mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-17 13:39:46 -04:00
Core: Cleaned up leftovers from loading functions streamlining
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -104,7 +104,8 @@ class GameEventMgr
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void LoadFromDB();
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uint32 Update();
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bool IsActiveEvent(uint16 event_id) { return (m_ActiveEvents.find(event_id) != m_ActiveEvents.end()); }
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uint32 Initialize();
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uint32 StartSystem();
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void Initialize();
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void StartArenaSeason();
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void StartInternalEvent(uint16 event_id);
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bool StartEvent(uint16 event_id, bool overwrite = false);
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@@ -133,7 +134,7 @@ class GameEventMgr
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bool hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 event_id);
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bool hasCreatureActiveEventExcept(uint32 creature_guid, uint16 event_id);
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bool hasGameObjectActiveEventExcept(uint32 go_guid, uint16 event_id);
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protected:
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protected:
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typedef std::list<uint32> GuidList;
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typedef std::list<uint32> IdList;
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typedef std::vector<GuidList> GameEventGuidMap;
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@@ -3679,18 +3679,18 @@ void ObjectMgr::LoadGuilds()
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mGuildMap.resize(m_guildId, NULL); // Reserve space and initialize storage for loading guilds //TODOLEAK: fix this shit
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uint32 count = 0;
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do
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{
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Field* fields = result->Fetch();
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Guild* pNewGuild = new Guild();
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if (!pNewGuild->LoadFromDB(fields))
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{
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delete pNewGuild;
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continue;
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}
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AddGuild(pNewGuild);
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++count;
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}
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while (result->NextRow());
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@@ -3720,14 +3720,14 @@ void ObjectMgr::LoadGuilds()
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else
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{
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uint32 count = 0;
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do
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{
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Field* fields = result->Fetch();
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uint32 guildId = fields[0].GetUInt32();
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if (Guild* pGuild = GetGuildById(guildId))
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pGuild->LoadRankFromDB(fields); //TODOLEAK: untangle that shit
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pGuild->LoadRankFromDB(fields);
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++count;
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}
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while (result->NextRow());
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@@ -3760,11 +3760,12 @@ void ObjectMgr::LoadGuilds()
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do
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{
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Field* fields = result->Fetch();
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uint32 guildId = fields[0].GetUInt32();
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if (Guild* pGuild = GetGuildById(guildId))
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pGuild->LoadMemberFromDB(fields);
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++count;
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}
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while (result->NextRow());
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@@ -3794,14 +3795,14 @@ void ObjectMgr::LoadGuilds()
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else
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{
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uint32 count = 0;
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do
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{
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Field* fields = result->Fetch();
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uint32 guildId = fields[0].GetUInt32();
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if (Guild* pGuild = GetGuildById(guildId))
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pGuild->LoadBankRightFromDB(fields);
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++count;
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}
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while (result->NextRow());
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@@ -3831,14 +3832,14 @@ void ObjectMgr::LoadGuilds()
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else
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{
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uint32 count = 0;
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do
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{
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Field* fields = result->Fetch();
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uint32 guildId = fields[0].GetUInt32();
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if (Guild* pGuild = GetGuildById(guildId))
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pGuild->LoadEventLogFromDB(fields);
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++count;
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}
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while (result->NextRow());
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@@ -3869,14 +3870,14 @@ void ObjectMgr::LoadGuilds()
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else
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{
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uint32 count = 0;
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do
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{
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Field* fields = result->Fetch();
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uint32 guildId = fields[0].GetUInt32();
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if (Guild* pGuild = GetGuildById(guildId))
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pGuild->LoadBankEventLogFromDB(fields);
