAura() const { return m_flagsB & (VEHICLE_SEAT_FLAG_B_USABLE_FORCED | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3); }
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};
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struct WMOAreaTableEntry
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@@ -16676,7 +16676,7 @@ bool Unit::CheckPlayerCondition(Player* pPlayer)
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}
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}
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void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId)
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void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId, bool byAura)
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{
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if (!isAlive() || GetVehicleKit() == vehicle)
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return;
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@@ -16685,10 +16685,10 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId)
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{
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if (m_vehicle == vehicle)
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{
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if (seatId >= 0)
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if (seatId >= 0 && seatId != GetTransSeat())
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{
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sLog->outDebug("EnterVehicle: %u leave vehicle %u seat %d and enter %d.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId);
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ChangeSeat(seatId);
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ChangeSeat(seatId, byAura);
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}
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return;
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}
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@@ -16717,7 +16717,7 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId)
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ASSERT(!m_vehicle);
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m_vehicle = vehicle;
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if (!m_vehicle->AddPassenger(this, seatId))
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if (!m_vehicle->AddPassenger(this, seatId, byAura))
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{
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m_vehicle = NULL;
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return;
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@@ -16735,14 +16735,14 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId)
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}
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}
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void Unit::ChangeSeat(int8 seatId, bool next)
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void Unit::ChangeSeat(int8 seatId, bool next, bool byAura)
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{
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if (!m_vehicle)
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return;
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if (seatId < 0)
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{
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seatId = m_vehicle->GetNextEmptySeat(GetTransSeat(), next);
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seatId = m_vehicle->GetNextEmptySeat(GetTransSeat(), next, byAura);
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if (seatId < 0)
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return;
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}
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@@ -16750,7 +16750,7 @@ void Unit::ChangeSeat(int8 seatId, bool next)
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return;
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m_vehicle->RemovePassenger(this);
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if (!m_vehicle->AddPassenger(this, seatId))
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if (!m_vehicle->AddPassenger(this, seatId, byAura))
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ASSERT(false);
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}
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@@ -1968,10 +1968,10 @@ class Unit : public WorldObject
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bool m_ControlledByPlayer;
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bool CheckPlayerCondition(Player* pPlayer);
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void EnterVehicle(Unit *base, int8 seatId = -1) { EnterVehicle(base->GetVehicleKit(), seatId); }
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void EnterVehicle(Vehicle *vehicle, int8 seatId = -1);
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void EnterVehicle(Unit *base, int8 seatId = -1, bool byAura = false) { EnterVehicle(base->GetVehicleKit(), seatId, byAura); }
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void EnterVehicle(Vehicle *vehicle, int8 seatId = -1, bool byAura = false);
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void ExitVehicle();
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void ChangeSeat(int8 seatId, bool next = true);
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void ChangeSeat(int8 seatId, bool next = true, bool byAura = false);
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void BuildMovementPacket(ByteBuffer *data) const;
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@@ -35,7 +35,7 @@ Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo) : me(unit), m_vehicleI
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if (VehicleSeatEntry const *veSeat = sVehicleSeatStore.LookupEntry(seatId))
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{
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m_Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
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if (veSeat->IsUsable())
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if (veSeat->IsUsableByPlayer())
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++m_usableSeatNum;
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}
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}
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@@ -213,12 +213,15 @@ Unit *Vehicle::GetPassenger(int8 seatId) const
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return seat->second.passenger;
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}
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int8 Vehicle::GetNextEmptySeat(int8 seatId, bool next) const
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int8 Vehicle::GetNextEmptySeat(int8 seatId, bool next, bool byAura) const
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{
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SeatMap::const_iterator seat = m_Seats.find(seatId);
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if (seat == m_Seats.end()) return -1;
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while (seat->second.passenger || !seat->second.seatInfo->IsUsable())
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if (seat == m_Seats.end())
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return -1;
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while (seat->second.passenger || (!byAura && !seat->second.seatInfo->IsUsableByPlayer()) || (byAura && !seat->second.seatInfo->IsUsableByAura()))
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{
