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Core/SAI: Corrected wrong useSaiTargetAsGameEventSource logic in previous commit
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@@ -2474,9 +2474,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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for (WorldObject* target : targets)
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{
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if (e.action.triggerGameEvent.useSaiTargetAsGameEventSource)
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GameEvents::Trigger(e.action.triggerGameEvent.eventId, sourceObject, target);
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else
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GameEvents::Trigger(e.action.triggerGameEvent.eventId, target, sourceObject);
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else
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GameEvents::Trigger(e.action.triggerGameEvent.eventId, sourceObject, target);
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}
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break;
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