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Core/Worldstates: move WS_ARENA_DISTRIBUTION_TIME declaration
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@@ -30,7 +30,6 @@ typedef std::set<uint32> BattlegroundClientIdsContainer;
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typedef std::unordered_map<uint32, BattlegroundTypeId> BattleMastersMap;
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#define BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY 86400 // seconds in a day
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#define WS_ARENA_DISTRIBUTION_TIME 20001 // Custom worldstate
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struct BattlegroundData
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{
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@@ -506,6 +506,7 @@ enum RealmZone
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enum WorldStates
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{
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WS_ARENA_DISTRIBUTION_TIME = 20001, // Next arena distribution time
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WS_WEEKLY_QUEST_RESET_TIME = 20002, // Next weekly reset time
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WS_BG_DAILY_RESET_TIME = 20003, // Next daily BG reset time
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WS_CLEANING_FLAGS = 20004, // Cleaning Flags
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