mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 03:32:28 -04:00
* Updated some text files.
* Removed unused text files. --HG-- branch : trunk
This commit is contained in:
20
AUTHORS
20
AUTHORS
@@ -1,20 +0,0 @@
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The AUTHORS file:
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This file should collect a trace of all the legal paperwork that you have
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exchanged with contributors for your particular package. This information is
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very useful for registering the copyright of your package. The file might
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have an introductory blurb similar to this one:
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Authors of Trinity Core
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The following contributions warranted legal paper exchanges
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with [the Free Software Foundation | Your Name].
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Also see files ChangeLog and THANKS
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Then, list who the contributors are and what files they have worked on.
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Indicate whether they created the file, or whether they modified it. For
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example:
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Random J. Hacker:
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entire files -> foo1.c , foo2.c , foo3.c
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modifications -> foo4.c , foo5.c
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@@ -1,5 +0,0 @@
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= Trinity Core -- General information =
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Copyright (C) Trinity Core (http://www.trinitycore.org)
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A complete changelog can be found at : https://www.bitbucket.org/KingPin/trinitycore/changesets/
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@@ -1,4 +1,4 @@
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= Trinity Core -- Linux installation instructions =
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= TrinityCore -- Linux installation =
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Copyright (C) Trinity Core (http://www.trinitycore.org)
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120
NEWS
120
NEWS
@@ -1,120 +0,0 @@
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= Trinity Core -- History of visible changes =
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Copyright (C) Trinity Core (http://www.trinitycore.org)
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See the COPYING file for copying conditions.
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<<<<<<< HEAD:NEWS
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Please visit the Trinity Core website for bug reports, patch
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submissions, suggestions, and support:
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http://www.trinitycore.org/
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=======
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Visit our project website for documentation, and more:
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http://getmangos.com/
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Visit our forums for support:
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http://getmangos.com/community/
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Please submit bug reports at:
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http://mangos.lighthouseapp.com/
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Version 0.13
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* Under discussion.
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* Upgrade to client version 3.0.9 (build 9551).
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Version 0.12
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* Migrate from SVN to GIT.
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* Implemented arena system.
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* Start using Adaptive Communication Environment (ACE) framework v.5.6.6 in server network code.
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* Update Visual Leak Detector lib to Version 1.9g (beta).
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* Upgrade to client version 2.4.3 (build 8606).
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Version 0.11
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* Lots of improvements in the spell system.
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* Now use Mersenne Twister random number generator.
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* MySQL client libs updated to 5.0.56.
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* Upgrade to client version 2.4.2 (build 8278).
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Version 0.10
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* master looter lot mode,
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* FFA PvP zones and FFA PvP server type support,
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* Guild Banks,
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* unique equipped items support, including gems,
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* talent inspecting,
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* PostgreSql support,
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* sockets library updated to v.2.2.9 version,
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* 64-bit binaries building at Windows,
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* Upgrade to client version 2.3.0 (build 7561).
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Version 0.9
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* recipes discovery system support,
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* more auras, effects, spells, and talents working,
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* players queue at login support,
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* mangosd/realmd as Windows services support,
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* autogeneration mangosd/realmd crash reports (Windows only),
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* Visual Studio 2008 Express and Pro support,
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* division Mangos DataBase to MangosDB(WorldDB) and CharactersDB.
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* Upgrade to client version 2.2.3 (build 7359).
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Version 0.8
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* battleground support,
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* gender specific creatures,
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* game objects triggering more scripts,
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* more auras, effects, spells, and talents working,
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* dungeon specific data,
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* localization support for data,
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* vmaps for line of sight handling,
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* build support for OpenBSD and FreeBSD,
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* Upgrade to client version 2.1.3 (build 6898).
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Version 0.7, Codename "Eye of the Storm"
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* Full rewrite of the GNU autotools based build system, in order to
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smooth and clean up the build process.
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* Full rewrite of the Windows build system, allowing MaNGOS to be built
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from Visual C++ 2003 Toolkit, Visual C++ 2003, Visual C++ 2005.
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* Upgrade to client version 2.0.12 (build 6546).
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Version 0.6, Codename "Black Dragonflight"
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* MaNGOS development moved to http://sourceforge.net/projects/mangos/
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* A lots of speed improvements to data handling and data transfer have been
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completed.
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* Mail, auction house, profession, creature, and game object systems have seen
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a lot of improvements and can be considered feature complete. Some minor bugs
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still are left.
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* Rest system has been finished.
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* Initial pet stable support has been added.
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* PvP and duel system have seen lots of improvements
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* Guilds are not just a myth anymore. Coming closer to full guild support.
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* Taxi and transport system is close to a fully working system.
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* A lot more has been added.
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Version 0.5, Codename "Stable Master"
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* Core stability improvements, lots of threading and memory usage related
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bugs have been resolved.