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++count;
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}
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while (result->NextRow());
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@@ -3906,14 +3907,14 @@ void ObjectMgr::LoadGuilds()
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else
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{
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uint32 count = 0;
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do
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{
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Field* fields = result->Fetch();
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uint32 guildId = fields[0].GetUInt32();
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if (Guild* pGuild = GetGuildById(guildId))
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pGuild->LoadBankTabFromDB(fields);
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++count;
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}
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while (result->NextRow());
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@@ -3943,14 +3944,14 @@ void ObjectMgr::LoadGuilds()
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else
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{
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uint32 count = 0;
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do
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{
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Field* fields = result->Fetch();
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uint32 guildId = fields[11].GetUInt32();
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if (Guild* pGuild = GetGuildById(guildId))
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pGuild->LoadBankItemFromDB(fields);
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++count;
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}
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while (result->NextRow());
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@@ -198,7 +198,7 @@ void Guild::BankEventLogEntry::WritePacket(WorldPacket& data) const
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///////////////////////////////////////////////////////////////////////////////
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// RankInfo
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bool Guild::RankInfo::LoadFromDB(Field* fields)
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void Guild::RankInfo::LoadFromDB(Field* fields)
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{
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m_rankId = fields[1].GetUInt8();
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m_name = fields[2].GetString();
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@@ -206,7 +206,6 @@ bool Guild::RankInfo::LoadFromDB(Field* fields)
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m_bankMoneyPerDay = fields[4].GetUInt32();
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if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
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m_rights |= GR_RIGHT_ALL;
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return true;
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}
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void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const
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@@ -1855,13 +1854,13 @@ bool Guild::LoadFromDB(Field* fields)
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return true;
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}
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bool Guild::LoadRankFromDB(Field* fields)
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void Guild::LoadRankFromDB(Field* fields)
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{
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RankInfo rankInfo(m_id);
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if (!rankInfo.LoadFromDB(fields))
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return false;
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rankInfo.LoadFromDB(fields);
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m_ranks.push_back(rankInfo);
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return true;
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}
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bool Guild::LoadMemberFromDB(Field* fields)
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@@ -1878,13 +1877,12 @@ bool Guild::LoadMemberFromDB(Field* fields)
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return true;
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}
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bool Guild::LoadBankRightFromDB(Field* fields)
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void Guild::LoadBankRightFromDB(Field* fields)
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{
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// rights slots
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GuildBankRightsAndSlots rightsAndSlots(fields[3].GetUInt8(), fields[4].GetUInt32());
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// rankId tabId
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_SetRankBankTabRightsAndSlots(fields[2].GetUInt8(), fields[1].GetUInt8(), rightsAndSlots, false);
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return true;
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}
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bool Guild::LoadEventLogFromDB(Field* fields)
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@@ -417,7 +417,7 @@ private:
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RankInfo(uint32 guildId, uint8 rankId, const std::string& name, uint32 rights, uint32 money) :
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m_guildId(guildId), m_rankId(rankId), m_name(name), m_rights(rights), m_bankMoneyPerDay(money) { }
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bool LoadFromDB(Field* fields);
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void LoadFromDB(Field* fields);
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void SaveToDB(SQLTransaction& trans) const;
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void WritePacket(WorldPacket& data) const;
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@@ -631,10 +631,10 @@ public:
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// Load from DB
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bool LoadFromDB(Field* fields);
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bool LoadRankFromDB(Field* fields);
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void LoadRankFromDB(Field* fields);
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bool LoadMemberFromDB(Field* fields);
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bool LoadEventLogFromDB(Field* fields);
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bool LoadBankRightFromDB(Field* fields);
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void LoadBankRightFromDB(Field* fields);
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bool LoadBankTabFromDB(Field* fields);
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bool LoadBankEventLogFromDB(Field* fields);
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bool LoadBankItemFromDB(Field* fields);
