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Core/Spells: Fixed autoattack timer being reset by almost every spell cast
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@@ -9218,8 +9218,9 @@ void Unit::AtEnterCombat()
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if (Spell* spell = m_currentSpells[CURRENT_GENERIC_SPELL])
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if (spell->getState() == SPELL_STATE_PREPARING
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&& spell->m_spellInfo->HasAttribute(SPELL_ATTR0_NOT_IN_COMBAT_ONLY_PEACEFUL)
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&& spell->m_spellInfo->InterruptFlags.HasFlag(SpellInterruptFlags::Combat))
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InterruptNonMeleeSpells(false);
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&& spell->m_spellInfo->InterruptFlags.HasFlag(SpellInterruptFlags::Combat)
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&& !spell->m_spellInfo->HasAura(SPELL_AURA_MOUNTED)) // for some reason mounts are not interrupted by entering combat even with both interrupt flag and attribute
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InterruptSpell(CURRENT_GENERIC_SPELL, false, false);
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RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::EnteringCombat);
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Unit::ProcSkillsAndAuras(this, nullptr, PROC_FLAG_ENTER_COMBAT, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_NONE, PROC_HIT_NONE, nullptr, nullptr, nullptr);
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@@ -8345,7 +8345,7 @@ bool Spell::IsChannelActive() const
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bool Spell::IsAutoActionResetSpell() const
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{
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if (IsTriggered() || m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
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if (IsTriggered() || !m_spellInfo->InterruptFlags.HasFlag(SpellInterruptFlags::Combat) || m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
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return false;
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if (!m_casttime && m_spellInfo->HasAttribute(SPELL_ATTR6_DOESNT_RESET_SWING_TIMER_IF_INSTANT))
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@@ -62,7 +62,7 @@ enum class SpellInterruptFlags : uint32
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Movement = 0x00000001,
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DamagePushbackPlayerOnly = 0x00000002,
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Stun = 0x00000004, // useless, even spells without it get interrupted
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Combat = 0x00000008,
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Combat = 0x00000008, // used for both interrupting spell when entering combat and to reset auto attack timer
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DamageCancelsPlayerOnly = 0x00000010,
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MeleeCombat = 0x00000020, // NYI
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Immunity = 0x00000040, // NYI
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