* Update AiReaction enum.

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-03-10 02:02:24 +01:00
parent 41cf8c173e
commit 54df245bb2
2 changed files with 6 additions and 6 deletions
+4 -4
View File
@@ -2485,10 +2485,10 @@ enum PetDiet
enum AiReaction
{
AI_REACTION_UNK1 = 1,
AI_REACTION_AGGRO = 2, // trigger aggro sound to play, if defined in dbc
AI_REACTION_UNK3 = 3, // seen happen at polymorph, possible when AI not in control of self?
AI_REACTION_UNK4 = 4
AI_REACTION_ALERT = 0,
AI_REACTION_FRIENDLY = 1,
AI_REACTION_HOSTILE = 2, // only currently existing reaction
AI_REACTION_AFRAID = 3
};
// Diminishing Returns Types
+2 -2
View File
@@ -8990,7 +8990,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
victim->SetInCombatWith(this);
AddThreat(victim, 0.0f);
this->ToCreature()->SendAIReaction(AI_REACTION_AGGRO);
this->ToCreature()->SendAIReaction(AI_REACTION_HOSTILE);
this->ToCreature()->CallAssistance();
}
@@ -13895,7 +13895,7 @@ void Unit::SendPetAIReaction(uint64 guid)
WorldPacket data(SMSG_AI_REACTION, 8 + 4);
data << uint64(guid);
data << uint32(AI_REACTION_AGGRO);
data << uint32(AI_REACTION_HOSTILE);
owner->ToPlayer()->GetSession()->SendPacket(&data);
}