Core/Position: Change Position<->G3D::Vector3 conversion functions to be lambdas

This commit is contained in:
Shauren
2025-11-09 21:30:32 +01:00
parent 7172c9b615
commit 7c5edfcdda
8 changed files with 10 additions and 12 deletions
@@ -322,7 +322,7 @@ public:
}
dst = dst * pathRotation;
dst += PositionToVector3(&_owner.GetStationaryPosition());
dst += PositionToVector3(_owner.GetStationaryPosition());
_owner.GetMap()->GameObjectRelocation(&_owner, dst.x, dst.y, dst.z, _owner.GetOrientation());
}