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+356
-339
@@ -536,403 +536,420 @@ void PoolGroup<Quest>::ReSpawn1Object(PoolObject* /*obj*/)
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////////////////////////////////////////////////////////////
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// Methods of class PoolMgr
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PoolMgr::PoolMgr()
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PoolMgr::PoolMgr() : max_pool_id(0)
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{
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}
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void PoolMgr::LoadFromDB()
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void PoolMgr::Initialize()
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{
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uint32 oldMSTime = getMSTime();
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QueryResult result = WorldDatabase.Query("SELECT MAX(entry) FROM pool_template");
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if (!result)
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{
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sLog->outString(">> Loaded 0 object pools. DB table `pool_template` is empty.");
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sLog->outString();
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return;
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}
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else
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if (result)
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{
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Field *fields = result->Fetch();
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max_pool_id = fields[0].GetUInt32();
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}
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mPoolTemplate.resize(max_pool_id + 1);
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result = WorldDatabase.Query("SELECT entry,max_limit FROM pool_template");
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if (!result)
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{
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mPoolTemplate.clear();
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sLog->outString(">> Loaded 0 object pools. DB table `pool_template` is empty.");
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sLog->outString();
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return;
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}
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uint32 count = 0;
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do
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{
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++count;
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Field *fields = result->Fetch();
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uint32 pool_id = fields[0].GetUInt32();
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PoolTemplateData& pPoolTemplate = mPoolTemplate[pool_id];
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pPoolTemplate.MaxLimit = fields[1].GetUInt32();
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} while (result->NextRow());
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sLog->outString(">> Loaded %u objects pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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// Creatures
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sLog->outString("Loading Creatures Pooling Data...");
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oldMSTime = getMSTime();
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mPoolCreatureGroups.resize(max_pool_id + 1);
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mPoolGameobjectGroups.resize(max_pool_id + 1);
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mPoolPoolGroups.resize(max_pool_id + 1);
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mPoolQuestGroups.resize(max_pool_id + 1);
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mQuestSearchMap.clear();
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mGameobjectSearchMap.clear();
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mCreatureSearchMap.clear();
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// 1 2 3
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result = WorldDatabase.Query("SELECT guid, pool_entry, chance FROM pool_creature");
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}
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count = 0;
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if (!result)
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{
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sLog->outString(">> Loaded 0 creatures in pools. DB table `pool_creature` is empty.");
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sLog->outString();
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}
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else
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void PoolMgr::LoadFromDB()
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{
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// Pool templates
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{
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uint32 oldMSTime = getMSTime();
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QueryResult result = WorldDatabase.Query("SELECT entry,max_limit FROM pool_template");
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if (!result)
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{
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mPoolTemplate.clear();
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sLog->outString(">> Loaded 0 object pools. DB table `pool_template` is empty.");
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sLog->outString();
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return;
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}
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uint32 count = 0;
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do
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{
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Field *fields = result->Fetch();
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uint32 pool_id = fields[0].GetUInt32();
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uint32 guid = fields[0].GetUInt32();
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uint32 pool_id = fields[1].GetUInt32();
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float chance = fields[2].GetFloat();
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PoolTemplateData& pPoolTemplate = mPoolTemplate[pool_id];
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pPoolTemplate.MaxLimit = fields[1].GetUInt32();
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CreatureData const* data = sObjectMgr->GetCreatureData(guid);
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if (!data)
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{
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sLog->outErrorDb("`pool_creature` has a non existing creature spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
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continue;
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}
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if (pool_id > max_pool_id)
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{
