*Some dual talent tweaks.. refs #326

--HG--
branch : trunk
This commit is contained in:
maximius
2009-11-20 19:27:21 -08:00
parent 654519d1a6
commit 6296dda84e
+12 -10
View File
@@ -3787,6 +3787,15 @@ bool Player::resetTalents(bool no_cost)
if ((getClassMask() & talentTabInfo->ClassMask) == 0)
continue;
removeSpell(i, !IsPassiveSpell(i), false);
/*
for (PlayerTalentMap::iterator itr = m_talents[m_activeSpec]->begin(); itr != m_talents[m_activeSpec]->end(); ++itr)
{
removeSpell(itr->first, !IsPassiveSpell(itr->first), false);
itr->second->state = PLAYERSPELL_REMOVED;
}
*/
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
{
for (PlayerSpellMap::iterator itr = GetSpellMap().begin(); itr != GetSpellMap().end();)
@@ -3817,16 +3826,6 @@ bool Player::resetTalents(bool no_cost)
++itr;
}
}
/*
// This is redundant, no talent-related spells should remain at all after the previous loop, and
// besides, this loop doesn't even properly remove spells that are learned when you acquire a talent.
for (PlayerTalentMap::iterator itr2 = m_talents[m_activeSpec]->begin(); itr2 != m_talents[m_activeSpec]->end(); ++itr2)
{
removeSpell(itr2->first, !IsPassiveSpell(itr2->first), false);
itr2->second->state = PLAYERSPELL_REMOVED;
}
*/
}
SetFreeTalentPoints(talentPointsForLevel);
@@ -22012,6 +22011,8 @@ void Player::ActivateSpec(uint8 spec)
// Remove all talents and talent-learned spells under this spec.
for (PlayerTalentMap::iterator itr = m_talents[m_activeSpec]->begin(); itr != m_talents[m_activeSpec]->end(); ++itr)
{
removeSpell(itr->first, !IsPassiveSpell(itr->first), false);
for (PlayerSpellMap::iterator itr2 = GetSpellMap().begin(); itr2 != GetSpellMap().end();)
{
if (itr2->second->state == PLAYERSPELL_REMOVED || itr2->second->disabled)
@@ -22039,6 +22040,7 @@ void Player::ActivateSpec(uint8 spec)
else
++itr2;
}
}
// set glyphs
for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)