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Core/Unit: fix some SPELL_AURA_MOD_DAMAGE_PERCENT_DONE effects being applied more than once
No more overpowered dps for you Closes #16755
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@@ -7798,10 +7798,10 @@ void Player::_ApplyWeaponDependentAuraDamageMod(Item* item, WeaponAttackType att
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return;
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// ignore spell mods for not wands
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if ((aura->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) == 0 && (getClassMask() & CLASSMASK_WAND_USERS) == 0)
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if ((aura->GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) && (!(getClassMask() & CLASSMASK_WAND_USERS)))
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return;
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// generic not weapon specific case processes in aura code
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// generic not weapon specific case processed in AuraEffect handler
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if (aura->GetSpellInfo()->EquippedItemClass == -1)
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return;
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@@ -6700,34 +6700,28 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
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// Pets just add their bonus damage to their spell damage
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// note that their spell damage is just gain of their own auras
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if (HasUnitTypeMask(UNIT_MASK_GUARDIAN))
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DoneAdvertisedBenefit += ((Guardian*)this)->GetBonusDamage();
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DoneAdvertisedBenefit += static_cast<Guardian const*>(this)->GetBonusDamage();
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// Check for table values
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float coeff = 0;
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float coeff = 0.f;
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SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
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if (bonus)
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{
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WeaponAttackType const attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
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float APbonus = float(victim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS));
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APbonus += GetTotalAttackPowerValue(attType);
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if (damagetype == DOT)
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{
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coeff = bonus->dot_damage;
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if (bonus->ap_dot_bonus > 0)
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{
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WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
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float APbonus = float(victim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS));
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APbonus += GetTotalAttackPowerValue(attType);
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DoneTotal += int32(bonus->ap_dot_bonus * stack * ApCoeffMod * APbonus);
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}
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}
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else
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{
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coeff = bonus->direct_damage;
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if (bonus->ap_bonus > 0)
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{
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WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
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float APbonus = float(victim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS));
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APbonus += GetTotalAttackPowerValue(attType);
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DoneTotal += int32(bonus->ap_bonus * stack * ApCoeffMod * APbonus);
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}
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}
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}
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// Default calculation
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@@ -6782,19 +6776,21 @@ float Unit::SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, Damage
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DoneTotalMod *= ToCreature()->GetSpellDamageMod(ToCreature()->GetCreatureTemplate()->rank);
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AuraEffectList const& mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
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for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
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for (AuraEffect const* aurEff : mModDamagePercentDone)
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{
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if (spellProto->EquippedItemClass == -1 && (*i)->GetSpellInfo()->EquippedItemClass != -1) //prevent apply mods from weapon specific case to non weapon specific spells (Example: thunder clap and two-handed weapon specialization)
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SpellInfo const* aurSpellInfo = aurEff->GetSpellInfo();
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if (spellProto->EquippedItemClass == -1 && aurSpellInfo->EquippedItemClass != -1) // prevent apply mods from weapon specific case to non weapon specific spells (Example: thunder clap and two-handed weapon specialization)
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continue;
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if ((*i)->GetMiscValue() & spellProto->GetSchoolMask())
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if ((aurEff->GetMiscValue() & spellProto->GetSchoolMask()) != 0)
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{
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if ((*i)->GetSpellInfo()->EquippedItemClass == -1)
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AddPct(DoneTotalMod, (*i)->GetAmount());
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else if (!(*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0))
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AddPct(DoneTotalMod, (*i)->GetAmount());
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else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo()))
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AddPct(DoneTotalMod, (*i)->GetAmount());
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if (aurSpellInfo->EquippedItemClass == -1)
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AddPct(DoneTotalMod, aurEff->GetAmount());
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else if (!aurSpellInfo->HasAttribute(SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK) && (aurSpellInfo->EquippedItemSubClassMask == 0))
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AddPct(DoneTotalMod, aurEff->GetAmount());