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* MySQL Database backend has been cleaned up.
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* Proper support for game clients of version 1.10.2 has been added.
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* Support for auras, pets, spells, talents, totems, etc. has been added
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or improved.
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* Cross-platform issues have been resolved, MaNGOS should now build on
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more platforms, including FreeBSD.
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Version 0.1, Codename "Lightbringer"
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* AI system
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* Grid system
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* Lots a game features working.
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* Lovely optimizations for the beloved server.
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Version 0.0.3, Codename "Mango Carpet"
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* Interim release, not gone public.
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Version 0.0.2, Codename "Library"
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* Most data conversions working.
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* Database cleanup.
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* More features working.
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* Many bugs fixed.
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Version 0.0.1, Codename "Endeavour"
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* Data converter added.
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* Build system improvements.
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* Bug fixing and code cleaning.
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>>>>>>> f516ed7e9487666e5ef9eaf85660191f9e50db95:NEWS
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10
README
10
README
@@ -1,6 +1,6 @@
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= Trinity Core -- General information =
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= TrinityCore -- General information =
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Copyright (C) Trinity Core (http://www.trinitycore.org)
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Copyright (C) TrinityCore (http://www.trinitycore.org)
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Trinity Core is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -26,11 +26,11 @@ Copyright (C) Trinity Core (http://www.trinitycore.org)
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file, but you are not obligated to do so. If you do not wish to do
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so, delete this exception statement from your version.
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Trinity Core is a World of Warcraft game server emulator. It is derived
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TrinityCore is a World of Warcraft game server emulator. It is derived
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from MaNGOS, the Massive Network Game Object Server, and is based on the
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code of that project.
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For further information on the Trinity Core project, please visit our
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For further information on the TrinityCore project, please visit our
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project website at http://www.trinitycore.org.
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API documentation can be obtained by running the "make doc" command inside
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@@ -40,4 +40,4 @@ SQL files to create the database can be found in the sql directory. Files
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to update your database from an older revision/version can be found in the
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sql/updates directory.
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See the INSTALL.Linux file for installation instructions under Linux.
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See the INSTALL.linux file for installation instructions on Linux.
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51
THANKS
51
THANKS
@@ -1,37 +1,24 @@
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The THANKS file:
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= TrinityCore -- Thanks/credits file =
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All distributions should contain a `THANKS' file containing a two column list
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of the contributors, one per line, alphabetically sorted. The left column gives
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the contributor's name, while the right column gives the last known good email
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address for this contributor. This list should be introduced with a wording
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similar to this one:
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TrinityCore is a derivation/rewrite of MaNGOS, which was originally written
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by Team Python and the WoW Daemon Team. Many people further helped Trinity Core
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by submitting bug reports, code patches, and suggestions. Thanks to the
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community!
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Trinity Core THANKS file
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Special thanks should go out to the WowwoW team. We have gained help from
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them many times in the creation of this project. Keep up the good work guys.
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Trinity Core is a derivation/rewrite of MaNGOS, which was originally written
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by Team Python and the WoW Daemon Team. Many people further helped Trinity Core
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by submitting bug reports, code patches, and suggestions. Thanks to the
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community!
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Thanks to the ScriptDev2 team (http://www.scriptdev2.com) for scripts.
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Special thanks should go out to the WowwoW team. We have gained help from
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them many times in the creation of this project. Keep up the good work guys.
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Thanks to the WCell team (especially Ralek) for research on realm reconnect
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sequence, item scaling stats algorithm, gameobject rotation issues.
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Thanks to the ImpConfig developer (dythzer) for the custom configuration patch.
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Thanks to the ScriptDev2 team (http://www.scriptdev2.com) for scripts.
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Thanks to WCell team (especially Ralek) for reseach on realm reconnect sequence,
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item scaling stats algorithm, gameobject rotation issues.
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The easiest policy with this file is to thank everyone who contributes to the
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project, without judging the value of the contribution.
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Unlike `AUTHORS', the `THANKS' file is not maintained for legal reasons. It is
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maintained to thank all the contributors that helped you out in your project.
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The `AUTHORS' file can not be used for this purpose because certain
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contributions, like bug reports or ideas and suggestions do not require legal
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paper exchanges.
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You can also decide to send some kind of special greeting when you initially
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add a name to your `THANKS' file. The mere presense of a name in `THANKS' is
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then a flag to you that the initial greeting has been sent.
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Thanks go out to the following people for various patches/code (listed in the
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order they were added): w12x, dythzer, XEQT, death420, balrok, TOM_RUS,
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runningnak3d, Seline, KingPin, raczman, bogie, Neo2003, NoFantasy, Derex,
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freghar, toilet1, megamage, MadJack, WarHead, gvcoman, Ntsc, arrai, jrkpote,
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Seraphim, vagoth, KerchumA222, Rognar, Blaymoira, DragonHunter, Molius, apoc,
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SeT, hunuza, Wyk3d, VladimirMangos, rj686, Arthorius, QAston, Muhaha, dereka,
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Kaldorei, NuRRi, Biglad, Machiavelli, Nivelo, Paradox, Aokromes, EleGoS,
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Visagalis, reno, Cybrax, GriffonHeart, fgenesis, rilex, XTElite1, Anubisss, eL,
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Iskander, arclite, Bladex, EIFEL, Klaimmore.
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109
