Scripts/Spells: Add proc check for Keep Your Feet on the Ground (Mountain Thane warrior talent) (#31691)

This commit is contained in:
Jeremy
2026-03-04 22:06:42 +01:00
committed by GitHub
parent 03c292f59f
commit 804d80a8e1
2 changed files with 26 additions and 0 deletions

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@@ -0,0 +1,5 @@
DELETE FROM `spell_proc` WHERE `SpellId` IN (438590);
DELETE FROM `spell_script_names` WHERE `ScriptName` IN ('spell_warr_keep_your_feet_on_the_ground');
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(438590, 'spell_warr_keep_your_feet_on_the_ground');

View File

@@ -140,6 +140,11 @@ enum WarriorMisc
SPELL_VISUAL_BLAZING_CHARGE = 26423
};
enum WarriorSpellLabels
{
SPELL_LABEL_THUNDER_BLAST = 3159
};
static void ApplyWhirlwindCleaveAura(Player* caster, Difficulty difficulty, Spell const* triggeringSpell)
{
SpellInfo const* whirlwindCleaveAuraInfo = sSpellMgr->AssertSpellInfo(SPELL_WARRIOR_WHIRLWIND_CLEAVE_AURA, difficulty);
@@ -903,6 +908,21 @@ class spell_warr_frothing_berserker : public AuraScript
}
};
// 438590 - Keep Your Feet on the Ground
class spell_warr_keep_your_feet_on_the_ground : public AuraScript
{
static bool CheckProc(AuraScript const&, AuraEffect const* /*aurEff*/, ProcEventInfo const& eventInfo)
{
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
return spellInfo->HasLabel(SPELL_LABEL_THUNDER_BLAST);
}
void Register() override
{
DoCheckEffectProc += AuraCheckEffectProcFn(spell_warr_keep_your_feet_on_the_ground::CheckProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
// 400205 - Overpowering Finish (attached to 7384 - Overpower)
class spell_warr_overpowering_finish : public SpellScript
{
@@ -2275,6 +2295,7 @@ void AddSC_warrior_spell_scripts()
RegisterSpellScript(spell_warr_intimidating_shout_menace_knock_back);
RegisterSpellScript(spell_warr_invigorating_fury);
RegisterSpellScript(spell_warr_item_t10_prot_4p_bonus);
RegisterSpellScript(spell_warr_keep_your_feet_on_the_ground);
RegisterSpellScript(spell_warr_kill_or_be_killed);
RegisterSpellScript(spell_warr_kill_or_be_killed_target);
RegisterSpellScript(spell_warr_kill_or_be_killed_warrior);