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Core/Player: fix build pt. 2
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@@ -8169,7 +8169,6 @@ void Player::_ApplyAllItemMods()
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if (!proto)
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continue;
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uint32 attacktype = Player::GetAttackBySlot(i);
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ApplyItemDependentAuras(m_items[i], true);
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_ApplyItemBonuses(proto, i, true);
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