bcpp.cfg
109
bcpp.cfg
@@ -1,109 +0,0 @@
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; This file contains configuration parameters that are used
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; within the bcpp program.
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; There are two types of parameter types : Boolean, and Integer.
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; Boolean types can have only two valid values [On, Yes, or Off, No].
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; Integer types can have a valid range of 0 - 5000.
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;------------------------------------------------------------------------
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; This parameter specifies how many lines separate between two
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; functions.
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;------------------------------------------------------------------------
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function_spacing = 1 ; Integer
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;------------------------------------------------------------------------
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; Specifies whether to use tabs in indenting code.
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;------------------------------------------------------------------------
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use_tabs = no ; Boolean
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;------------------------------------------------------------------------
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; Specifies how many spaces to indent. This parameter is also used
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; for tab indenting, as 1 tab may be worth 8 spaces if so desired.
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; This parameter is used to position comments in TAB mode, and expanding
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; of tabs within code!
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;------------------------------------------------------------------------
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indent_spacing = 4 ; Integer
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;------------------------------------------------------------------------
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; Specifies whether to indent preprocessor controls to match the code
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;------------------------------------------------------------------------
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indent_preprocessor = yes ; Boolean
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;------------------------------------------------------------------------
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; Specifies whether to indent embedded SQL statements
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;------------------------------------------------------------------------
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indent_exec_sql = yes ; Boolean
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;------------------------------------------------------------------------
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; Defines at what start position comments that have code on the
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; same line to be placed.
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;------------------------------------------------------------------------
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comments_with_code = 60 ; Integer
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;------------------------------------------------------------------------
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; Defines at what start position comments with no code start.
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;------------------------------------------------------------------------
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comments_with_nocode = 0 ; Integer
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;------------------------------------------------------------------------
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; Set this option to ON turns off setting indentation position of parameter
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; "comments_with_nocode". Indentation is then set according to code
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; position.
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;------------------------------------------------------------------------
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leave_comments_nocode = On ; Boolean
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;------------------------------------------------------------------------
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; Use this option is used to change non-ascii (non-printable) chars to
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; octal notation if they lie within quotes. Either
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; Ascii_Chars_Only, XOR Leave_Graphic_Chars parameters need to be set
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; as a True value for this parameter to take effect.
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;------------------------------------------------------------------------
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NonAscii_Quotes_to_Octal = yes ; Boolean
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;------------------------------------------------------------------------
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; Setting this parameter to yes will strip non-printable characters
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; from the source files, but leave any character that are IBM
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; graphics alone. Any non-printable characters that lie within
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; quotes will be transformed into octal/character notation, if
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; NonAscii_Quotes_To_Octal parameter is set to True.
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;------------------------------------------------------------------------
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; leave_graphic_chars = yes ; Boolean
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;------------------------------------------------------------------------
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; Setting this parameter to yes will strip any non-printable,
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; non-ascii characters from the input file. Any non-printable
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; octal/character notation if NonAscii_Quotes_To_Octal is set to
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; True. Comment out this parameter if you are using
|
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; Leave_Graphic_Chars parameter, as this parameter will override
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; it.
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;------------------------------------------------------------------------
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ascii_chars_only = no ; Boolean
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;------------------------------------------------------------------------
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; This parameter will place open braces on a new line after it's
|
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; associated code if set on/yes. Else the brace will be place on
|
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; next above line if possible, with it's code.
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;------------------------------------------------------------------------
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place_brace_on_new_line = yes ; Boolean
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|
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;------------------------------------------------------------------------
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; This parameter will stop output from the program corrupting output
|
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; that may exit from the program via the standard output.
|
||||
; If this parameter is set to off/no then no output is generated from
|
||||
; the program, unless an error is encountered
|
||||
;------------------------------------------------------------------------
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program_output = yes ; Boolean
|
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|
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;------------------------------------------------------------------------
|
||||
; Specifies what the internal memory requirements will be in size of the
|
||||
; line processing buffer. This essentially is used only for open brace
|
||||
; relocation in kernighan/ritchie style.
|
||||
;------------------------------------------------------------------------
|
||||
Queue_Buffer = 100 ; Integer
|
||||
|
||||
;------------------------------------------------------------------------
|
||||
; If this option is set to true then the input file will be backup into a
|
||||
; another file with a ".bac" extension added to the end of the file
|
||||
; name.
|
||||
;------------------------------------------------------------------------
|
||||
Backup_File = yes ; Boolean
|
||||
@@ -116,10 +116,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="copy ..\..\dep\lib\$(PlatformName)_$(ConfigurationName)\*.dll ..\..\bin\$(PlatformName)_$(ConfigurationName)
|
||||


