Core/Spells: Fixed Range Weapon durability loss
This commit is contained in:
jackpoz
2014-10-15 21:07:42 +02:00

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@@ -4383,7 +4383,10 @@ void Spell::TakeAmmo()
if (!pItem || pItem->IsBroken() || pItem->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_WAND)
return;
if (pItem->GetTemplate()->InventoryType == INVTYPE_THROWN)
if ((pItem->GetTemplate()->InventoryType == INVTYPE_THROWN ||
pItem->GetTemplate()->InventoryType == INVTYPE_RANGED ||
pItem->GetTemplate()->InventoryType == INVTYPE_RANGEDRIGHT)
&& roll_chance_f(sWorld->getRate(RATE_DURABILITY_LOSS_DAMAGE)))
{
if (pItem->GetMaxStackCount() == 1)
{