Core/Unit: fix some SPELL_AURA_MOD_DAMAGE_PERCENT_DONE effects being applied more than once

No more overpowered dps for you

Closes #16755
This commit is contained in:
ariel-
2016-11-16 02:26:18 -03:00
parent f3bdd705c0
commit b6a8045adc
3 changed files with 81 additions and 78 deletions
+2 -2
View File
@@ -7798,10 +7798,10 @@ void Player::_ApplyWeaponDependentAuraDamageMod(Item* item, WeaponAttackType att
return;
// ignore spell mods for not wands
if ((aura->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) == 0 && (getClassMask() & CLASSMASK_WAND_USERS) == 0)
if ((aura->GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) && (!(getClassMask() & CLASSMASK_WAND_USERS)))
return;
// generic not weapon specific case processes in aura code
// generic not weapon specific case processed in AuraEffect handler
if (aura->GetSpellInfo()->EquippedItemClass == -1)
return;
+65 -59
View File
@@ -6700,34 +6700,28 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
// Pets just add their bonus damage to their spell damage
// note that their spell damage is just gain of their own auras
if (HasUnitTypeMask(UNIT_MASK_GUARDIAN))
DoneAdvertisedBenefit += ((Guardian*)this)->GetBonusDamage();
DoneAdvertisedBenefit += static_cast<Guardian const*>(this)->GetBonusDamage();
// Check for table values
float coeff = 0;
float coeff = 0.f;
SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
if (bonus)
{
WeaponAttackType const attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
float APbonus = float(victim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS));
APbonus += GetTotalAttackPowerValue(attType);
if (damagetype == DOT)
{
coeff = bonus->dot_damage;
if (bonus->ap_dot_bonus > 0)
{
WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
float APbonus = float(victim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS));
APbonus += GetTotalAttackPowerValue(attType);
DoneTotal += int32(bonus->ap_dot_bonus * stack * ApCoeffMod * APbonus);
}
}
else
{
coeff = bonus->direct_damage;
if (bonus->ap_bonus > 0)
{
WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
float APbonus = float(victim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS));
APbonus += GetTotalAttackPowerValue(attType);
DoneTotal += int32(bonus->ap_bonus * stack * ApCoeffMod * APbonus);
}
}
}
// Default calculation
@@ -6782,19 +6776,21 @@ float Unit::SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, Damage
DoneTotalMod *= ToCreature()->GetSpellDamageMod(ToCreature()->GetCreatureTemplate()->rank);
AuraEffectList const& mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
for (AuraEffect const* aurEff : mModDamagePercentDone)
{
if (spellProto->EquippedItemClass == -1 && (*i)->GetSpellInfo()->EquippedItemClass != -1) //prevent apply mods from weapon specific case to non weapon specific spells (Example: thunder clap and two-handed weapon specialization)
SpellInfo const* aurSpellInfo = aurEff->GetSpellInfo();
if (spellProto->EquippedItemClass == -1 && aurSpellInfo->EquippedItemClass != -1) // prevent apply mods from weapon specific case to non weapon specific spells (Example: thunder clap and two-handed weapon specialization)
continue;
if ((*i)->GetMiscValue() & spellProto->GetSchoolMask())
if ((aurEff->GetMiscValue() & spellProto->GetSchoolMask()) != 0)
{
if ((*i)->GetSpellInfo()->EquippedItemClass == -1)
AddPct(DoneTotalMod, (*i)->GetAmount());
else if (!(*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0))
AddPct(DoneTotalMod, (*i)->GetAmount());
else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo()))
AddPct(DoneTotalMod, (*i)->GetAmount());
if (aurSpellInfo->EquippedItemClass == -1)
AddPct(DoneTotalMod, aurEff->GetAmount());
else if (!aurSpellInfo->HasAttribute(SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK) && (aurSpellInfo->EquippedItemSubClassMask == 0))
AddPct(DoneTotalMod, aurEff->GetAmount());
else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements(aurSpellInfo))
AddPct(DoneTotalMod, aurEff->GetAmount());
}
}
@@ -7177,13 +7173,15 @@ int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask) const
int32 DoneAdvertisedBenefit = 0;
AuraEffectList const& mDamageDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE);
for (AuraEffectList::const_iterator i = mDamageDone.begin(); i != mDamageDone.end(); ++i)
if (((*i)->GetMiscValue() & schoolMask) != 0 &&
(*i)->GetSpellInfo()->EquippedItemClass == -1 &&
// -1 == any item class (not wand then)
(*i)->GetSpellInfo()->EquippedItemInventoryTypeMask == 0)
// 0 == any inventory type (not wand then)
DoneAdvertisedBenefit += (*i)->GetAmount();
for (AuraEffect const* aurEff : mDamageDone)
{
if (!(aurEff->GetMiscValue() & schoolMask))
continue;
// only apply generic bonus here, weapon requiring mods are not applicable to non-melee spells
if (aurEff->GetSpellInfo()->EquippedItemClass == -1 && aurEff->GetSpellInfo()->EquippedItemInventoryTypeMask == 0)
DoneAdvertisedBenefit += aurEff->GetAmount();
}
if (GetTypeId() == TYPEID_PLAYER)
{
@@ -7192,22 +7190,21 @@ int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask) const
// Damage bonus from stats
AuraEffectList const& mDamageDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
for (AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i)
for (AuraEffect const* aurEff : mDamageDoneOfStatPercent)
{
if ((*i)->GetMiscValue() & schoolMask)
if ((aurEff->GetMiscValue() & schoolMask) != 0)
{
// stat used stored in miscValueB for this aura
Stats usedStat = Stats((*i)->GetMiscValueB());
DoneAdvertisedBenefit += int32(CalculatePct(GetStat(usedStat), (*i)->GetAmount()));
Stats const usedStat = static_cast<Stats>(aurEff->GetMiscValueB());
DoneAdvertisedBenefit += static_cast<int32>(CalculatePct(GetStat(usedStat), aurEff->GetAmount()));
}
}