|
||||
copy ..\..\src\mangosd\mangosd.conf.dist.in ..\..\bin\$(PlatformName)_$(ConfigurationName)\TrinityCore.conf
|
||||

"
|
||||
CommandLine="copy ..\..\dep\lib\$(PlatformName)_$(ConfigurationName)\*.dll ..\..\bin\$(PlatformName)_$(ConfigurationName)
copy ..\..\src\mangosd\mangosd.conf.dist.in ..\..\bin\$(PlatformName)_$(ConfigurationName)\TrinityCore.conf
"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
@@ -219,10 +216,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="copy ..\..\dep\lib\$(PlatformName)_$(ConfigurationName)\*.dll ..\..\bin\$(PlatformName)_$(ConfigurationName)
|
||||


|
||||
copy ..\..\src\mangosd\mangosd.conf.dist.in ..\..\bin\$(PlatformName)_$(ConfigurationName)\TrinityCore.conf
|
||||

"
|
||||
CommandLine="copy ..\..\dep\lib\$(PlatformName)_$(ConfigurationName)\*.dll ..\..\bin\$(PlatformName)_$(ConfigurationName)
copy ..\..\src\mangosd\mangosd.conf.dist.in ..\..\bin\$(PlatformName)_$(ConfigurationName)\TrinityCore.conf
"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
@@ -323,10 +317,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="copy ..\..\dep\lib\$(PlatformName)_$(ConfigurationName)\*.dll ..\..\bin\$(PlatformName)_$(ConfigurationName)
|
||||


|
||||
copy ..\..\src\mangosd\mangosd.conf.dist.in ..\..\bin\$(PlatformName)_$(ConfigurationName)\TrinityCore.conf
|
||||

"
|
||||
CommandLine="copy ..\..\dep\lib\$(PlatformName)_$(ConfigurationName)\*.dll ..\..\bin\$(PlatformName)_$(ConfigurationName)
copy ..\..\src\mangosd\mangosd.conf.dist.in ..\..\bin\$(PlatformName)_$(ConfigurationName)\TrinityCore.conf
"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
@@ -427,10 +418,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="copy ..\..\dep\lib\$(PlatformName)_$(ConfigurationName)\*.dll ..\..\bin\$(PlatformName)_$(ConfigurationName)
|
||||


|
||||
copy ..\..\src\mangosd\mangosd.conf.dist.in ..\..\bin\$(PlatformName)_$(ConfigurationName)\TrinityCore.conf
|
||||

"
|
||||
CommandLine="copy ..\..\dep\lib\$(PlatformName)_$(ConfigurationName)\*.dll ..\..\bin\$(PlatformName)_$(ConfigurationName)
copy ..\..\src\mangosd\mangosd.conf.dist.in ..\..\bin\$(PlatformName)_$(ConfigurationName)\TrinityCore.conf
"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
@@ -440,26 +428,10 @@
|
||||
<Filter
|
||||
Name="doc"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\Authors"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\ChangeLog"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Copying"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Install"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\News"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Readme"
|
||||
>
|
||||
|
||||
Reference in New Issue
Block a user