Core/Packets: Added the following packets:

CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY
SMSG_QUESTGIVER_STATUS_MULTIPLE
CMSG_QUESTGIVER_STATUS_QUERY
SMSG_QUESTGIVER_STATUS
SMSG_AI_REACTION
SMSG_ATTACKERSTATEUPDATE
SMSG_ATTACKSTART
SMSG_ATTACKSTOP
SMSG_THREAT_UPDATE
SMSG_HIGHEST_THREAT_UPDATE
SMSG_SET_PROFICIENCY
This commit is contained in:
Intel
2014-11-19 00:30:31 +02:00
parent 73a7d7c053
commit b86bf40f61
13 changed files with 380 additions and 134 deletions
@@ -51,6 +51,7 @@
#include "WaypointMovementGenerator.h"
#include "World.h"
#include "WorldPacket.h"
#include "CombatPackets.h"
#include "Transport.h"
@@ -1826,12 +1827,12 @@ Player* Creature::SelectNearestPlayer(float distance) const
void Creature::SendAIReaction(AiReaction reactionType)
{
WorldPacket data(SMSG_AI_REACTION, 12);
WorldPackets::Combat::AIReaction packet;
data << GetGUID();
data << uint32(reactionType);
packet.UnitGUID = GetGUID();
packet.Reaction = reactionType;
((WorldObject*)this)->SendMessageToSet(&data, true);
((WorldObject*)this)->SendMessageToSet(packet.Write(), true);
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType);
}
@@ -23,6 +23,7 @@
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Formulas.h"
#include "QuestPackets.h"
GossipMenu::GossipMenu()
{
@@ -373,11 +374,11 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote const& eEmote, const std::string
void PlayerMenu::SendQuestGiverStatus(uint32 questStatus, ObjectGuid npcGUID) const
{
WorldPacket data(SMSG_QUESTGIVER_STATUS, 8 + 4);
data << npcGUID;
data << uint32(questStatus);
WorldPackets::Quest::QuestGiverStatus packet;
packet.QuestGiver.Guid = npcGUID;
packet.QuestGiver.Status = questStatus;
_session->SendPacket(&data);
_session->SendPacket(packet.Write());
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC=%s, status=%u", npcGUID.ToString().c_str(), questStatus);
}
+5 -3
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@@ -89,6 +89,7 @@
#include "MiscPackets.h"
#include "ChatPackets.h"
#include "MovementPackets.h"
#include "ItemPackets.h"
#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
@@ -20976,9 +20977,10 @@ void Player::SetSpellModTakingSpell(Spell* spell, bool apply)
// send Proficiency
void Player::SendProficiency(ItemClass itemClass, uint32 itemSubclassMask)
{
WorldPacket data(SMSG_SET_PROFICIENCY, 1 + 4);
data << uint8(itemClass) << uint32(itemSubclassMask);
GetSession()->SendPacket(&data);
WorldPackets::Item::SetProficiency packet;
packet.ProficiencyMask = itemSubclassMask;
packet.ProficiencyClass = itemClass;
GetSession()->SendPacket(packet.Write());
}
void Player::RemovePetitionsAndSigns(ObjectGuid guid, uint32 type)
+52 -90
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@@ -64,6 +64,7 @@
#include "WorldSession.h"
#include "ChatPackets.h"
#include "MovementPackets.h"
#include "CombatPackets.h"
#include <cmath>
@@ -2110,24 +2111,24 @@ float Unit::CalculateLevelPenalty(SpellInfo const* spellProto) const
void Unit::SendMeleeAttackStart(Unit* victim)
{
WorldPacket data(SMSG_ATTACKSTART, 8 + 8);
data << GetGUID();
data << victim->GetGUID();
SendMessageToSet(&data, true);
WorldPackets::Combat::AttackStart packet;
packet.Attacker = GetGUID();
packet.Victim = victim->GetGUID();
SendMessageToSet(packet.Write(), true);
TC_LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTART");
}
void Unit::SendMeleeAttackStop(Unit* victim)
{
WorldPacket data(SMSG_ATTACKSTOP, (8+8+4));
data << GetPackGUID();
WorldPackets::Combat::SAttackStop packet;
packet.Attacker = GetGUID();
if (victim)
data << victim->GetPackGUID();
else
data << uint8(0);
{
packet.Victim = victim->GetGUID();
packet.Dead = victim->isDead();
}
data << uint32(0); //! Can also take the value 0x01, which seems related to updating rotation
SendMessageToSet(&data, true);
SendMessageToSet(packet.Write(), true);
TC_LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTOP");
if (victim)
@@ -4849,68 +4850,27 @@ void Unit::SendSpellDamageImmune(Unit* target, uint32 spellId)
void Unit::SendAttackStateUpdate(CalcDamageInfo* damageInfo)
{
TC_LOG_DEBUG("entities.unit", "WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
uint32 count = 1;
size_t maxsize = 4+5+5+4+4+1+4+4+4+4+4+1+4+4+4+4+4*12;
WorldPacket data(SMSG_ATTACKERSTATEUPDATE, maxsize); // we guess size