// ... and attack power
AuraEffectList const& mDamageDonebyAP = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
for (AuraEffectList::const_iterator i =mDamageDonebyAP.begin(); i != mDamageDonebyAP.end(); ++i)
if ((*i)->GetMiscValue() & schoolMask)
DoneAdvertisedBenefit += int32(CalculatePct(GetTotalAttackPowerValue(BASE_ATTACK), (*i)->GetAmount()));
DoneAdvertisedBenefit += static_cast<int32>(CalculatePct(GetTotalAttackPowerValue(BASE_ATTACK), GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER, schoolMask)));
}
return DoneAdvertisedBenefit;
}
@@ -8060,38 +8057,45 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType
if (APbonus != 0) // Can be negative
{
bool normalized = false;
if (spellProto)
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (spellProto->Effects[i].Effect == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
{
normalized = true;
break;
}
DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType, normalized));
bool const normalized = spellProto && spellProto->HasEffect(SPELL_EFFECT_NORMALIZED_WEAPON_DMG);
DoneFlatBenefit += int32(APbonus / 14.0f * GetAPMultiplier(attType, normalized));
}
// Done total percent damage auras
float DoneTotalMod = 1.0f;
// Some spells don't benefit from pct done mods
if (spellProto)
if (!spellProto->HasAttribute(SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS))
if (spellProto && !spellProto->HasAttribute(SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS))
{
AuraEffectList const& mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for (AuraEffect const* aurEff : mModDamagePercentDone)
{
AuraEffectList const& mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
// Apply mod if schoolmask matches...
if ((aurEff->GetMiscValue() & spellProto->GetSchoolMask()) != 0)
{
if ((*i)->GetMiscValue() & spellProto->GetSchoolMask() && !(spellProto->GetSchoolMask() & SPELL_SCHOOL_MASK_NORMAL))
{
if ((*i)->GetSpellInfo()->EquippedItemClass == -1)
AddPct(DoneTotalMod, (*i)->GetAmount());
else if (!(*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0))
AddPct(DoneTotalMod, (*i)->GetAmount());
else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo()))
AddPct(DoneTotalMod, (*i)->GetAmount());
}
SpellInfo const* aurSpellInfo = aurEff->GetSpellInfo();
// ... but not for SCHOOL_MASK_NORMAL, or generic weapon bonus, or creatures (creatures don't have equiped items check)
// for these types the damage was already calculated in AuraEffect handler, and stored into TOTAL_PCT
// if we include them, we'll be multiplying twice (one in Unit::CalculateDamage, the other here)
if ((aurEff->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) && (aurSpellInfo->EquippedItemClass == -1 || GetTypeId() != TYPEID_PLAYER))
continue;
// generic weapon bonus (magic)
if (aurSpellInfo->EquippedItemClass == -1)
AddPct(DoneTotalMod, aurEff->GetAmount());
// skips subclassmask check/has generic subclassmask set
else if (!aurSpellInfo->HasAttribute(SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK) && (aurSpellInfo->EquippedItemSubClassMask == 0))
AddPct(DoneTotalMod, aurEff->GetAmount());
// This one is already applied in Player::_ApplyWeaponDependentAuraDamageMod
/*
else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements(aurSpellInfo))
AddPct(DoneTotalMod, aurEff->GetAmount());
*/
}
}
}
AuraEffectList const& mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
@@ -8168,6 +8172,7 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType
// Custom scripted damage
if (spellProto)
{
switch (spellProto->SpellFamilyName)
{
case SPELLFAMILY_DEATHKNIGHT:
@@ -8176,8 +8181,9 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType
if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0))
if (victim->GetDiseasesByCaster(owner->GetGUID()) > 0)
AddPct(DoneTotalMod, aurEff->GetAmount());
break;
break;
}
}
float tmpDamage = float(int32(pdamage) + DoneFlatBenefit) * DoneTotalMod;
@@ -4117,28 +4117,25 @@ void AuraEffect::HandleModDamageDone(AuraApplication const* aurApp, uint8 mode,
// with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
// GetMiscValue() comparison with item generated damage types
if ((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) != 0)
// apply generic physical damage bonuses including wand case
if ((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) && (GetSpellInfo()->EquippedItemClass == -1 || target->GetTypeId() != TYPEID_PLAYER))
{
// apply generic physical damage bonuses including wand case
if (GetSpellInfo()->EquippedItemClass == -1 || target->GetTypeId() != TYPEID_PLAYER)
{
target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(GetAmount()), apply);
target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(GetAmount()), apply);
target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(GetAmount()), apply);
target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(GetAmount()), apply);
target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(GetAmount()), apply);
target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(GetAmount()), apply);
if (target->GetTypeId() == TYPEID_PLAYER)
{
if (GetAmount() > 0)
target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, GetAmount(), apply);
else
target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, GetAmount(), apply);
}
}
else
if (target->GetTypeId() == TYPEID_PLAYER)
{
// done in Player::_ApplyWeaponDependentAuraMods
if (GetAmount() > 0)
target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, GetAmount(), apply);
else
target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, GetAmount(), apply);
}
}
else
{
// done in Player::_ApplyWeaponDependentAuraMods
}
// Skip non magic case for speedup
if ((GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) == 0)