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* re-fix repeatable quests so that they are completable if the player
* logs out and logs back in. * Thanks to Aokromes for pointing it out. --HG-- branch : trunk
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@@ -16461,7 +16461,7 @@ void Player::_LoadQuestStatus(QueryResult *result)
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((questStatusData.m_status == QUEST_STATUS_INCOMPLETE ||
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questStatusData.m_status == QUEST_STATUS_COMPLETE ||
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questStatusData.m_status == QUEST_STATUS_FAILED) &&
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(!questStatusData.m_rewarded || pQuest->IsDaily())))
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(!questStatusData.m_rewarded || pQuest->IsRepeatable())))
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{
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SetQuestSlot(slot, quest_id, quest_time);
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