Core/Cleanup: Drop some unused code and update some unknown player flags (from Mangos).

Closes #1167
This commit is contained in:
pek2011
2011-04-07 15:10:10 +03:00
committed by Shocker
parent 2c28d383b3
commit 337b75cafc
5 changed files with 26 additions and 53 deletions
@@ -154,7 +154,6 @@ m_formation(NULL)
m_CreatureSpellCooldowns.clear();
m_CreatureCategoryCooldowns.clear();
DisableReputationGain = false;
//m_unit_movement_flags = MONSTER_MOVE_WALK;
m_SightDistance = sWorld->getFloatConfig(CONFIG_SIGHT_MONSTER);
m_CombatDistance = 0;//MELEE_RANGE;
+26 -26
View File
@@ -357,33 +357,33 @@ enum DrunkenState
enum PlayerFlags
{
PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
PLAYER_FLAGS_AFK = 0x00000002,
PLAYER_FLAGS_DND = 0x00000004,
PLAYER_FLAGS_GM = 0x00000008,
PLAYER_FLAGS_GHOST = 0x00000010,
PLAYER_FLAGS_RESTING = 0x00000020,
PLAYER_FLAGS_UNK7 = 0x00000040,
PLAYER_FLAGS_UNK8 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
PLAYER_FLAGS_IN_PVP = 0x00000200,
PLAYER_FLAGS_HIDE_HELM = 0x00000400,
PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
PLAYER_FLAGS_UNK13 = 0x00001000, // played long time
PLAYER_FLAGS_UNK14 = 0x00002000, // played too long time
PLAYER_FLAGS_UNK15 = 0x00004000,
PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something?
PLAYER_FLAGS_UNK17 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
PLAYER_FLAGS_UNK18 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
PLAYER_FLAGS_UNK20 = 0x00080000,
PLAYER_FLAGS_UNK21 = 0x00100000,
PLAYER_FLAGS_UNK22 = 0x00200000,
PLAYER_FLAGS_UNK23 = 0x00400000,
PLAYER_ALLOW_ONLY_ABILITY = 0x00800000, // used by bladestorm and killing spree
PLAYER_FLAGS_UNK25 = 0x01000000, // disabled all melee ability on tab include autoattack
PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
PLAYER_FLAGS_AFK = 0x00000002,
PLAYER_FLAGS_DND = 0x00000004,
PLAYER_FLAGS_GM = 0x00000008,
PLAYER_FLAGS_GHOST = 0x00000010,
PLAYER_FLAGS_RESTING = 0x00000020,
PLAYER_FLAGS_UNK7 = 0x00000040,
PLAYER_FLAGS_UNK8 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
PLAYER_FLAGS_IN_PVP = 0x00000200,
PLAYER_FLAGS_HIDE_HELM = 0x00000400,
PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
PLAYER_FLAGS_PLAYED_LONG_TIME = 0x00001000, // played long time
PLAYER_FLAGS_PLAYED_TOO_LONG = 0x00002000, // played too long time
PLAYER_FLAGS_IS_OUT_OF_BOUNDS = 0x00004000,
PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something?
PLAYER_FLAGS_UNK17 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
PLAYER_FLAGS_TAXI_BENCHMARK = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
PLAYER_FLAGS_UNK20 = 0x00080000,
PLAYER_FLAGS_UNK21 = 0x00100000,
PLAYER_FLAGS_UNK22 = 0x00200000,
PLAYER_FLAGS_COMMENTATOR2 = 0x00400000,
PLAYER_ALLOW_ONLY_ABILITY = 0x00800000, // used by bladestorm and killing spree
PLAYER_FLAGS_UNK25 = 0x01000000, // disabled all melee ability on tab include autoattack
PLAYER_FLAGS_NO_XP_GAIN = 0x02000000
PLAYER_FLAGS_NO_XP_GAIN = 0x02000000
};
// used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
-2
View File
@@ -170,7 +170,6 @@ m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE), m_HostileRefManager(this)
m_CombatTimer = 0;
m_lastManaUse = 0;
//m_victimThreat = 0.0f;
for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
m_threatModifier[i] = 1.0f;
m_isSorted = true;
@@ -178,7 +177,6 @@ m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE), m_HostileRefManager(this)
m_speed_rate[i] = 1.0f;
m_charmInfo = NULL;
//m_unit_movement_flags = 0;
m_reducedThreatPercent = 0;
m_misdirectionTargetGUID = 0;
-16
View File
@@ -687,12 +687,6 @@ enum MovementFlags2
MOVEMENTFLAG2_UNK14 = 0x00002000,
MOVEMENTFLAG2_UNK15 = 0x00004000,
MOVEMENTFLAG2_UNK16 = 0x00008000,
// player only?
