mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-15 12:42:43 -04:00
Fix cross faction interaction
--HG-- branch : trunk
This commit is contained in:
@@ -295,12 +295,14 @@ bool Group::AddMember(const uint64 &guid, const char* name)
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uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method)
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{
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BroadcastGroupUpdate();
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// remove member and change leader (if need) only if strong more 2 members _before_ member remove
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if(GetMembersCount() > (isBGGroup() ? 1 : 2)) // in BG group case allow 1 members group
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{
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bool leaderChanged = _removeMember(guid);
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Player *player = objmgr.GetPlayer( guid );
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Player *player = objmgr.GetPlayer( guid ); // FG: TODO: could be removed, its just here for consistency
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if (player)
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{
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WorldPacket data;
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@@ -1517,3 +1519,20 @@ void Group::_homebindIfInstance(Player *player)
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player->m_InstanceValid = false;
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}
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}
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void Group::BroadcastGroupUpdate(void)
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{
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// FG: HACK: force flags update on group leave - for values update hack
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// -- not very efficient but safe
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for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
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{
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Player *pp = objmgr.GetPlayer(citr->guid);
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if(pp && pp->IsInWorld())
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{
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pp->ForceValuesUpdateAtIndex(UNIT_FIELD_BYTES_2);
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pp->ForceValuesUpdateAtIndex(UNIT_FIELD_FACTIONTEMPLATE);
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DEBUG_LOG("-- Forced group value update for '%s'", pp->GetName());
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}
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}
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}
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@@ -330,6 +330,9 @@ class TRINITY_DLL_SPEC Group
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InstanceGroupBind* GetBoundInstance(uint32 mapid, uint8 difficulty);
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BoundInstancesMap& GetBoundInstances(uint8 difficulty) { return m_boundInstances[difficulty]; }
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// FG: evil hacks
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void BroadcastGroupUpdate(void);
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protected:
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bool _addMember(const uint64 &guid, const char* name, bool isAssistant=false);
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bool _addMember(const uint64 &guid, const char* name, bool isAssistant, uint8 group);
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@@ -215,6 +215,8 @@ void WorldSession::HandleGroupAcceptOpcode( WorldPacket & /*recv_data*/ )
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uint8 subgroup = group->GetMemberGroup(GetPlayer()->GetGUID());
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GetPlayer()->SetGroup(group, subgroup);
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group->BroadcastGroupUpdate();
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}
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void WorldSession::HandleGroupDeclineOpcode( WorldPacket & /*recv_data*/ )
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@@ -4465,7 +4465,7 @@ static bool HandleResetStatsOrLevelHelper(Player* player)
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// set UNIT_FIELD_BYTES_1 to init state but preserve m_form value
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player->SetUInt32Value(UNIT_FIELD_BYTES_1, unitfield);
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player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_UNK5 );
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player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY | UNIT_BYTE2_FLAG_UNK5 );
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player->SetByteValue(UNIT_FIELD_BYTES_2, 3, player->m_form);
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player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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@@ -626,6 +626,38 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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else
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*data << (m_uint32Values[ index ] & ~UNIT_DYNFLAG_OTHER_TAGGER);
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}
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// FG: pretend that OTHER players in own group are friendly ("blue")
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else if(index == UNIT_FIELD_BYTES_2 || index == UNIT_FIELD_FACTIONTEMPLATE)
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{
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bool ch = false;
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if(target->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER && target != this)
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{
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if(target->IsInSameGroupWith((Player*)this) || target->IsInSameRaidWith((Player*)this))
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{
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if(index == UNIT_FIELD_BYTES_2)
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{
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DEBUG_LOG("-- VALUES_UPDATE: Sending '%s' the blue-group-fix from '%s' (flag)", target->GetName(), ((Player*)this)->GetName());
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*data << ( m_uint32Values[ index ] & (UNIT_BYTE2_FLAG_SANCTUARY << 8) ); // this flag is at uint8 offset 1 !!