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sLog->outErrorDb("`pool_creature` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.",pool_id);
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continue;
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}
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if (chance < 0 || chance > 100)
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{
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sLog->outErrorDb("`pool_creature` has an invalid chance (%f) for creature guid (%u) in pool id (%u), skipped.", chance, guid, pool_id);
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continue;
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}
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PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id];
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++count;
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}
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while (result->NextRow());
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PoolObject plObject = PoolObject(guid, chance);
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PoolGroup<Creature>& cregroup = mPoolCreatureGroups[pool_id];
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cregroup.SetPoolId(pool_id);
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cregroup.AddEntry(plObject, pPoolTemplate->MaxLimit);
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SearchPair p(guid, pool_id);
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mCreatureSearchMap.insert(p);
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} while (result->NextRow());
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sLog->outString(">> Loaded %u creatures in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString(">> Loaded %u objects pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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}
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// Creatures
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sLog->outString("Loading Creatures Pooling Data...");
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{
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uint32 oldMSTime = getMSTime();
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// 1 2 3
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QueryResult result = WorldDatabase.Query("SELECT guid, pool_entry, chance FROM pool_creature");
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if (!result)
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{
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sLog->outString(">> Loaded 0 creatures in pools. DB table `pool_creature` is empty.");
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sLog->outString();
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}
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else
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{
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uint32 count = 0;
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do
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{
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Field *fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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uint32 pool_id = fields[1].GetUInt32();
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float chance = fields[2].GetFloat();
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CreatureData const* data = sObjectMgr->GetCreatureData(guid);
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if (!data)
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{
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sLog->outErrorDb("`pool_creature` has a non existing creature spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
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continue;
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}
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if (pool_id > max_pool_id)
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{
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sLog->outErrorDb("`pool_creature` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.",pool_id);
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continue;
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}
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if (chance < 0 || chance > 100)
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{
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sLog->outErrorDb("`pool_creature` has an invalid chance (%f) for creature guid (%u) in pool id (%u), skipped.", chance, guid, pool_id);
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continue;
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}
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PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id];
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PoolObject plObject = PoolObject(guid, chance);
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PoolGroup<Creature>& cregroup = mPoolCreatureGroups[pool_id];
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cregroup.SetPoolId(pool_id);
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cregroup.AddEntry(plObject, pPoolTemplate->MaxLimit);
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SearchPair p(guid, pool_id);
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mCreatureSearchMap.insert(p);
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++count;
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}
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while (result->NextRow());
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sLog->outString(">> Loaded %u creatures in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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}
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}
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// Gameobjects
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sLog->outString("Loading Gameobject Pooling Data...");
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mPoolGameobjectGroups.resize(max_pool_id + 1);
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mGameobjectSearchMap.clear();
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// 1 2 3
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result = WorldDatabase.Query("SELECT guid, pool_entry, chance FROM pool_gameobject");
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count = 0;
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if (!result)
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{
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sLog->outString(">> Loaded 0 gameobjects in pools. DB table `pool_gameobject` is empty.");
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sLog->outString();
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}
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else
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{
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uint32 oldMSTime = getMSTime();
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do
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// 1 2 3
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QueryResult result = WorldDatabase.Query("SELECT guid, pool_entry, chance FROM pool_gameobject");
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if (!result)
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{