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else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements(aurSpellInfo))
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AddPct(DoneTotalMod, aurEff->GetAmount());
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}
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}
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@@ -7177,13 +7173,15 @@ int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask) const
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int32 DoneAdvertisedBenefit = 0;
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AuraEffectList const& mDamageDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE);
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for (AuraEffectList::const_iterator i = mDamageDone.begin(); i != mDamageDone.end(); ++i)
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if (((*i)->GetMiscValue() & schoolMask) != 0 &&
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(*i)->GetSpellInfo()->EquippedItemClass == -1 &&
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// -1 == any item class (not wand then)
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(*i)->GetSpellInfo()->EquippedItemInventoryTypeMask == 0)
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// 0 == any inventory type (not wand then)
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DoneAdvertisedBenefit += (*i)->GetAmount();
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for (AuraEffect const* aurEff : mDamageDone)
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{
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if (!(aurEff->GetMiscValue() & schoolMask))
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continue;
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// only apply generic bonus here, weapon requiring mods are not applicable to non-melee spells
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if (aurEff->GetSpellInfo()->EquippedItemClass == -1 && aurEff->GetSpellInfo()->EquippedItemInventoryTypeMask == 0)
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DoneAdvertisedBenefit += aurEff->GetAmount();
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}
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if (GetTypeId() == TYPEID_PLAYER)
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{
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@@ -7192,22 +7190,21 @@ int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask) const
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// Damage bonus from stats
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AuraEffectList const& mDamageDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
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for (AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i)
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for (AuraEffect const* aurEff : mDamageDoneOfStatPercent)
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{
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if ((*i)->GetMiscValue() & schoolMask)
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if ((aurEff->GetMiscValue() & schoolMask) != 0)
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{
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// stat used stored in miscValueB for this aura
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Stats usedStat = Stats((*i)->GetMiscValueB());
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DoneAdvertisedBenefit += int32(CalculatePct(GetStat(usedStat), (*i)->GetAmount()));
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Stats const usedStat = static_cast<Stats>(aurEff->GetMiscValueB());
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DoneAdvertisedBenefit += static_cast<int32>(CalculatePct(GetStat(usedStat), aurEff->GetAmount()));
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}
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}
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// ... and attack power
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AuraEffectList const& mDamageDonebyAP = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
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for (AuraEffectList::const_iterator i =mDamageDonebyAP.begin(); i != mDamageDonebyAP.end(); ++i)
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if ((*i)->GetMiscValue() & schoolMask)
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DoneAdvertisedBenefit += int32(CalculatePct(GetTotalAttackPowerValue(BASE_ATTACK), (*i)->GetAmount()));
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DoneAdvertisedBenefit += static_cast<int32>(CalculatePct(GetTotalAttackPowerValue(BASE_ATTACK), GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER, schoolMask)));
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}
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return DoneAdvertisedBenefit;
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}
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@@ -8060,38 +8057,45 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType
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if (APbonus != 0) // Can be negative
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{
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bool normalized = false;
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if (spellProto)
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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if (spellProto->Effects[i].Effect == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
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{
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normalized = true;
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break;
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}
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DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType, normalized));
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bool const normalized = spellProto && spellProto->HasEffect(SPELL_EFFECT_NORMALIZED_WEAPON_DMG);
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DoneFlatBenefit += int32(APbonus / 14.0f * GetAPMultiplier(attType, normalized));
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}
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// Done total percent damage auras
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float DoneTotalMod = 1.0f;
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// Some spells don't benefit from pct done mods
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if (spellProto)
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if (!spellProto->HasAttribute(SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS))
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if (spellProto && !spellProto->HasAttribute(SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS))
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{
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AuraEffectList const& mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
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for (AuraEffect const* aurEff : mModDamagePercentDone)
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{
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AuraEffectList const& mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
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for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
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// Apply mod if schoolmask matches...