data << uint32(damageInfo->HitInfo);
data << damageInfo->attacker->GetPackGUID();
data << damageInfo->target->GetPackGUID();
data << uint32(damageInfo->damage); // Full damage
WorldPackets::Combat::AttackerStateUpdate packet;
packet.HitInfo = damageInfo->HitInfo;
packet.AttackerGUID = damageInfo->attacker->GetGUID();
packet.VictimGUID = damageInfo->target->GetGUID();
packet.Damage = damageInfo->damage;
int32 overkill = damageInfo->damage - damageInfo->target->GetHealth();
data << uint32(overkill < 0 ? 0 : overkill); // Overkill
data << uint8(count); // Sub damage count
packet.OverDamage = (overkill < 0 ? -1 : overkill);
for (uint32 i = 0; i < count; ++i)
{
data << uint32(damageInfo->damageSchoolMask); // School of sub damage
data << float(damageInfo->damage); // sub damage
data << uint32(damageInfo->damage); // Sub Damage
}
WorldPackets::Combat::SubDamage& subDmg = packet.SubDmg.value;
subDmg.SchoolMask = damageInfo->damageSchoolMask; // School of sub damage
subDmg.FDamage = damageInfo->damage; // sub damage
subDmg.Damage = damageInfo->damage; // Sub Damage
subDmg.Absorbed = damageInfo->absorb;
subDmg.Resisted = damageInfo->resist;
packet.SubDmg.HasValue = true;
if (damageInfo->HitInfo & (HITINFO_FULL_ABSORB | HITINFO_PARTIAL_ABSORB))
{
for (uint32 i = 0; i < count; ++i)
data << uint32(damageInfo->absorb); // Absorb
}
packet.VictimState = damageInfo->TargetState;
packet.BlockAmount = damageInfo->blocked_amount;
if (damageInfo->HitInfo & (HITINFO_FULL_RESIST | HITINFO_PARTIAL_RESIST))
{
for (uint32 i = 0; i < count; ++i)
data << uint32(damageInfo->resist); // Resist
}
data << uint8(damageInfo->TargetState);
data << uint32(0); // Unknown attackerstate
data << uint32(0); // Melee spellid
if (damageInfo->HitInfo & HITINFO_BLOCK)
data << uint32(damageInfo->blocked_amount);
if (damageInfo->HitInfo & HITINFO_RAGE_GAIN)
data << uint32(0);
//! Probably used for debugging purposes, as it is not known to appear on retail servers
if (damageInfo->HitInfo & HITINFO_UNK1)
{
data << uint32(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
for (uint8 i = 0; i < 2; ++i)
{
data << float(0);
data << float(0);
}
data << uint32(0);
}
SendMessageToSet(&data, true);
SendMessageToSet(packet.Write(), true);
}
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 /*SwingType*/, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
@@ -12905,10 +12865,10 @@ void Unit::SendPetAIReaction(ObjectGuid guid)
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_AI_REACTION, 8 + 4);
data << guid;
data << uint32(AI_REACTION_HOSTILE);
owner->ToPlayer()->GetSession()->SendPacket(&data);
WorldPackets::Combat::AIReaction packet;
packet.UnitGUID = guid;
packet.Reaction = AI_REACTION_HOSTILE;
owner->ToPlayer()->GetSession()->SendPacket(packet.Write());
}
///----------End of Pet responses methods----------
@@ -15969,16 +15929,17 @@ void Unit::SendThreatListUpdate()
uint32 count = getThreatManager().getThreatList().size();
TC_LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_UPDATE Message");
WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
data << GetPackGUID();
data << uint32(count);
WorldPackets::Combat::ThreatUpdate packet;
packet.UnitGUID = GetGUID();
ThreatContainer::StorageType const &tlist = getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
{
data << (*itr)->getUnitGuid().WriteAsPacked();
data << uint32((*itr)->getThreat() * 100);
WorldPackets::Combat::ThreatInfo info;
info.UnitGUID = (*itr)->getUnitGuid();
info.Threat = (*itr)->getThreat() * 100;
packet.ThreatList.push_back(info);
}
SendMessageToSet(&data, false);
SendMessageToSet(packet.Write(), false);
}
}
@@ -15989,17 +15950,18 @@ void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference)
uint32 count = getThreatManager().getThreatList().size();
TC_LOG_DEBUG("entities.unit", "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
data << GetPackGUID();
data << pHostileReference->getUnitGuid().WriteAsPacked();
data << uint32(count);
WorldPackets::Combat::HighestThreatUpdate packet;
packet.UnitGUID = GetGUID();
packet.HighestThreatGUID = pHostileReference->getUnitGuid();
ThreatContainer::StorageType const &tlist = getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
{
data << (*itr)->getUnitGuid().WriteAsPacked();
data << uint32((*itr)->getThreat());
WorldPackets::Combat::ThreatInfo info;