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Field *fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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uint32 pool_id = fields[1].GetUInt32();
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float chance = fields[2].GetFloat();
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GameObjectData const* data = sObjectMgr->GetGOData(guid);
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if (!data)
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sLog->outString(">> Loaded 0 gameobjects in pools. DB table `pool_gameobject` is empty.");
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sLog->outString();
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}
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else
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{
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uint32 count = 0;
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||||
do
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{
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||||
sLog->outErrorDb("`pool_gameobject` has a non existing gameobject spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
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||||
continue;
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}
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GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(data->id);
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||||
if (goinfo->type != GAMEOBJECT_TYPE_CHEST &&
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||||
goinfo->type != GAMEOBJECT_TYPE_GOOBER &&
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||||
goinfo->type != GAMEOBJECT_TYPE_FISHINGHOLE)
|
||||
{
|
||||
sLog->outErrorDb("`pool_gameobject` has a not lootable gameobject spawn (GUID: %u, type: %u) defined for pool id (%u), skipped.", guid, goinfo->type, pool_id);
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||||
continue;
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||||
}
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||||
if (pool_id > max_pool_id)
|
||||
{
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||||
sLog->outErrorDb("`pool_gameobject` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.",pool_id);
|
||||
continue;
|
||||
}
|
||||
if (chance < 0 || chance > 100)
|
||||
{
|
||||
sLog->outErrorDb("`pool_gameobject` has an invalid chance (%f) for gameobject guid (%u) in pool id (%u), skipped.", chance, guid, pool_id);
|
||||
continue;
|
||||
}
|
||||
PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id];
|
||||
Field *fields = result->Fetch();
|
||||
|
||||
++count;
|
||||
uint32 guid = fields[0].GetUInt32();
|
||||
uint32 pool_id = fields[1].GetUInt32();
|
||||
float chance = fields[2].GetFloat();
|
||||
|
||||
PoolObject plObject = PoolObject(guid, chance);
|
||||
PoolGroup<GameObject>& gogroup = mPoolGameobjectGroups[pool_id];
|
||||
gogroup.SetPoolId(pool_id);
|
||||
gogroup.AddEntry(plObject, pPoolTemplate->MaxLimit);
|
||||
SearchPair p(guid, pool_id);
|
||||
mGameobjectSearchMap.insert(p);
|
||||
GameObjectData const* data = sObjectMgr->GetGOData(guid);
|
||||
if (!data)
|
||||
{
|
||||
sLog->outErrorDb("`pool_gameobject` has a non existing gameobject spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
} while (result->NextRow());
|
||||
GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(data->id);
|
||||
if (goinfo->type != GAMEOBJECT_TYPE_CHEST &&
|
||||
goinfo->type != GAMEOBJECT_TYPE_GOOBER &&
|
||||
goinfo->type != GAMEOBJECT_TYPE_FISHINGHOLE)
|
||||
{
|
||||
sLog->outErrorDb("`pool_gameobject` has a not lootable gameobject spawn (GUID: %u, type: %u) defined for pool id (%u), skipped.", guid, goinfo->type, pool_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
sLog->outString(">> Loaded %u gameobject in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
sLog->outString();
|
||||
if (pool_id > max_pool_id)
|
||||
{
|
||||
sLog->outErrorDb("`pool_gameobject` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.",pool_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (chance < 0 || chance > 100)
|
||||
{
|
||||
sLog->outErrorDb("`pool_gameobject` has an invalid chance (%f) for gameobject guid (%u) in pool id (%u), skipped.", chance, guid, pool_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id];
|
||||
PoolObject plObject = PoolObject(guid, chance);
|
||||
PoolGroup<GameObject>& gogroup = mPoolGameobjectGroups[pool_id];
|
||||
gogroup.SetPoolId(pool_id);
|
||||
gogroup.AddEntry(plObject, pPoolTemplate->MaxLimit);
|
||||
SearchPair p(guid, pool_id);
|
||||
mGameobjectSearchMap.insert(p);
|
||||
|
||||
++count;
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
sLog->outString(">> Loaded %u gameobject in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
sLog->outString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Pool of pools
|
||||
|
||||
sLog->outString("Loading Mother Pooling Data...");
|
||||
oldMSTime = getMSTime();
|
||||
|
||||
mPoolPoolGroups.resize(max_pool_id + 1);
|
||||
// 1 2 3
|
||||
result = WorldDatabase.Query("SELECT pool_id, mother_pool, chance FROM pool_pool");
|
||||
|
||||
count = 0;
|
||||
if (!result)
|
||||
{
|
||||
sLog->outString(">> Loaded 0 pools in pools");
|
||||
sLog->outString();
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
do
|
||||
// 1 2 3
|
||||
QueryResult result = WorldDatabase.Query("SELECT pool_id, mother_pool, chance FROM pool_pool");
|
||||
|
||||
if (!result)
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
|
||||
|
||||
uint32 child_pool_id = fields[0].GetUInt32();
|
||||
uint32 mother_pool_id = fields[1].GetUInt32();
|
||||
float chance = fields[2].GetFloat();
|
||||
|
||||
if (mother_pool_id > max_pool_id)
|
||||
{
|
||||
sLog->outErrorDb("`pool_pool` mother_pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.",mother_pool_id);
|
||||
continue;
|
||||
}
|
||||
if (child_pool_id > max_pool_id)
|
||||
{
|
||||
sLog->outErrorDb("`pool_pool` included pool_id (%u) is out of range compared to max pool id in `pool_template`, skipped.",child_pool_id);
|
||||
continue;
|
||||
}
|
||||
if (mother_pool_id == child_pool_id)
|
||||
{
|
||||
sLog->outErrorDb("`pool_pool` pool_id (%u) includes itself, dead-lock detected, skipped.",child_pool_id);
|
||||
continue;
|
||||
}
|
||||
if (chance < 0 || chance > 100)
|
||||
{
|
||||
sLog->outErrorDb("`pool_pool` has an invalid chance (%f) for pool id (%u) in mother pool id (%u), skipped.", chance, child_pool_id, mother_pool_id);
|
||||
continue;
|
||||
}
|
||||
PoolTemplateData *pPoolTemplateMother = &mPoolTemplate[mother_pool_id];
|
||||
|
||||
++count;
|
||||
|
||||
PoolObject plObject = PoolObject(child_pool_id, chance);
|
||||
PoolGroup<Pool>& plgroup = mPoolPoolGroups[mother_pool_id];
|
||||
plgroup.SetPoolId(mother_pool_id);
|
||||
plgroup.AddEntry(plObject, pPoolTemplateMother->MaxLimit);
|
||||
SearchPair p(child_pool_id, mother_pool_id);
|
||||
mPoolSearchMap.insert(p);
|
||||
|
||||
} while (result->NextRow());
|
||||
|
||||
// Now check for circular reference
|
||||
for (uint32 i=0; i<max_pool_id; ++i)
|
||||
sLog->outString(">> Loaded 0 pools in pools");
|
||||
sLog->outString();
|
||||
}
|
||||
else
|
||||
{
|
||||
std::set<uint32> checkedPools;
|
||||
for (SearchMap::iterator poolItr = mPoolSearchMap.find(i); poolItr != mPoolSearchMap.end(); poolItr = mPoolSearchMap.find(poolItr->second))
|
||||
uint32 count = 0;
|
||||
do
|
||||
{
|
||||
checkedPools.insert(poolItr->first);
|
||||
if (checkedPools.find(poolItr->second) != checkedPools.end())
|
||||
Field *fields = result->Fetch();
|
||||
|
||||
