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Scripts/WanderingIsle: Fix wrong function being used in bec04e62d8
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@@ -1409,7 +1409,7 @@ struct npc_li_fei_combat : public ScriptedAI
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if (!player)
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return;
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player->SetQuestStatus(Quests::OnlyTheWorthyShallPass, QUEST_STATUS_FAILED);
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player->FailQuest(Quests::OnlyTheWorthyShallPass);
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}
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void UpdateAI(uint32 diff) override
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