info.UnitGUID = (*itr)->getUnitGuid();
info.Threat = int32((*itr)->getThreat());
packet.ThreatList.push_back(info);
}
SendMessageToSet(&data, false);
SendMessageToSet(packet.Write(), false);
}
}
@@ -16014,10 +15976,10 @@ void Unit::SendClearThreatListOpcode()
void Unit::SendRemoveFromThreatListOpcode(HostileReference* pHostileReference)
{
TC_LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_REMOVE Message");
WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
data << GetPackGUID();
data << pHostileReference->getUnitGuid().WriteAsPacked();
SendMessageToSet(&data, false);
WorldPackets::Combat::ThreatRemove packet;
packet.UnitGUID = GetGUID();
packet.AboutGUID = pHostileReference->getUnitGuid();
SendMessageToSet(packet.Write(), false);
}
// baseRage means damage taken when attacker = false
+1 -1
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@@ -309,7 +309,7 @@ enum HitInfo
HITINFO_CRITICALHIT = 0x00000200, // critical hit
// 0x00000400
// 0x00000800
// 0x00001000
HITINFO_UNK12 = 0x00001000,
HITINFO_BLOCK = 0x00002000, // blocked damage
// 0x00004000 // Hides worldtext for 0 damage
// 0x00008000 // Related to blood visual
+1 -1
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@@ -679,7 +679,7 @@ bool normalizePlayerName(std::string& name);
struct ExtendedPlayerName
{
ExtendedPlayerName(std::string name, std::string realm) : Name(name), Realm(realm) {}
ExtendedPlayerName(std::string const& name, std::string const& realm) : Name(name), Realm(realm) {}
std::string Name;
std::string Realm;
};
+16 -17
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@@ -31,17 +31,16 @@
#include "Battleground.h"
#include "ScriptMgr.h"
#include "GameObjectAI.h"
#include "QuestPackets.h"
void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPackets::Quest::QuestGiverStatusQuery& packet)
{
ObjectGuid guid;
recvData >> guid;
uint32 questStatus = DIALOG_STATUS_NONE;
Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, packet.QuestGiverGUID, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!questGiver)
{
TC_LOG_INFO("network", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for non-existing questgiver (%s)", guid.ToString().c_str());
TC_LOG_INFO("network", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for non-existing questgiver (%s)", packet.QuestGiverGUID.ToString().c_str());
return;
}
@@ -66,7 +65,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
}
//inform client about status of quest
_player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid);
_player->PlayerTalkClass->SendQuestGiverStatus(questStatus, packet.QuestGiverGUID);
}
void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
@@ -639,14 +638,13 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
}
}
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPackets::Quest::QuestGiverStatusMultipleQuery& /*packet*/)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
uint32 count = 0;
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4 + 8 + 4);
data << uint32(count); // placeholder
WorldPackets::Quest::QuestGiverStatusMultiple response;
for (GuidSet::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
{
@@ -663,9 +661,10 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
questStatus = _player->GetQuestDialogStatus(questgiver);
data << questgiver->GetGUID();
data << uint32(questStatus);
++count;
WorldPackets::Quest::QuestGiverInfo info;
info.Guid = questgiver->GetGUID();
info.Status = questStatus;
response.QuestGiver.push_back(info);
}
else if (itr->IsGameObject())
{
@@ -675,14 +674,14 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
questStatus = _player->GetQuestDialogStatus(questgiver);
data << questgiver->GetGUID();
data << uint32(questStatus);
++count;
WorldPackets::Quest::QuestGiverInfo info;
info.Guid = questgiver->GetGUID();
info.Status = questStatus;
response.QuestGiver.push_back(info);
}
}
data.put<uint32>(0, count); // write real count
SendPacket(&data);
SendPacket(response.Write());
}
void WorldSession::HandleQueryQuestsCompleted(WorldPacket& /*recvData*/)
@@ -16,8 +16,126 @@
*/
#include "CombatPackets.h"
#include "SpellPackets.h"
void WorldPackets::Combat::AttackSwing::Read()
{
_worldPacket >> Victim;
}
WorldPacket const* WorldPackets::Combat::AttackStart::Write()
{
_worldPacket << Attacker;
