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Core/Players: Update object visibility right after adding the player to a map
--HG-- branch : trunk
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@@ -20908,6 +20908,8 @@ void Player::SendInitialPacketsBeforeAddToMap()
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void Player::SendInitialPacketsAfterAddToMap()
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{
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UpdateVisibilityForPlayer();
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// update zone
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uint32 newzone, newarea;
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GetZoneAndAreaId(newzone,newarea);
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