[svn] Fix cloak of shadows. Dispel type should be based on SPELL_DAMAGE_CLASS_MAGIC.

Fix: SPELL_DAMAGE_CLASS_NONE type spells should never miss.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-10-21 17:10:05 -05:00
parent 9688da09b0
commit 96d1c9f4d6
2 changed files with 3 additions and 2 deletions

View File

@@ -1773,8 +1773,8 @@ void Spell::EffectTriggerSpell(uint32 i)
// remove all harmful spells on you...
if( // ignore positive and passive auras
!iter->second->IsPositive() && !iter->second->IsPassive() &&
// ignore physical auras
(GetSpellSchoolMask(iter->second->GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)==0 &&
// only affect magic spells
iter->second->GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_MAGIC &&
// ignore immunity persistent spells
!( iter->second->GetSpellProto()->AttributesEx & 0x10000 ) )
{

View File

@@ -2905,6 +2905,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
// return MeleeSpellHitResult(pVictim, spell);
return SPELL_MISS_NONE;
case SPELL_DAMAGE_CLASS_NONE:
return SPELL_MISS_NONE;
case SPELL_DAMAGE_CLASS_MAGIC:
return MagicSpellHitResult(pVictim, spell);
}