_worldPacket << Victim;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Combat::SAttackStop::Write()
{
_worldPacket << Attacker;
_worldPacket << Victim;
_worldPacket.WriteBit(Dead);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Combat::ThreatUpdate::Write()
{
_worldPacket << UnitGUID;
_worldPacket << int32(ThreatList.size());
for (WorldPackets::Combat::ThreatInfo const& threatInfo : ThreatList)
{
_worldPacket << threatInfo.UnitGUID;
_worldPacket << threatInfo.Threat;
}
return &_worldPacket;
}
WorldPacket const* WorldPackets::Combat::HighestThreatUpdate::Write()
{
_worldPacket << UnitGUID;
_worldPacket << HighestThreatGUID;
_worldPacket << int32(ThreatList.size());
for (WorldPackets::Combat::ThreatInfo const& threatInfo : ThreatList)
{
_worldPacket << threatInfo.UnitGUID;
_worldPacket << threatInfo.Threat;
}
return &_worldPacket;
}
WorldPacket const* WorldPackets::Combat::ThreatRemove::Write()
{
_worldPacket << UnitGUID;
_worldPacket << AboutGUID;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Combat::AIReaction::Write()
{
_worldPacket << UnitGUID;
_worldPacket << Reaction;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Combat::AttackerStateUpdate::Write()
{
if (_worldPacket.WriteBit(LogData.HasValue))
_worldPacket << LogData.value;
// Placeholder for size which will be calculated at the end based on packet size
// Client uses this size to copy remaining packet to another CDataStore
_worldPacket << int32(0);
size_t pos = _worldPacket.wpos();
_worldPacket << HitInfo;
_worldPacket << AttackerGUID;
_worldPacket << VictimGUID;
_worldPacket << Damage;
_worldPacket << OverDamage;
if (_worldPacket.WriteBit(SubDmg.HasValue))
{
_worldPacket << SubDmg.value.SchoolMask;
_worldPacket << SubDmg.value.FDamage;
_worldPacket << SubDmg.value.Damage;
if (HitInfo & (HITINFO_FULL_ABSORB|HITINFO_PARTIAL_ABSORB))
_worldPacket << SubDmg.value.Absorbed;
if (HitInfo & (HITINFO_FULL_RESIST|HITINFO_PARTIAL_RESIST))
_worldPacket << SubDmg.value.Resisted;
}
_worldPacket << VictimState;
_worldPacket << AttackerState;
_worldPacket << MeleeSpellID;
if (HitInfo & HITINFO_BLOCK)
_worldPacket << BlockAmount;
if (HitInfo & HITINFO_RAGE_GAIN)
_worldPacket << RageGained;
if (HitInfo & HITINFO_UNK1)
{
_worldPacket << UnkState.State1;
_worldPacket << UnkState.State2;
_worldPacket << UnkState.State3;
_worldPacket << UnkState.State4;
_worldPacket << UnkState.State5;
_worldPacket << UnkState.State6;
_worldPacket << UnkState.State7;
_worldPacket << UnkState.State8;
_worldPacket << UnkState.State9;
_worldPacket << UnkState.State10;
_worldPacket << UnkState.State11;
_worldPacket << UnkState.State12;
}
if (HitInfo & (HITINFO_BLOCK|HITINFO_UNK12))
_worldPacket << Unk;
// Update size placeholder
_worldPacket.put<int32>(pos-sizeof(int32), _worldPacket.wpos()-pos);
return &_worldPacket;
}
@@ -20,6 +20,7 @@
#include "Packet.h"
#include "ObjectGuid.h"
#include "SpellPackets.h"
namespace WorldPackets
{
@@ -42,6 +43,128 @@ namespace WorldPackets
void Read() override { }
};
class AttackStart final : public ServerPacket
{
public:
AttackStart() : ServerPacket(SMSG_ATTACKSTART, 16) { }
WorldPacket const* Write() override;
ObjectGuid Attacker;
ObjectGuid Victim;
};
class SAttackStop final : public ServerPacket
{
public:
SAttackStop() : ServerPacket(SMSG_ATTACKSTOP, 17) { }
WorldPacket const* Write() override;
ObjectGuid Attacker;
ObjectGuid Victim;
bool Dead = false;
};
struct ThreatInfo
{
ObjectGuid UnitGUID;
int32 Threat = 0;
};
class ThreatUpdate final : public ServerPacket
{
public:
ThreatUpdate() : ServerPacket(SMSG_THREAT_UPDATE, 24) { }
WorldPacket const* Write() override;
ObjectGuid UnitGUID;
std::vector<ThreatInfo> ThreatList;
};
class HighestThreatUpdate final : public ServerPacket
{
public:
HighestThreatUpdate() : ServerPacket(SMSG_HIGHEST_THREAT_UPDATE, 44) { }
WorldPacket const* Write() override;
ObjectGuid UnitGUID;
std::vector<ThreatInfo> ThreatList;
ObjectGuid HighestThreatGUID;
};
class ThreatRemove final : public ServerPacket
{
public:
ThreatRemove() : ServerPacket(SMSG_THREAT_REMOVE, 16) { }
WorldPacket const* Write() override;
ObjectGuid AboutGUID; // Unit to remove threat from (e.g. player, pet, guardian)
ObjectGuid UnitGUID; // Unit being attacked (e.g. creature, boss)
};
class AIReaction final : public ServerPacket
{
public:
