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https://github.com/araxiaonline/TrinityCore.git
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Core/Spell: register spell mod owner properly on spell cast
- This fixes pets and totems getting mods from owner
(cherry picked from commit 8b52cf902b)
This commit is contained in:
@@ -3125,11 +3125,12 @@ void Spell::_cast(bool skipCheck)
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m_caster->SetInFront(m_targets.GetObjectTarget());
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// Should this be done for original caster?
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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Player* modOwner = m_caster->GetSpellModOwner();
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if (modOwner)
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{
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// Set spell which will drop charges for triggered cast spells
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// if not successfully cast, will be remove in finish(false)
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m_caster->ToPlayer()->SetSpellModTakingSpell(this, true);
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modOwner->SetSpellModTakingSpell(this, true);
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}
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CallScriptBeforeCastHandlers();
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@@ -3144,8 +3145,8 @@ void Spell::_cast(bool skipCheck)
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SendCastResult(castResult, ¶m1, ¶m2);
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SendInterrupted(0);
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
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if (modOwner)
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modOwner->SetSpellModTakingSpell(this, false);
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finish(false);
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SetExecutedCurrently(false);
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@@ -3156,9 +3157,9 @@ void Spell::_cast(bool skipCheck)
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// if trade not complete then remember it in trade data
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if (m_targets.GetTargetMask() & TARGET_FLAG_TRADE_ITEM)
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{
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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if (modOwner)
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{
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if (TradeData* my_trade = m_caster->ToPlayer()->GetTradeData())
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if (TradeData* my_trade = modOwner->GetTradeData())
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{
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if (!my_trade->IsInAcceptProcess())
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{
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@@ -3167,7 +3168,7 @@ void Spell::_cast(bool skipCheck)
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SendCastResult(SPELL_FAILED_DONT_REPORT);
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SendInterrupted(0);
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m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
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modOwner->SetSpellModTakingSpell(this, false);
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finish(false);
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SetExecutedCurrently(false);
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@@ -3284,12 +3285,12 @@ void Spell::_cast(bool skipCheck)
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m_caster->CastSpell(m_targets.GetUnitTarget() ? m_targets.GetUnitTarget() : m_caster, *i, true);
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}
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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if (modOwner)
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{
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m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
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modOwner->SetSpellModTakingSpell(this, false);
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//Clear spell cooldowns after every spell is cast if .cheat cooldown is enabled.
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if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_COOLDOWN))
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if (modOwner->GetCommandStatus(CHEAT_COOLDOWN))
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{
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m_caster->GetSpellHistory()->ResetCooldown(m_spellInfo->Id, true);
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m_caster->GetSpellHistory()->RestoreCharge(m_spellInfo->ChargeCategoryId);
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@@ -3420,8 +3421,9 @@ uint64 Spell::handle_delayed(uint64 t_offset)
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if (single_missile && !t_offset)
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return m_delayMoment;
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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m_caster->ToPlayer()->SetSpellModTakingSpell(this, true);
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Player* modOwner = m_caster->GetSpellModOwner();
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if (modOwner)
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modOwner->SetSpellModTakingSpell(this, true);
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PrepareTargetProcessing();
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@@ -3460,8 +3462,8 @@ uint64 Spell::handle_delayed(uint64 t_offset)
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FinishTargetProcessing();
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
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if (modOwner)
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modOwner->SetSpellModTakingSpell(this, false);
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// All targets passed - need finish phase
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if (next_time == 0)
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