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ch = true;
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}
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else if(index == UNIT_FIELD_FACTIONTEMPLATE)
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{
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FactionTemplateEntry const *ft1, *ft2;
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ft1 = ((Player*)this)->getFactionTemplateEntry();
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ft2 = ((Player*)target)->getFactionTemplateEntry();
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if(ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
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{
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uint32 faction = ((Player*)target)->getFaction(); // pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
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DEBUG_LOG("-- VALUES_UPDATE: Sending '%s' the blue-group-fix from '%s' (faction %u)", target->GetName(), ((Player*)this)->GetName(), faction);
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*data << uint32(faction);
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ch = true;
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}
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}
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}
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}
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if(!ch)
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*data << m_uint32Values[ index ];
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}
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else
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{
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// send in current format (float as float, uint32 as uint32)
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@@ -1297,6 +1329,19 @@ void WorldObject::SendPlaySound(uint32 Sound, bool OnlySelf)
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SendMessageToSet( &data, true ); // ToSelf ignored in this case
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}
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void Object::ForceValuesUpdateAtIndex(uint32 i)
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{
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m_uint32Values_mirror[i] = GetUInt32Value(i) + 1; // makes server think the field changed
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if(m_inWorld)
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{
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if(!m_objectUpdated)
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{
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ObjectAccessor::Instance().AddUpdateObject(this);
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m_objectUpdated = true;
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}
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}
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}
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namespace Trinity
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{
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class MessageChatLocaleCacheDo
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@@ -301,6 +301,10 @@ class TRINITY_DLL_SPEC Object
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virtual bool hasQuest(uint32 /* quest_id */) const { return false; }
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virtual bool hasInvolvedQuest(uint32 /* quest_id */) const { return false; }
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// FG: some hacky helpers
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void ForceValuesUpdateAtIndex(uint32);
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protected:
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Object ( );
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@@ -231,7 +231,7 @@ bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool cu
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SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
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SetByteValue(UNIT_FIELD_BYTES_1, 1, fields[8].GetUInt32());
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SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
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SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 );
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SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 );
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if(fields[12].GetBool())
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SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED);
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@@ -978,7 +978,7 @@ bool Pet::CreateBaseAtCreature(Creature* creature)
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{
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SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
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SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
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SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 );
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SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 );
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SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED);
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SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED) );
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@@ -1760,7 +1760,7 @@ bool Pet::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 pet_number)
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return false;
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SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
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SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 );
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SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 );
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if(getPetType() == MINI_PET) // always non-attackable
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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@@ -561,7 +561,7 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
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SetUInt32Value(UNIT_FIELD_BYTES_0, ( RaceClassGender | ( powertype << 24 ) ) );
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SetUInt32Value(UNIT_FIELD_BYTES_1, unitfield);
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SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_UNK5 );
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SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY | UNIT_BYTE2_FLAG_UNK5 );
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SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE );
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SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client
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@@ -171,7 +171,7 @@ enum UnitBytes2_Flags
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UNIT_BYTE2_FLAG_UNK0 = 0x01,
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UNIT_BYTE2_FLAG_UNK1 = 0x02,
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UNIT_BYTE2_FLAG_UNK2 = 0x04,
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UNIT_BYTE2_FLAG_UNK3 = 0x08,
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UNIT_BYTE2_FLAG_SANCTUARY = 0x08,
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UNIT_BYTE2_FLAG_AURAS = 0x10, // show possitive auras as positive, and allow its dispel
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UNIT_BYTE2_FLAG_UNK5 = 0x20,
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UNIT_BYTE2_FLAG_UNK6 = 0x40,
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@@ -670,6 +670,7 @@ AllowTwoSide.Interaction.Auction = 0
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AllowTwoSide.Interaction.Mail = 0
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AllowTwoSide.WhoList = 0
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AllowTwoSide.AddFriend = 0
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AllowTwoSide.Trade = 0
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TalentsInspecting = 1
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###################################################################################################################
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