AIReaction() : ServerPacket(SMSG_AI_REACTION, 12) { }
WorldPacket const* Write() override;
ObjectGuid UnitGUID;
uint32 Reaction = 0;
};
struct SubDamage
{
int32 SchoolMask = 0;
float FDamage = 0.0f; // Float damage (Most of the time equals to Damage)
int32 Damage = 0;
int32 Absorbed = 0;
int32 Resisted = 0;
};
struct UnkAttackerState
{
int32 State1 = 0;
float State2 = 0.0f;
float State3 = 0.0f;
float State4 = 0.0f;
float State5 = 0.0f;
float State6 = 0.0f;
float State7 = 0.0f;
float State8 = 0.0f;
float State9 = 0.0f;
float State10 = 0.0f;
float State11 = 0.0f;
int32 State12 = 0;
};
class AttackerStateUpdate final : public ServerPacket
{
public:
AttackerStateUpdate() : ServerPacket(SMSG_ATTACKERSTATEUPDATE, 70) { }
WorldPacket const* Write() override;
Optional<WorldPackets::Spell::SpellCastLogData> LogData;
uint32 HitInfo = 0; // Flags
ObjectGuid AttackerGUID;
ObjectGuid VictimGUID;
int32 Damage = 0;
int32 OverDamage = -1; // (damage - health) or -1 if unit is still alive
Optional<SubDamage> SubDmg;
uint8 VictimState = 0;
int32 AttackerState = -1;
int32 MeleeSpellID = 0;
int32 BlockAmount = 0;
int32 RageGained = 0;
UnkAttackerState UnkState;
float Unk = 0.0f;
};
}
}
@@ -64,3 +64,20 @@ WorldPacket const* WorldPackets::Spell::SendUnlearnSpells::Write()
return &_worldPacket;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spell::SpellCastLogData& spellCastLogData)
{
data << spellCastLogData.Health;
data << spellCastLogData.AttackPower;
data << spellCastLogData.SpellPower;
data << int32(spellCastLogData.PowerData.size());
for (WorldPackets::Spell::SpellLogPowerData const& powerData : spellCastLogData.PowerData)
{
data << powerData.PowerType;
data << powerData.Amount;
}
data.FlushBits();
data.WriteBit(false);
// data << float // Unk data if bit is true
data.FlushBits();
}
@@ -84,7 +84,23 @@ namespace WorldPackets
std::vector<uint32> Spells;
};
struct SpellLogPowerData
{
int32 PowerType = 0;
int32 Amount = 0;
};
struct SpellCastLogData
{
int32 Health = 0;
int32 AttackPower = 0;
int32 SpellPower = 0;
std::vector<SpellLogPowerData> PowerData;
};
}
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spell::SpellCastLogData& spellCastLogData);
#endif // SpellPackets_h__
+13 -12
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@@ -27,6 +27,7 @@
#include "Packets/MiscPackets.h"
#include "Packets/MovementPackets.h"
#include "Packets/QueryPackets.h"
#include "Packets/QuestPackets.h"
#include "Packets/TalentPackets.h"
#include "Packets/TradePackets.h"
@@ -524,8 +525,8 @@ void OpcodeTable::Initialize()
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUESTGIVER_HELLO, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverHelloOpcode );
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUESTGIVER_QUERY_QUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQueryQuestOpcode);
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUESTGIVER_REQUEST_REWARD, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverRequestRewardOpcode);
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverStatusMultipleQuery);
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUESTGIVER_STATUS_QUERY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleQuestgiverStatusQueryOpcode);
DEFINE_HANDLER(CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverStatusMultipleQuery, &WorldSession::HandleQuestgiverStatusMultipleQuery);
DEFINE_HANDLER(CMSG_QUESTGIVER_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Quest::QuestGiverStatusQuery, &WorldSession::HandleQuestgiverStatusQueryOpcode);
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUESTLOG_REMOVE_QUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogRemoveQuest );
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUEST_CONFIRM_ACCEPT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestConfirmAccept );
DEFINE_OPCODE_HANDLER_OLD(CMSG_QUEST_NPC_QUERY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestNPCQuery );
@@ -701,7 +702,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACTIVATETAXIREPLY, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADDON_INFO, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADD_RUNE_POWER, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AI_REACTION, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AI_REACTION, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ALL_ACHIEVEMENT_DATA, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_SPIRIT_HEALER_TIME, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_MESSAGE, STATUS_UNHANDLED);
