Scripts/WanderingIsle: Fix wrong function being used in bec04e62d8

This commit is contained in:
Shauren
2026-02-15 15:14:24 +01:00
parent bec04e62d8
commit bacbcb5c19

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@@ -1409,7 +1409,7 @@ struct npc_li_fei_combat : public ScriptedAI
if (!player)
return;
player->SetQuestStatus(Quests::OnlyTheWorthyShallPass, QUEST_STATUS_FAILED);
player->FailQuest(Quests::OnlyTheWorthyShallPass);
}
void UpdateAI(uint32 diff) override