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*Fix a bug that player get stuck when changing map on flight.
--HG-- branch : trunk
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@@ -18606,8 +18606,8 @@ void Player::SendInitialPacketsBeforeAddToMap()
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GetSession()->SendPacket( &data );
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// set fly flag if in fly form or taxi flight to prevent visually drop at ground in showup moment
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if(HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || isInFlight())
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AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
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//if(HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || isInFlight())
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// AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
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}
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void Player::SendInitialPacketsAfterAddToMap()
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