uint32 child_pool_id = fields[0].GetUInt32();
|
||||
uint32 mother_pool_id = fields[1].GetUInt32();
|
||||
float chance = fields[2].GetFloat();
|
||||
|
||||
if (mother_pool_id > max_pool_id)
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss<< "The pool(s) ";
|
||||
for (std::set<uint32>::const_iterator itr=checkedPools.begin(); itr != checkedPools.end(); ++itr)
|
||||
ss << *itr << " ";
|
||||
ss << "create(s) a circular reference, which can cause the server to freeze.\nRemoving the last link between mother pool "
|
||||
<< poolItr->first << " and child pool " << poolItr->second;
|
||||
sLog->outErrorDb("%s", ss.str().c_str());
|
||||
mPoolPoolGroups[poolItr->second].RemoveOneRelation(poolItr->first);
|
||||
mPoolSearchMap.erase(poolItr);
|
||||
--count;
|
||||
break;
|
||||
sLog->outErrorDb("`pool_pool` mother_pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.",mother_pool_id);
|
||||
continue;
|
||||
}
|
||||
if (child_pool_id > max_pool_id)
|
||||
{
|
||||
sLog->outErrorDb("`pool_pool` included pool_id (%u) is out of range compared to max pool id in `pool_template`, skipped.",child_pool_id);
|
||||
continue;
|
||||
}
|
||||
if (mother_pool_id == child_pool_id)
|
||||
{
|
||||
sLog->outErrorDb("`pool_pool` pool_id (%u) includes itself, dead-lock detected, skipped.",child_pool_id);
|
||||
continue;
|
||||
}
|
||||
if (chance < 0 || chance > 100)
|
||||
{
|
||||
sLog->outErrorDb("`pool_pool` has an invalid chance (%f) for pool id (%u) in mother pool id (%u), skipped.", chance, child_pool_id, mother_pool_id);
|
||||
continue;
|
||||
}
|
||||
PoolTemplateData *pPoolTemplateMother = &mPoolTemplate[mother_pool_id];
|
||||
PoolObject plObject = PoolObject(child_pool_id, chance);
|
||||
PoolGroup<Pool>& plgroup = mPoolPoolGroups[mother_pool_id];
|
||||
plgroup.SetPoolId(mother_pool_id);
|
||||
plgroup.AddEntry(plObject, pPoolTemplateMother->MaxLimit);
|
||||
SearchPair p(child_pool_id, mother_pool_id);
|
||||
mPoolSearchMap.insert(p);
|
||||
|
||||
++count;
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
// Now check for circular reference
|
||||
for (uint32 i=0; i<mPoolPoolGroups.size(); ++i)
|
||||
{
|
||||
std::set<uint32> checkedPools;
|
||||
for (SearchMap::iterator poolItr = mPoolSearchMap.find(i); poolItr != mPoolSearchMap.end(); poolItr = mPoolSearchMap.find(poolItr->second))
|
||||
{
|
||||
checkedPools.insert(poolItr->first);
|
||||
if (checkedPools.find(poolItr->second) != checkedPools.end())
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss<< "The pool(s) ";
|
||||
for (std::set<uint32>::const_iterator itr=checkedPools.begin(); itr != checkedPools.end(); ++itr)
|
||||
ss << *itr << " ";
|
||||
ss << "create(s) a circular reference, which can cause the server to freeze.\nRemoving the last link between mother pool "
|
||||
<< poolItr->first << " and child pool " << poolItr->second;
|
||||
sLog->outErrorDb("%s", ss.str().c_str());
|
||||
mPoolPoolGroups[poolItr->second].RemoveOneRelation(poolItr->first);
|
||||
mPoolSearchMap.erase(poolItr);
|
||||
--count;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sLog->outString(">> Loaded %u pools in mother pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
sLog->outString();
|
||||
sLog->outString(">> Loaded %u pools in mother pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
sLog->outString();
|
||||
}
|
||||
}
|
||||
|
||||
sLog->outString("Loading Quest Pooling Data...");
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_LOAD_QUEST_POOLS);
|
||||
PreparedQueryResult result = WorldDatabase.Query(stmt);
|
||||
|
||||
if (!result)
|
||||
{
|
||||
sLog->outString(">> Loaded 0 quests in pools");
|
||||
sLog->outString();
|
||||
}
|
||||
else
|
||||
{
|
||||
PooledQuestRelationBounds creBounds;
|
||||
PooledQuestRelationBounds goBounds;
|
||||
|
||||
enum eQuestTypes
|
||||
{
|
||||
QUEST_NONE = 0,
|
||||
QUEST_DAILY = 1,
|
||||
QUEST_WEEKLY = 2
|
||||
};
|
||||
|
||||
std::map<uint32, int32> poolTypeMap;
|
||||
uint32 count = 0;
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 entry = fields[0].GetUInt32();
|
||||
uint32 pool_id = fields[1].GetUInt32();
|
||||
|
||||
Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry);
|
||||
if (!pQuest)
|
||||
{
|
||||
sLog->outErrorDb("`pool_quest` has a non existing quest template (Entry: %u) defined for pool id (%u), skipped.", entry, pool_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (pool_id > max_pool_id)
|
||||
{
|
||||
sLog->outErrorDb("`pool_quest` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.",pool_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!pQuest->IsDailyOrWeekly())
|
||||
{
|
||||
sLog->outErrorDb("`pool_quest` has an quest (%u) which is not daily or weekly in pool id (%u), use ExclusiveGroup instead, skipped.", entry, pool_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (poolTypeMap[pool_id] == QUEST_NONE)
|
||||
poolTypeMap[pool_id] = pQuest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY;
|
||||
|
||||
int32 currType = pQuest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY;
|
||||
|
||||
if (poolTypeMap[pool_id] != currType)
|
||||
{
|
||||
sLog->outErrorDb("`pool_quest` quest %u is %s but pool (%u) is specified for %s, mixing not allowed, skipped.",
|
||||
entry, currType == QUEST_DAILY ? "QUEST_DAILY" : "QUEST_WEEKLY", pool_id, poolTypeMap[pool_id] == QUEST_DAILY ? "QUEST_DAILY" : "QUEST_WEEKLY");
|
||||
continue;
|
||||
}
|
||||
|
||||
creBounds = mQuestCreatureRelation.equal_range(entry);
|
||||
goBounds = mQuestGORelation.equal_range(entry);
|
||||
|
||||
if (creBounds.first == creBounds.second && goBounds.first == goBounds.second)
|
||||
{
|
||||
sLog->outErrorDb("`pool_quest` lists entry (%u) as member of pool (%u) but is not started anywhere, skipped.", entry, pool_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id];
|
||||
PoolObject plObject = PoolObject(entry, 0.0f);
|
||||
PoolGroup<Quest>& questgroup = mPoolQuestGroups[pool_id];
|
||||
questgroup.SetPoolId(pool_id);
|
||||
questgroup.AddEntry(plObject, pPoolTemplate->MaxLimit);
|
||||
SearchPair p(entry, pool_id);
|
||||
mQuestSearchMap.insert(p);
|
||||
|
||||
++count;
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
sLog->outString(">> Loaded %u quests in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
sLog->outString();
|
||||
}
|
||||
}
|
||||
|
||||
// The initialize method will spawn all pools not in an event and not in another pool, this is why there is 2 left joins with 2 null checks
|
||||
sLog->outString("Starting objects pooling system...");
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
QueryResult result = WorldDatabase.Query("SELECT DISTINCT pool_template.entry, pool_pool.pool_id, pool_pool.mother_pool FROM pool_template"
|
||||
" LEFT JOIN game_event_pool ON pool_template.entry=game_event_pool.pool_entry"
|
||||
" LEFT JOIN pool_pool ON pool_template.entry=pool_pool.pool_id WHERE game_event_pool.pool_entry IS NULL");
|
||||
|
||||
if (!result)
|
||||
{
|
||||
sLog->outString(">> Pool handling system initialized, 0 pools spawned.");
|
||||
sLog->outString();
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32 count = 0;
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
uint32 pool_entry = fields[0].GetUInt32();
|
||||
uint32 pool_pool_id = fields[1].GetUInt32();
|
||||
|
||||
if (!CheckPool(pool_entry))
|
||||
{
|
||||
if (pool_pool_id)
|
||||
// The pool is a child pool in pool_pool table. Ideally we should remove it from the pool handler to ensure it never gets spawned,
|
||||
// however that could recursively invalidate entire chain of mother pools. It can be done in the future but for now we'll do nothing.
