Core/Spells: Fix overload

This commit is contained in:
Vincent-Michael
2015-05-08 20:45:58 +02:00
parent 5b725db033
commit 347e954086

View File

@@ -4151,7 +4151,7 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
return TRAINER_SPELL_RED;
bool hasSpell = true;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
for (uint8 i = 0; i < MAX_TRAINERSPELL_ABILITY_REQS; ++i)
{
if (!trainer_spell->ReqAbility[i])
continue;
@@ -4174,7 +4174,7 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
if (getLevel() < trainer_spell->ReqLevel)
return TRAINER_SPELL_RED;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
for (uint8 i = 0; i < MAX_TRAINERSPELL_ABILITY_REQS; ++i)
{
if (!trainer_spell->ReqAbility[i])
continue;