@@ -715,9 +716,9 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_TEAM_QUERY_RESPONSE, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_TEAM_ROSTER, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_TEAM_STATS, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKERSTATEUPDATE, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSTART, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSTOP, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKERSTATEUPDATE, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSTART, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSTOP, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSWING_BADFACING, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSWING_CANT_ATTACK, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSWING_DEADTARGET, STATUS_UNHANDLED);
@@ -992,7 +993,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_XP, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_XP_GAIN, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HEALTH_UPDATE, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HIGHEST_THREAT_UPDATE, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HIGHEST_THREAT_UPDATE, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HOTFIX_INFO, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HOTFIX_NOTIFY, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INITIALIZE_FACTIONS, STATUS_NEVER);
@@ -1210,8 +1211,8 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_INVALID, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_LIST, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_REQUEST_ITEMS, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS_MULTIPLE, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS_MULTIPLE, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTLOG_FULL, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_KILL, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_PVP_KILL, STATUS_UNHANDLED);
@@ -1279,7 +1280,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PHASE_SHIFT, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PLAY_HOVER_ANIM, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PROFICIENCY, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PROFICIENCY, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PROJECTILE_POSITION, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_TIME_ZONE_INFORMATION, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOWTAXINODES, STATUS_UNHANDLED);
@@ -1357,8 +1358,8 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TEST_DROP_RATE_RESULT, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TEXT_EMOTE, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_CLEAR, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_REMOVE, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_UPDATE, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_REMOVE, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_UPDATE, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TIME_ADJUSTMENT, STATUS_UNHANDLED);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TIME_SYNC_REQ, STATUS_NEVER);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TITLE_EARNED, STATUS_UNHANDLED);
+8 -2
View File
@@ -154,6 +154,12 @@ namespace WorldPackets
class QueryPageText;
}
namespace Quest
{
class QuestGiverStatusQuery;
class QuestGiverStatusMultipleQuery;
}
namespace Movement
{
class ClientPlayerMovement;
@@ -833,8 +839,8 @@ class WorldSession
void HandleUnlearnSkillOpcode(WorldPacket& recvPacket);
void HandleSetSpecializationOpcode(WorldPackets::Talent::SetSpecialization& packet);
void HandleQuestgiverStatusQueryOpcode(WorldPacket& recvPacket);
void HandleQuestgiverStatusMultipleQuery(WorldPacket& recvPacket);
void HandleQuestgiverStatusQueryOpcode(WorldPackets::Quest::QuestGiverStatusQuery& packet);
void HandleQuestgiverStatusMultipleQuery(WorldPackets::Quest::QuestGiverStatusMultipleQuery& packet);
void HandleQuestgiverHelloOpcode(WorldPacket& recvPacket);
void HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvPacket);
void HandleQuestgiverQueryQuestOpcode(WorldPacket& recvPacket);