MOVEMENTFLAG2_INTERPOLATED =
MOVEMENTFLAG2_INTERPOLATED_MOVEMENT |
MOVEMENTFLAG2_INTERPOLATED_TURNING |
MOVEMENTFLAG2_INTERPOLATED_PITCHING
};
enum SplineFlags
{
@@ -988,7 +982,6 @@ enum CommandStates
#define UNIT_ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
#define UNIT_ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
#define MAX_UNIT_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
#define MAKE_UNIT_ACTION_BUTTON(A,T) (uint32(A) | (uint32(T) << 24))
struct UnitActionBarEntry
@@ -1056,9 +1049,6 @@ struct CharmInfo
void SetCommandState(CommandStates st) { m_CommandState = st; }
CommandStates GetCommandState() const { return m_CommandState; }
bool HasCommandState(CommandStates state) const { return (m_CommandState == state); }
//void SetReactState(ReactStates st) { m_reactState = st; }
//ReactStates GetReactState() { return m_reactState; }
//bool HasReactState(ReactStates state) { return (m_reactState == state); }
void InitPossessCreateSpells();
void InitCharmCreateSpells();
@@ -1100,7 +1090,6 @@ struct CharmInfo
UnitActionBarEntry PetActionBar[MAX_UNIT_ACTION_BAR_INDEX];
CharmSpellEntry m_charmspells[4];
CommandStates m_CommandState;
//ReactStates m_reactState;
uint32 m_petnumber;
bool m_barInit;
@@ -1372,8 +1361,6 @@ class Unit : public WorldObject
void HandleEmoteCommand(uint32 anim_id);
void AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType = BASE_ATTACK, bool extra = false);
//float MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const;
void CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType = BASE_ATTACK);
void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss);
@@ -2142,7 +2129,6 @@ class Unit : public WorldObject
virtual SpellSchoolMask GetMeleeDamageSchoolMask() const;
MotionMaster i_motionMaster;
//uint32 m_unit_movement_flags;
uint32 m_reactiveTimer[MAX_REACTIVE];
uint32 m_regenTimer;
@@ -2191,8 +2177,6 @@ class Unit : public WorldObject
Spell* m_currentSpells[CURRENT_MAX_SPELL];
Diminishing m_Diminishing;
// Manage all Units threatening us
// ThreatManager m_ThreatManager;
// Manage all Units that are threatened by us
HostileRefManager m_HostileRefManager;
@@ -642,8 +642,6 @@ enum Team
TEAM_OTHER = 0, // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
};
const Team TeamId2Team[3] = {ALLIANCE, HORDE, TEAM_OTHER};
enum SpellEffects
{
SPELL_EFFECT_INSTAKILL = 1,
@@ -1211,12 +1209,6 @@ enum Mechanics
(1<<MECHANIC_SHACKLE)|(1<<MECHANIC_TURN)|(1<<MECHANIC_HORROR)| \
(1<<MECHANIC_DAZE)|(1<<MECHANIC_SAPPED))
// Daze and all croud control spells except polymorph are not removed
#define MECHANIC_NOT_REMOVED_BY_SHAPESHIFT (\
(1<<MECHANIC_CHARM)|(1<<MECHANIC_DISORIENTED)|(1<<MECHANIC_FEAR)|(1<<MECHANIC_PACIFY)| \
(1<<MECHANIC_STUN)|(1<<MECHANIC_FREEZE)|(1<<MECHANIC_BANISH)|(1<<MECHANIC_SHACKLE)| \
(1<<MECHANIC_HORROR)|(1<<MECHANIC_TURN)|(1<<MECHANIC_DAZE)|(1<<MECHANIC_SAPPED))
// Spell dispell type
enum DispelType
{