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sLog->outDebug("Vehicle::GetNextEmptySeat: m_flags: %u, m_flagsB:%u", seat->second.seatInfo->m_flags, seat->second.seatInfo->m_flagsB);
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if (next)
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{
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++seat;
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@@ -235,6 +238,7 @@ int8 Vehicle::GetNextEmptySeat(int8 seatId, bool next) const
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if (seat->first == seatId)
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return -1; // no available seat
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}
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return seat->first;
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}
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@@ -267,7 +271,7 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion)
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}
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}
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bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
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bool Vehicle::AddPassenger(Unit *unit, int8 seatId, bool byAura)
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{
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if (unit->GetVehicle() != this)
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return false;
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@@ -276,7 +280,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
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if (seatId < 0) // no specific seat requirement
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{
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for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
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if (!seat->second.passenger && seat->second.seatInfo->IsUsable())
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if (!seat->second.passenger && ((!byAura && seat->second.seatInfo->IsUsableByPlayer() || (byAura && seat->second.seatInfo->IsUsableByAura()))))
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break;
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if (seat == m_Seats.end()) // no available seat
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@@ -297,7 +301,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
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sLog->outDebug("Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first);
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seat->second.passenger = unit;
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if (seat->second.seatInfo->IsUsable())
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if (seat->second.seatInfo->IsUsableByPlayer())
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{
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ASSERT(m_usableSeatNum);
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--m_usableSeatNum;
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@@ -380,7 +384,7 @@ void Vehicle::RemovePassenger(Unit *unit)
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sLog->outDebug("Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first);
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seat->second.passenger = NULL;
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if (seat->second.seatInfo->IsUsable())
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if (seat->second.seatInfo->IsUsableByPlayer())
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{
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if (!m_usableSeatNum)
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{
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@@ -53,6 +53,14 @@ enum VehicleSeatFlags
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VEHICLE_SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI
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};
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enum VehicleSeatFlagsB
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{
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VEHICLE_SEAT_FLAG_B_NONE = 0x00000000,
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VEHICLE_SEAT_FLAG_B_USABLE_FORCED = 0x00000002,
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VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 = 0x00000040,
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VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 = 0x00000100,
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};
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enum VehicleSpells
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{
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VEHICLE_SPELL_PARACHUTE = 45472
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@@ -103,8 +111,8 @@ class Vehicle
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bool HasEmptySeat(int8 seatId) const;
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Unit *GetPassenger(int8 seatId) const;
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int8 GetNextEmptySeat(int8 seatId, bool next) const;
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bool AddPassenger(Unit *passenger, int8 seatId = -1);
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int8 GetNextEmptySeat(int8 seatId, bool next, bool byAura = false) const;
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bool AddPassenger(Unit *passenger, int8 seatId = -1, bool byAura = false);
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void RemovePassenger(Unit *passenger);
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void RelocatePassengers(float x, float y, float z, float ang);
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void RemoveAllPassengers();
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@@ -116,7 +124,7 @@ class Vehicle
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protected:
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Unit *me;
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VehicleEntry const *m_vehicleInfo;
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uint32 m_usableSeatNum;
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uint32 m_usableSeatNum; // Number of seats that match VehicleSeatEntry::UsableByPlayer, used for proper display flags
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uint32 m_bonusHP;
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void InstallAccessory(uint32 entry, int8 seatId, bool minion = true);
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@@ -4225,11 +4225,8 @@ void AuraEffect::HandleAuraControlVehicle(AuraApplication const * aurApp, uint8
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return;
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if (apply)
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{
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//if (caster->GetTypeId() == TYPEID_PLAYER)
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// if (Pet *pet = caster->ToPlayer()->GetPet())
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// pet->Remove(PET_SAVE_AS_CURRENT);
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caster->EnterVehicle(target->GetVehicleKit(), m_amount - 1);
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{
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caster->EnterVehicle(target->GetVehicleKit(), m_amount - 1, true);
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}
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else
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{
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