Core/Quests: restore rewarding talent points from quests

This commit is contained in:
Ovahlord
2024-07-28 20:33:34 +02:00
parent fd24f07322
commit cdc5710ba1
3 changed files with 15 additions and 7 deletions
+13 -1
View File
@@ -279,6 +279,7 @@ Player::Player(WorldSession* session) : Unit(true), m_sceneMgr(this)
m_lastPotionId = 0;
_activeTalentGroup = 0;
_questRewardedTalentPoints = 0;
m_auraBaseFlatMod.fill(0.0f);
m_auraBasePctMod.fill(1.0f);
@@ -14397,6 +14398,14 @@ void Player::RewardQuest(Quest const* quest, LootItemType rewardType, uint32 rew
SetTitle(titleEntry);
}
// Quests which have no skillId set but still reward skill points, are considered talent point rewards
if (!quest->GetRewardSkillId() && quest->GetRewardSkillPoints())
{
_questRewardedTalentPoints += quest->GetRewardSkillPoints();
UpdateAvailableTalentPoints();
SendTalentsInfoData();
}
// Send reward mail
if (uint32 mail_template_id = quest->GetRewMailTemplateId())
{
@@ -18429,6 +18438,9 @@ void Player::_LoadQuestStatusRewarded(PreparedQueryResult result)
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetRewTitle()))
SetTitle(titleEntry);
if (quest->GetRewardSkillPoints())
_questRewardedTalentPoints += quest->GetRewardSkillPoints();
// Skip loading special quests - they are also added to rewarded quests but only once and remain there forever
// instead add them separately from load daily/weekly/monthly/seasonal
if (!quest->IsDailyOrWeekly() && !quest->IsMonthly() && !quest->IsSeasonal())
@@ -28586,7 +28598,7 @@ bool Player::LearnTalent(uint32 talentId, uint8 rank)
void Player::UpdateAvailableTalentPoints()
{
uint32 points = sDB2Manager.GetNumTalentsAtLevel(GetLevel(), Classes(GetClass()));
uint32 points = sDB2Manager.GetNumTalentsAtLevel(GetLevel(), Classes(GetClass())) + _questRewardedTalentPoints;
uint32 spentPoints = 0;
for (auto const& pair : _talentGroups[_activeTalentGroup].Talents)
spentPoints += pair.second + 1;
+1
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@@ -3029,6 +3029,7 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player>
// Talents
std::vector<TalentGroupInfo> _talentGroups;
uint8 _activeTalentGroup;
uint32 _questRewardedTalentPoints;
std::unordered_map<int32, PlayerSpellState> m_traitConfigStates;
+1 -6
View File
@@ -5260,7 +5260,7 @@ void ObjectMgr::LoadQuests()
}
}
if (qinfo->_rewardSkillPoints)
if (qinfo->_rewardSkillPoints && qinfo->_rewardSkillId)
{
if (qinfo->_rewardSkillPoints > sWorld->GetConfigMaxSkillValue())
{
@@ -5268,11 +5268,6 @@ void ObjectMgr::LoadQuests()
qinfo->GetQuestId(), qinfo->_rewardSkillPoints, sWorld->GetConfigMaxSkillValue());
// no changes, quest can't be done for this requirement
}
if (!qinfo->_rewardSkillId)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardSkillPoints` = {} but `RewardSkillId` is 0",
qinfo->GetQuestId(), qinfo->_rewardSkillPoints);
}
}
// fill additional data stores