|
||||
sLog->outErrorDb("Pool Id %u has no equal chance pooled entites defined and explicit chance sum is not 100. This broken pool is a child pool of Id %u and cannot be safely removed.", pool_entry, fields[2].GetUInt32());
|
||||
else
|
||||
sLog->outErrorDb("Pool Id %u has no equal chance pooled entites defined and explicit chance sum is not 100. The pool will not be spawned.", pool_entry);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Don't spawn child pools, they are spawned recursively by their parent pools
|
||||
if (!pool_pool_id)
|
||||
{
|
||||
SpawnPool(pool_entry);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
sLog->outBasic("Pool handling system initialized, %u pools spawned in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
sLog->outString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PoolMgr::LoadQuestPools()
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_LOAD_QUEST_POOLS);
|
||||
PreparedQueryResult result = WorldDatabase.Query(stmt);
|
||||
|
||||
mQuestSearchMap.clear();
|
||||
mPoolQuestGroups.resize(max_pool_id + 1);
|
||||
|
||||
uint32 count = 0;
|
||||
if (!result)
|
||||
{
|
||||
sLog->outString(">> Loaded 0 quests in pools");
|
||||
sLog->outString();
|
||||
return;
|
||||
}
|
||||
|
||||
PooledQuestRelationBounds creBounds;
|
||||
PooledQuestRelationBounds goBounds;
|
||||
|
||||
enum eQuestTypes
|
||||
{
|
||||
QUEST_NONE = 0,
|
||||
QUEST_DAILY = 1,
|
||||
QUEST_WEEKLY = 2
|
||||
};
|
||||
|
||||
std::map<uint32, int32> poolTypeMap;
|
||||
|
||||
do
|
||||
{
|
||||
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 entry = fields[0].GetUInt32();
|
||||
uint32 pool_id = fields[1].GetUInt32();
|
||||
|
||||
Quest const* pQuest = sObjectMgr->GetQuestTemplate(entry);
|
||||
if (!pQuest)
|
||||
{
|
||||
sLog->outErrorDb("`pool_quest` has a non existing quest template (Entry: %u) defined for pool id (%u), skipped.", entry, pool_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (pool_id > max_pool_id)
|
||||
{
|
||||
sLog->outErrorDb("`pool_quest` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.",pool_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!pQuest->IsDailyOrWeekly())
|
||||
{
|
||||
sLog->outErrorDb("`pool_quest` has an quest (%u) which is not daily or weekly in pool id (%u), use ExclusiveGroup instead, skipped.", entry, pool_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (poolTypeMap[pool_id] == QUEST_NONE)
|
||||
poolTypeMap[pool_id] = pQuest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY;
|
||||
|
||||
int32 currType = pQuest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY;
|
||||
|
||||
if (poolTypeMap[pool_id] != currType)
|
||||
{
|
||||
sLog->outErrorDb("`pool_quest` quest %u is %s but pool (%u) is specified for %s, mixing not allowed, skipped.", entry, currType == QUEST_DAILY ? "QUEST_DAILY" : "QUEST_WEEKLY", pool_id, poolTypeMap[pool_id] == QUEST_DAILY ? "QUEST_DAILY" : "QUEST_WEEKLY");
|
||||
continue;
|
||||
}
|
||||
|
||||
creBounds = mQuestCreatureRelation.equal_range(entry);
|
||||
goBounds = mQuestGORelation.equal_range(entry);
|
||||
|
||||
if (creBounds.first == creBounds.second && goBounds.first == goBounds.second)
|
||||
{
|
||||
sLog->outErrorDb("`pool_quest` lists entry (%u) as member of pool (%u) but is not started anywhere, skipped.", entry, pool_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id];
|
||||
++count;
|
||||
|
||||
PoolObject plObject = PoolObject(entry, 0.0f);
|
||||
PoolGroup<Quest>& questgroup = mPoolQuestGroups[pool_id];
|
||||
questgroup.SetPoolId(pool_id);
|
||||
questgroup.AddEntry(plObject, pPoolTemplate->MaxLimit);
|
||||
SearchPair p(entry, pool_id);
|
||||
mQuestSearchMap.insert(p);
|
||||
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
sLog->outString(">> Loaded %u quests in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
sLog->outString();
|
||||
}
|
||||
|
||||
// The initialize method will spawn all pools not in an event and not in another pool, this is why there is 2 left joins with 2 null checks
|
||||
void PoolMgr::Initialize()
|
||||
{
|
||||
QueryResult result = WorldDatabase.Query("SELECT DISTINCT pool_template.entry, pool_pool.pool_id, pool_pool.mother_pool FROM pool_template LEFT JOIN game_event_pool ON pool_template.entry=game_event_pool.pool_entry LEFT JOIN pool_pool ON pool_template.entry=pool_pool.pool_id WHERE game_event_pool.pool_entry IS NULL");
|
||||
uint32 count = 0;
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
uint32 pool_entry = fields[0].GetUInt32();
|
||||
uint32 pool_pool_id = fields[1].GetUInt32();
|
||||
|
||||
if (!CheckPool(pool_entry))
|
||||
{
|
||||
if (pool_pool_id)
|
||||
// The pool is a child pool in pool_pool table. Ideally we should remove it from the pool handler to ensure it never gets spawned,
|
||||
// however that could recursively invalidate entire chain of mother pools. It can be done in the future but for now we'll do nothing.
