[8220] Implement SPELL_EFFECT_PLAY_MUSIC(132) Author: evilstar

Thanks to GriffonHeart for help in reseach.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-07-30 10:18:05 +08:00
parent 3f32028e82
commit 9dcaf30500
3 changed files with 24 additions and 4 deletions

View File

@@ -667,10 +667,10 @@ enum SpellEffects
SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129,
SPELL_EFFECT_REDIRECT_THREAT = 130,
SPELL_EFFECT_131 = 131,
SPELL_EFFECT_132 = 132,
SPELL_EFFECT_PLAY_MUSIC = 132,
SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133,
SPELL_EFFECT_KILL_CREDIT2 = 134,
SPELL_EFFECT_135 = 135,
SPELL_EFFECT_CALL_PET = 135,
SPELL_EFFECT_HEAL_PCT = 136,
SPELL_EFFECT_ENERGIZE_PCT = 137,
SPELL_EFFECT_138 = 138,

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@@ -354,6 +354,7 @@ class Spell
void EffectActivateRune(uint32 i);
void EffectTitanGrip(uint32 i);
void EffectEnchantItemPrismatic(uint32 i);
void EffectPlayMusic(uint32 i);
typedef std::set<Aura *> UsedSpellMods;

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@@ -196,7 +196,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectApplyAreaAura, //129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
&Spell::EffectRedirectThreat, //130 SPELL_EFFECT_REDIRECT_THREAT
&Spell::EffectUnused, //131 SPELL_EFFECT_131 used in some test spells
&Spell::EffectNULL, //132 SPELL_EFFECT_PLAY_MUSIC sound id in misc value (SoundEntries.dbc)
&Spell::EffectPlayMusic, //132 SPELL_EFFECT_PLAY_MUSIC sound id in misc value (SoundEntries.dbc)
&Spell::EffectUnlearnSpecialization, //133 SPELL_EFFECT_UNLEARN_SPECIALIZATION unlearn profession specialization
&Spell::EffectKillCredit, //134 SPELL_EFFECT_KILL_CREDIT misc value is creature entry
&Spell::EffectNULL, //135 SPELL_EFFECT_CALL_PET
@@ -6867,4 +6867,23 @@ void Spell::EffectRenamePet(uint32 /*eff_idx*/)
return;
unitTarget->SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED);
}
}
void Spell::EffectPlayMusic(uint32 i)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
uint32 soundid = m_spellInfo->EffectMiscValue[i];
if (!sSoundEntriesStore.LookupEntry(soundid))
{
sLog.outError("EffectPlayMusic: Sound (Id: %u) not exist in spell %u.",soundid,m_spellInfo->Id);
return;
}
WorldPacket data(SMSG_PLAY_MUSIC, 4);
data << uint32(soundid);
((Player*)unitTarget)->GetSession()->SendPacket(&data);
}