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if ((aurEff->GetMiscValue() & spellProto->GetSchoolMask()) != 0)
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{
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if ((*i)->GetMiscValue() & spellProto->GetSchoolMask() && !(spellProto->GetSchoolMask() & SPELL_SCHOOL_MASK_NORMAL))
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{
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if ((*i)->GetSpellInfo()->EquippedItemClass == -1)
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AddPct(DoneTotalMod, (*i)->GetAmount());
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else if (!(*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0))
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AddPct(DoneTotalMod, (*i)->GetAmount());
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else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo()))
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AddPct(DoneTotalMod, (*i)->GetAmount());
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}
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SpellInfo const* aurSpellInfo = aurEff->GetSpellInfo();
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// ... but not for SCHOOL_MASK_NORMAL, or generic weapon bonus, or creatures (creatures don't have equiped items check)
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// for these types the damage was already calculated in AuraEffect handler, and stored into TOTAL_PCT
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// if we include them, we'll be multiplying twice (one in Unit::CalculateDamage, the other here)
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if ((aurEff->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) && (aurSpellInfo->EquippedItemClass == -1 || GetTypeId() != TYPEID_PLAYER))
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continue;
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// generic weapon bonus (magic)
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if (aurSpellInfo->EquippedItemClass == -1)
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AddPct(DoneTotalMod, aurEff->GetAmount());
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// skips subclassmask check/has generic subclassmask set
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else if (!aurSpellInfo->HasAttribute(SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK) && (aurSpellInfo->EquippedItemSubClassMask == 0))
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AddPct(DoneTotalMod, aurEff->GetAmount());
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// This one is already applied in Player::_ApplyWeaponDependentAuraDamageMod
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/*
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else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements(aurSpellInfo))
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AddPct(DoneTotalMod, aurEff->GetAmount());
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*/
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}
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}
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}
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AuraEffectList const& mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
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for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
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@@ -8168,6 +8172,7 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType
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// Custom scripted damage
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if (spellProto)
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{
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switch (spellProto->SpellFamilyName)
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{
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case SPELLFAMILY_DEATHKNIGHT:
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@@ -8176,8 +8181,9 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType
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if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0))
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if (victim->GetDiseasesByCaster(owner->GetGUID()) > 0)
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AddPct(DoneTotalMod, aurEff->GetAmount());
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break;
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break;
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}
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}
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float tmpDamage = float(int32(pdamage) + DoneFlatBenefit) * DoneTotalMod;
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@@ -4117,28 +4117,25 @@ void AuraEffect::HandleModDamageDone(AuraApplication const* aurApp, uint8 mode,
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// with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
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// GetMiscValue() comparison with item generated damage types
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if ((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) != 0)
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// apply generic physical damage bonuses including wand case
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if ((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) && (GetSpellInfo()->EquippedItemClass == -1 || target->GetTypeId() != TYPEID_PLAYER))
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{
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// apply generic physical damage bonuses including wand case
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if (GetSpellInfo()->EquippedItemClass == -1 || target->GetTypeId() != TYPEID_PLAYER)
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{
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target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(GetAmount()), apply);
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target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(GetAmount()), apply);
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target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(GetAmount()), apply);
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target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(GetAmount()), apply);
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target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(GetAmount()), apply);
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target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(GetAmount()), apply);
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if (target->GetTypeId() == TYPEID_PLAYER)
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{
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if (GetAmount() > 0)
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target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, GetAmount(), apply);
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else
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target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, GetAmount(), apply);
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}
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}
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else
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if (target->GetTypeId() == TYPEID_PLAYER)
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{
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// done in Player::_ApplyWeaponDependentAuraMods
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if (GetAmount() > 0)
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target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, GetAmount(), apply);
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else
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target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, GetAmount(), apply);
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}
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}
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else
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{
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// done in Player::_ApplyWeaponDependentAuraMods
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}
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// Skip non magic case for speedup
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if ((GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) == 0)
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