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Core/GameObject: Add missing initialization of m_lootStateUnit
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@@ -47,6 +47,7 @@ GameObject::GameObject() : WorldObject(false), MapObject(),
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m_respawnTime = 0;
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m_respawnDelayTime = 300;
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m_lootState = GO_NOT_READY;
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m_lootStateUnit = NULL;
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m_spawnedByDefault = true;
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m_usetimes = 0;
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m_spellId = 0;
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