|
||||
sLog->outErrorDb("Pool Id %u has no equal chance pooled entites defined and explicit chance sum is not 100. This broken pool is a child pool of Id %u and cannot be safely removed.", pool_entry, fields[2].GetUInt32());
|
||||
else
|
||||
sLog->outErrorDb("Pool Id %u has no equal chance pooled entites defined and explicit chance sum is not 100. The pool will not be spawned.", pool_entry);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Don't spawn child pools, they are spawned recursively by their parent pools
|
||||
if (!pool_pool_id)
|
||||
{
|
||||
SpawnPool(pool_entry);
|
||||
count++;
|
||||
}
|
||||
} while (result->NextRow());
|
||||
}
|
||||
|
||||
sLog->outBasic("Pool handling system initialized, %u pools spawned.", count);
|
||||
}
|
||||
|
||||
void PoolMgr::SaveQuestsToDB()
|
||||
|
||||
@@ -1218,6 +1218,12 @@ void World::SetInitialWorldSettings()
|
||||
exit(1);
|
||||
}
|
||||
|
||||
///- Initialize pool manager
|
||||
sPoolMgr->Initialize();
|
||||
|
||||
///- Initialize game event manager
|
||||
sGameEventMgr->Initialize();
|
||||
|
||||
///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
|
||||
sLog->outString();
|
||||
sLog->outString("Loading Trinity strings...");
|
||||
@@ -1373,10 +1379,7 @@ void World::SetInitialWorldSettings()
|
||||
sObjectMgr->LoadGameobjectRespawnTimes();
|
||||
|
||||
sLog->outString("Loading Creature Linked Respawn...");
|
||||
sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects()
|
||||
|
||||
sLog->outString("Loading Objects Pooling Data..."); // TODOLEAK: scope
|
||||
sPoolMgr->LoadFromDB();
|
||||
sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects()
|
||||
|
||||
sLog->outString("Loading Weather Data...");
|
||||
sWeatherMgr->LoadWeatherData();
|
||||
@@ -1393,11 +1396,11 @@ void World::SetInitialWorldSettings()
|
||||
sLog->outString("Loading Quests Relations...");
|
||||
sObjectMgr->LoadQuestRelations(); // must be after quest load
|
||||
|
||||
sLog->outString("Loading Quest Pooling Data...");
|
||||
sPoolMgr->LoadQuestPools();
|
||||
sLog->outString("Loading Objects Pooling Data...");
|
||||
sPoolMgr->LoadFromDB();
|
||||
|
||||
sLog->outString("Loading Game Event Data..."); // must be after loading pools fully
|
||||
sGameEventMgr->LoadFromDB(); // TODOLEAK: add scopes
|
||||
sGameEventMgr->LoadFromDB();
|
||||
|
||||
sLog->outString("Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); // must be after LoadQuests
|
||||
sObjectMgr->LoadNPCSpellClickSpells();
|
||||
@@ -1474,7 +1477,7 @@ void World::SetInitialWorldSettings()
|
||||
sObjectMgr->LoadMailLevelRewards();
|
||||
|
||||
// Loot tables
|
||||
LoadLootTables(); //TODOLEAK: untangle that shit
|
||||
LoadLootTables();
|
||||
|
||||
sLog->outString("Loading Skill Discovery Table...");
|
||||
LoadSkillDiscoveryTable();
|
||||
@@ -1605,7 +1608,7 @@ void World::SetInitialWorldSettings()
|
||||
sCreatureTextMgr->LoadCreatureTexts();
|
||||
|
||||
sLog->outString("Initializing Scripts...");
|
||||
sScriptMgr->Initialize(); //LEAKTODO
|
||||
sScriptMgr->Initialize();
|
||||
|
||||
sLog->outString("Validating spell scripts...");
|
||||
sObjectMgr->ValidateSpellScripts();
|
||||
@@ -1662,7 +1665,7 @@ void World::SetInitialWorldSettings()
|
||||
sMapMgr->Initialize();
|
||||
|
||||
sLog->outString("Starting Game Event system...");
|
||||
uint32 nextGameEvent = sGameEventMgr->Initialize();
|
||||
uint32 nextGameEvent = sGameEventMgr->StartSystem();
|
||||
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
|
||||
|
||||
// Delete all characters which have been deleted X days before
|
||||
@@ -1697,9 +1700,6 @@ void World::SetInitialWorldSettings()
|
||||
sLog->outString("Deleting expired bans...");
|
||||
LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate");
|
||||
|
||||
sLog->outString("Starting objects Pooling system...");
|
||||
sPoolMgr->Initialize();
|
||||
|
||||
sLog->outString("Calculate next daily quest reset time...");
|
||||
InitDailyQuestResetTime();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user