*Fix a bug that player get stuck when changing map on flight.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-31 20:42:24 -05:00
parent f979c23820
commit 65e270ef7b

View File

@@ -18606,8 +18606,8 @@ void Player::SendInitialPacketsBeforeAddToMap()
GetSession()->SendPacket( &data );
// set fly flag if in fly form or taxi flight to prevent visually drop at ground in showup moment
if(HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || isInFlight())
AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
//if(HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || isInFlight())
// AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
}
void Player::SendInitialPacketsAfterAddToMap()