Core/SAI: Corrected wrong useSaiTargetAsGameEventSource logic in previous commit

This commit is contained in:
Shauren
2022-04-24 16:21:29 +02:00
parent 9d0187dd56
commit 51299ab886
@@ -2474,9 +2474,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (WorldObject* target : targets)
{
if (e.action.triggerGameEvent.useSaiTargetAsGameEventSource)
GameEvents::Trigger(e.action.triggerGameEvent.eventId, sourceObject, target);
else
GameEvents::Trigger(e.action.triggerGameEvent.eventId, target, sourceObject);
else
GameEvents::Trigger(e.action.triggerGameEvent.eventId, sourceObject, target);
}
break;