implement ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM (achievement Epic, Superior)

remove hack for ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT and ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT (achievement Needy, Greedy)

need DB support

--HG--
branch : trunk
This commit is contained in:
Trazom62
2010-01-24 16:26:33 +01:00
parent 08e4346ab2
commit 8710fe8fa0
2 changed files with 37 additions and 9 deletions

View File

@@ -1192,23 +1192,48 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
SetCriteriaProgress(achievementCriteria, 1);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
{
// miscvalue1 = itemid
// miscvalue2 = itemSlot
if (!miscvalue1)
continue;
if (miscvalue2 != achievementCriteria->equip_epic_item.itemSlot)
continue;
ItemPrototype const *pProto = objmgr.GetItemPrototype(miscvalue1);
if (!pProto || pProto->Quality != ITEM_QUALITY_EPIC)
continue;
// check item level via achievement_criteria_data
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
if (!data || !data->Meets(GetPlayer(), 0, pProto->ItemLevel))
continue;
SetCriteriaProgress(achievementCriteria, 1);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
{
// miscvalue1 = itemid
// miscvalue2 = diced value
if(!miscvalue1)
if (!miscvalue1)
continue;
if(miscvalue2 != achievementCriteria->roll_greed_on_loot.rollValue)
if (miscvalue2 != achievementCriteria->roll_greed_on_loot.rollValue)
continue;
ItemPrototype const *pProto = objmgr.GetItemPrototype( miscvalue1 );
uint32 requiredItemLevel = 0;
if (achievementCriteria->ID == 2412 || achievementCriteria->ID == 2358)
requiredItemLevel = 185;
if(!pProto || pProto->ItemLevel <requiredItemLevel)
ItemPrototype const *pProto = objmgr.GetItemPrototype(miscvalue1);
if (!pProto)
continue;
// check item level via achievement_criteria_data
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
if (!data || !data->Meets(GetPlayer(), 0, pProto->ItemLevel))
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
}
@@ -1377,7 +1402,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
@@ -1499,6 +1523,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
return progress->counter >= 1;
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
return progress->counter >= achievementCriteria->roll_greed_on_loot.count;

View File

@@ -11269,6 +11269,7 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
// only for full equip instead adding to stack
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot);
return pItem;
}
@@ -11290,6 +11291,7 @@ void Player::QuickEquipItem( uint16 pos, Item *pItem)
}
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot);
}
}