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https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 03:32:28 -04:00
Core/Position: Change Position<->G3D::Vector3 conversion functions to be lambdas
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@@ -322,7 +322,7 @@ public:
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}
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dst = dst * pathRotation;
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dst += PositionToVector3(&_owner.GetStationaryPosition());
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dst += PositionToVector3(_owner.GetStationaryPosition());
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_owner.GetMap()->GameObjectRelocation(&_owner, dst.x, dst.y, dst.z, _owner.GetOrientation());
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}
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@@ -20,10 +20,8 @@
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#include "Position.h"
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#include <G3D/Vector3.h>
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#include "Errors.h"
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inline G3D::Vector3 PositionToVector3(Position const& p) { return { p.m_positionX, p.m_positionY, p.m_positionZ }; }
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inline G3D::Vector3 PositionToVector3(Position const* p) { ASSERT(p); return { p->m_positionX, p->m_positionY, p->m_positionZ }; }
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inline Position Vector3ToPosition(G3D::Vector3 const& v) { return { v.x, v.y, v.z }; }
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inline constexpr auto PositionToVector3 = [](Position const& p) -> G3D::Vector3 { return { p.m_positionX, p.m_positionY, p.m_positionZ }; };
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inline constexpr auto Vector3ToPosition = [](G3D::Vector3 const& v) -> Position { return { v.x, v.y, v.z }; };
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#endif
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@@ -205,7 +205,7 @@ bool ChaseMovementGenerator::Update(Unit* owner, uint32 diff)
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}
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if (shortenPath)
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_path->ShortenPathUntilDist(PositionToVector3(target), maxTarget);
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_path->ShortenPathUntilDist(PositionToVector3(target->GetPosition()), maxTarget);
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if (cOwner)
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cOwner->SetCannotReachTarget(false);
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@@ -31,7 +31,7 @@
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PathGenerator::PathGenerator(WorldObject const* owner) :
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_polyLength(0), _type(PATHFIND_BLANK), _useStraightPath(false),
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_forceDestination(false), _pointPathLimit(MAX_POINT_PATH_LENGTH), _useRaycast(false),
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_startPosition(PositionToVector3(owner)), _endPosition(G3D::Vector3::zero()), _source(owner), _navMesh(nullptr),
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_startPosition(PositionToVector3(owner->GetPosition())), _endPosition(G3D::Vector3::zero()), _source(owner), _navMesh(nullptr),
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_navMeshQuery(nullptr)
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{
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memset(_pathPolyRefs, 0, sizeof(_pathPolyRefs));
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@@ -6393,7 +6393,7 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32
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else if (m_preGeneratedPath->IsInvalidDestinationZ(target)) // Check position z, if not in a straight line
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return SPELL_FAILED_NOPATH;
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m_preGeneratedPath->ShortenPathUntilDist(PositionToVector3(target), objSize); // move back
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m_preGeneratedPath->ShortenPathUntilDist(PositionToVector3(target->GetPosition()), objSize); // move back
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}
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break;
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}
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@@ -330,7 +330,7 @@ struct boss_razorscale : public BossAI
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std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init)
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{
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Movement::PointsArray path(std::size(RazorscalePath));
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std::transform(std::begin(RazorscalePath), std::end(RazorscalePath), path.begin(), [](Position pos) { return PositionToVector3(pos); });
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std::ranges::transform(RazorscalePath, path.begin(), PositionToVector3);
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init.MovebyPath(path, 0);
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init.SetCyclic();
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init.SetFly();
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@@ -2999,7 +2999,7 @@ struct at_anduin_wrynn_empowered_wicked_star : public at_anduin_wrynn_wicked_sta
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at->MovePositionToFirstCollision(destPos, 100.0f, angle);
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std::vector<G3D::Vector3> splinePoints;
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splinePoints.push_back(PositionToVector3(at));
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splinePoints.push_back(PositionToVector3(at->GetPosition()));
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splinePoints.push_back(PositionToVector3(destPos));
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at->InitSplines(splinePoints);
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@@ -1130,8 +1130,8 @@ struct areatrigger_pri_divine_star : AreaTriggerAI
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Movement::PointsArray returnSplinePoints;
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returnSplinePoints.push_back(PositionToVector3(at));
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returnSplinePoints.push_back(PositionToVector3(caster));
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returnSplinePoints.push_back(PositionToVector3(at->GetPosition()));
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returnSplinePoints.push_back(PositionToVector3(caster->GetPosition()));
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at->InitSplines(returnSplinePoints);
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