Core/Spells: fixed power check for runes when casting spells - these have their own check and don't require the default one

This commit is contained in:
Ovahlord
2025-01-11 20:26:03 +01:00
parent 5564f95a21
commit 7f29956937

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@@ -7299,6 +7299,8 @@ SpellCastResult Spell::CheckPower() const
SpellCastResult failReason = CheckRuneCost();
if (failReason != SPELL_CAST_OK)
return failReason;
continue;
}
// Check power amount