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https://github.com/araxiaonline/TrinityCore.git
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*Fix dead-loop crash.
*Fix damage shield. --HG-- branch : trunk
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+4
-1
@@ -997,9 +997,12 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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procEx = createProcExtendMask(&damageInfo, missInfo);
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procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
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// Send blocked amount to spell_proc event if proc can be only from block (Damage Shield)
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uint32 ProcAmount = procEx == PROC_EX_BLOCK ? damageInfo.blocked : damageInfo.damage;
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// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
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if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
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caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo);
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caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, ProcAmount, m_attackType, m_spellInfo);
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caster->DealSpellDamage(&damageInfo, true);
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@@ -574,7 +574,7 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep)
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case SPELL_AURA_ADD_TARGET_TRIGGER:
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return true;
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case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
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if(spellId != spellproto->EffectTriggerSpell[effIndex])
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if(!deep)
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{
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uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex];
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SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId);
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@@ -586,7 +586,7 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep)
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{
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// if non-positive trigger cast targeted to positive target this main cast is non-positive
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// this will place this spell auras as debuffs
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if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i))
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if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i, true))
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return false;
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}
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}
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+5
-2
@@ -2376,7 +2376,9 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
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CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
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// Send log damage message to client
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SendAttackStateUpdate(&damageInfo);
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ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
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// Send blocked amount to spell_proc event if proc can be only from block (Damage Shield)
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uint32 ProcAmount = damageInfo.procEx == PROC_EX_BLOCK ? damageInfo.blocked_amount : damageInfo.damage;
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ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, ProcAmount, damageInfo.attackType);
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DealMeleeDamage(&damageInfo,true);
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if (GetTypeId() == TYPEID_PLAYER)
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@@ -5550,7 +5552,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
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if (dummySpell->SpellIconID == 3214)
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{
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triggered_spell_id = 59653;
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basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
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// % of amount blocked
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basepoints0 = damage * triggerAmount / 100;
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break;
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}
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break;
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